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Message no. 1
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Humiliation
Date: Tue, 8 Dec 1998 07:53:11 -0700
For the mere cost of a Thaum, Ryan Bolduan wrote:
/
/ Try this one. My old GM did this to our group (which some of the members
/ were beyond any reasonable point ofpower). He had a team that used only
/ non-leathal weaponry. After a flash grenade the two Sams were having
/ some trouble, and the mage was almost completely out of the picture.

Omygod. I can't believe I've never used a flash grenade against the PCs.
I've used nets, tasers, neurostun, gas, flashpacks, gel rounds, squirts,
etc., but never flash grenades.

/ They then came after the group with Tasers and Stun Batons and a little
/ narcoject on the side. The result was a +14 (I think) modifier on one
/ member of the team. They left the building screaming that two guards
/ had taken them down. Needless to say, an ammusing situation that taught
/ them a lesson in humility. After that some of the team members switched
/ to non-lethal.

<chuckle> It isn't hard at all to humiliate the PCs <EGMG>.

Which brings up a fun thread... What's the most humiliating thing
that's ever happened to your (or a fellow player's) character. Or
what's the most humiliating thing you (as a GM) have ever done to a
PC.

-David B.
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 2
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 11:32:21 -0500
On 8 Dec 98, at 7:53, David Buehrer wrote:

> Which brings up a fun thread... What's the most humiliating thing
> that's ever happened to your (or a fellow player's) character. Or
> what's the most humiliating thing you (as a GM) have ever done to a
> PC.

This one goes way back to my AD&D days....

I had a bunch of players that never used tactics, instead relying on
brute force to accomplish tasks, and often failing because of it. I
told them that it was because they were not organized and not using a
tactical plan, but they insisted it was because they were not
powerful enough, and that I should tone down the opposition, or give
them access to more magical items. Hog wash. So I set out to prove my
point:
I sent the characters to an alternate universe were they met mirror
images of themselves. This mirror group, however, used a sound
tactical plan when the confrontation between them ultimately
occurred. In short order, I was able to mop the floor with them.

Needless to say the players were shocked, and humbled. From then on,
they worked to develop a tactical plan whenever possible. :)

--

=================================================================
- Tim Kerby - |"Letter writing is the only
- drekhead@***.net - | device for combining
HTML to: drekhead@********.net | solitude and good company."
ICQ - UIN 2883757 | -Lord Byron
Message no. 3
From: Nexx <nexx@********.NET>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 10:41:22 -0600
----------
> From: David Buehrer <dbuehrer@******.CARL.ORG>
>
> Which brings up a fun thread... What's the most humiliating thing
> that's ever happened to your (or a fellow player's) character. Or
> what's the most humiliating thing you (as a GM) have ever done to a
> PC.

In one of our less serious games, they got a team member who'd screwed
them over roaring drunk for his birthday, and when he passed out, tied him
naked and spread eagle to a ceiling fan, turned it on, and called Lone
Star...
Message no. 4
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 11:50:18 -0500
<SNIP>
>In one of our less serious games, they got a team member
>who'd screwed
>them over roaring drunk for his birthday, and when he passed
>out, tied him
>naked and spread eagle to a ceiling fan, turned it on, and called
>Lone Star...

LOL! I love it. Hey BryanC, I now have a perfect idea what to
do with a certain shaman next time he gets drunk, and leaves
the part to make passes at strange women. :)
------------------------------------------------------------------------------------
Lehlan Decker, Unix Admin (704)331-1149
deckerl@******.com Fax 378-1939
Moore & Van Allen, PLLC Pager 1-888-608-9633
Message no. 5
From: Bryan Covington <bryan.covington@****.COM>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 11:54:39 -0500
> <SNIP>
> >In one of our less serious games, they got a team member
> >who'd screwed
> >them over roaring drunk for his birthday, and when he passed
> >out, tied him
> >naked and spread eagle to a ceiling fan, turned it on, and called
> >Lone Star...
>
> LOL! I love it. Hey BryanC, I now have a perfect idea what to
> do with a certain shaman next time he gets drunk, and leaves
> the part to make passes at strange women. :)
>
Yeah if we can just get him to show up for a game. :)
Message no. 6
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 12:04:09 -0500
<SNIP Creative ideas>
>Yeah if we can just get him to show up for a game. :)

Details, details. If not we'll do that to his character, and when he
comes back, we'll describe it to him. :)
------------------------------------------------------------------------------------
Lehlan Decker, Unix Admin (704)331-1149
deckerl@******.com Fax 378-1939
Moore & Van Allen, PLLC Pager 1-888-608-9633
Message no. 7
From: Nexx <nexx@********.NET>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 11:05:51 -0600
----------
> From: Lehlan Decker <DeckerL@******.COM>
>
> LOL! I love it. Hey BryanC, I now have a perfect idea what to
> do with a certain shaman next time he gets drunk, and leaves
> the part to make passes at strange women. :)

Oh dear.... what have I started?
Message no. 8
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 12:19:30 -0500
>Oh dear.... what have I started?

Nothing...<Smiling innocently>
I promise to use the various suggestions only for good. Never
for evil. <EGMG>
------------------------------------------------------------------------------------
Lehlan Decker, Unix Admin (704)331-1149
deckerl@******.com Fax 378-1939
Moore & Van Allen, PLLC Pager 1-888-608-9633
Message no. 9
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 13:34:52 EST
In a message dated 12/8/1998 11:32:48 AM US Eastern Standard Time,
drekhead@***.NET writes:

>
> Needless to say the players were shocked, and humbled. From then on,
> they worked to develop a tactical plan whenever possible. :)
<snipped a tale of lesson teaching>

Tim, the only thing I would like to point out (okay, perhaps more than one) is
that you are a single person and they are multiple individuals. Singular
people can come up with plans far easier and far faster than groups can on
average. And, in a game scenario, it is far easier to adapt an entire group
of NPC's than it is for a group of PC's to *collectively* adapt.

Case in point, I was once the former GM for the games here, and had remained
that way for more than a decade. Everyone used to always wonder how I could
continuously come up with ways of confounding them and trouncing them (and
even making it an enjoyable trouncing) on my own. I simply told them the
truth.

It is easier for me to think to myself than it is for any of you to think to
each other.

For quite a while, believe it or not, no one got the hint. Group Mentality
(gaming or otherwise) has always been a complex trick to comprehend and
coordinate. What's the Phrase???

An individual is smart, groups are stupid???

-K
Message no. 10
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 13:40:14 -0500
<SNIP K's comments about group vs individual>
I've found this to be very true. It's far easier as a GM to
adapt then it is for a group. And the larger the group, the
worse it can get. I finally explained to them as you did, and
they finally decided that in combat situations, one character
called the shots. (His PC and in real life himself, had the best
understanding of tactics). If magic or rigging or such was involved
someone else would comment, but he would direct. Once
we got this straightened out, the combat sessions were alot
shorter. Planning before hand, no unecessary discussion during
the combat. Seems to be this makes sense today from a special
forces etc viewpoint, but my background in that area is spotty.
------------------------------------------------------------------------------------
Lehlan Decker, Unix Admin (704)331-1149
deckerl@******.com Fax 378-1939
Moore & Van Allen, PLLC Pager 1-888-608-9633
Message no. 11
From: Kama <kama@*******.NET>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 13:42:50 -0500
Well, once upon a time, a friend of mine spent a year studying in Ireland.
While he was there he started running D&D for a group of math and physics
majors. These four male players were kind enough to agree that I could
play a guest character for an adventure while I was in town over the
Chritsmas Holidays. They tried not to show it too much, but there was
definately a bit of the "GM's Girlfriend" prejudice about their attitudes,
However, they did kindly offer to help me with the confusing and difficult
parts (I had been gaing for 7 or 8 years at this time).

My character was an assassin. Vina was hired by a noble that the
characters had hurt in a previous adventure. She was given daggers with
the nobles signal engraved on them and told to kill the characters one at
a time, leaving a particular individual for last. The noble wanted him
scared before he died.

The job was easy enough. She found out where the party was and went to the
nearest inn. There she got a member of the party to buy her an ale, and as
is typical they invited her to join them in exploring the local dungeon.
Seeing profit in having them gain treasure before she killed them, she was
very helpful.

On they way back to town she offered to take a turn as rear guard. The
gentleman in the back of the party (they were going single file)
was brought down from behind with a poisoned dagger without making a
sound. (The GM did not tell the player who had thrown the dagger as I was
relaying my actions in notes and whispers - they seemed to think I was
flirting.) A few momments later Vina comes across the body while walking
up the trail and calls out to the rest of the party for help. A search is
made (Vina helped) but the killer isn't found. The dagger reveals who
hired said killer and the party becomes nervous.

The party decides to spend the night at an inn. For safety reason they
double up in the second-story rooms and carefully bolt and lock all the
windows and the doors. Come morning the two party members in the other
room awaken and knock on the door of Vina's room. There is no answer
and the doors and window are still locked. So they break the window.
Inside they find the other member of the party dead (Throat slit, dagger
on chest) and Vina crumbled in her bed. The cleric determines that the mug
of wine by Vina's bed contains a sleeping potion and they give her an
antidote. She tells them she can't remember anything after coming upstairs
and locking up the room. They believe her and offer to help protect her
so that she won't be hurt by this evil nasty assasin.

For the sake of brevity, I will omit how the last two died. (I don't
remember the details to well anymore anyways.) Suffice to say that Vina
ended up on the outside of town with all of the possessions of the party.
The GM asked what she did next. I told him that Vina headed to the large
city where said lord resided and went to his house and asked for a
meeting with him. The other players were quite upset and told me not to
confront him: that I should run away and not waste my life trying to
avenge them: that if he could kill them a little first level thief would
be no match for him.

Vina did get her meeting with the lord, and told him everyhting went well.
The other players were confused. Vina reminded him to include the
promised bonus for killing the cleric last. He did. The players went into
shock. They couldn't quite believe that they had been so thoroughly duped
by another player - and a female one at that.

The GM told me to things that afterwords the group was last hostile to,
and therefore acquired a few female gamers. Second, he hadn't meant for
me to wipe out the whole aprty - it seems the GM ahd intended to just take
out one or two characters to get a little turnover - instead he had to
come up with a whole new cast of characters and restart the campaign.
Message no. 12
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 12:13:42 -0700
For the mere cost of a Thaum, Kama wrote:

[snip]

LOL

/ The GM told me to things that afterwords the group was last hostile to,
/ and therefore acquired a few female gamers. Second, he hadn't meant for
/ me to wipe out the whole aprty - it seems the GM ahd intended to just take
/ out one or two characters to get a little turnover - instead he had to
/ come up with a whole new cast of characters and restart the campaign.

It just goes to show, never trust anyone, let alone a woman, to do what
you think they will do :)

-David B.
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 13
From: Lady Jestyr <jestyr@*******.COM.AU>
Subject: Re: Humiliation
Date: Wed, 9 Dec 1998 06:43:18 +1000
>This one goes way back to my AD&D days....
>
>I had a bunch of players that never used tactics, instead relying on
>brute force to accomplish tasks, and often failing because of it. I
>told them that it was because they were not organized and not using a
>tactical plan, but they insisted it was because they were not
>powerful enough, and that I should tone down the opposition, or give
>them access to more magical items. Hog wash. So I set out to prove my
>point:

Oh for heaven's sake! What's wrong with "We charge in there and slaughter
them all"?

Good grief, how demanding ARE you?!

:-)

Lady Jestyr

The Shadowrun Webring Ringmaster
Webring at: http://shadowrun.html.com/webring/
- Random acts of... good evening, officer. -
jestyr@*******.com.au URL: http://www.geocities.com/~jestyr
Message no. 14
From: Bryan Covington <bryan.covington@****.COM>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 16:41:37 -0500
> >Oh dear.... what have I started?
>
> Nothing...<Smiling innocently>
> I promise to use the various suggestions only for good. Never
> for evil. <EGMG>
>
I have made no such promise! HA HA!

Nexx you have started the cataclysmic fall of western
society!! Soon my minions will overrun...AHem...uh...nevermind...
Message no. 15
From: Ryan Bolduan <emeottrw@***.MRS.UMN.EDU>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 15:44:55 -0500
> <chuckle> It isn't hard at all to humiliate the PCs <EGMG>

> Which brings up a fun thread... What's the most humiliating thing that's
> ever happened to your (or a fellow player's) character. Or what's the
> most humiliating thing you (as a GM) have ever done to a PC.

I have to answer this one, purely because I might have caused the topic.
I have three good examples.

Story 1:
It was the same run where our Sam had a +14 modifier. The team's rigger
and my character were instructed to cause a disturbance while the rest of
the team infultrated the base. We heard about their assult going awry
over the radio and decided it was time to do something. Our rigger,
riding his trusty Hawg decided to run his bike into the security guard
behind the windows in the main lobby. He backed up, started his
acceleration, and the GM asked him how fast he wanted to go. He rammed
the window at the determined speed, and wound up one m/turn too short to
penetrate. He bounced off the window, and the security guard started
laughing. To this day he won't live that one down. I still game with
him, and we always give him crap about it.

Story 2:
Same run as above. We learned the importance of having your Mage
learning the athletics test. They decided to enter the building from the
roof, ascending three buildings away and then jumping from building to
building. (This was normal, the 2 sams had the quickness and strength
and athletics to do it. The mage tried and fell flat (almost) on his
face. The two sams had to throw the mage from building to building so he
could enter. Again, most everybody I play with no gives their character
at least a smattering of athletics.

Story 3:
This one is my story. I was playing a former Doc Wagon Employee (old
crusty grumpy guy). We were assulting a nucear power facility to find
evidence of radiation leakage for an ecoterrorism group (or invent it if
there wasn't any). There was a large parking lot we had to cross and the
GM asked us to roll stealth. I failed miserably (mainly because of the
complete lack of any stealth skill at all). An air Elemental came and
started beating the tar out of my character. I had 9 boxes of stun
damage, so I grabbed a stim patch and slapped it on before his next
attack (wise move, I would have gone down). Needless to say, the other
runners had their head cams on the whole thing and videotaped my
mysterious "fight with thin air". Laughing the whole time. After I
escaped, and had to have a sam carry my character home, they took the
tape and mailed it into America's Funniest Home Videos. They won first
prize, I still hear about it to this day.

Those are my stories, hope you enjoyed.


/> Duct tape is like the force, it has a light and
/< a dark side and it binds the universe together.
O[\\\\\\(O):::<===============================================-
\< -- Ryan Bolduan
\> emeottrw@***.mrs.umn.edu
http://cda.mrs.umn.edu/~emeottrw/sr/sr.html
Message no. 16
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 15:01:37 -0700
The PCs of one of the guys I game with seem to constantly humiliate
themselves.

Several years back in an AD&D game he was playing a somewhat evil cleric.
We were staying in a town that had a temple to a competing Snake god. The
cleric had a girdle of giant strength and was nearly impervious to poison
(he only failed on a 1 on a d20). So, he decided to waltz into the temple
of the Snake god and start bashing heads. He failed his first poison test.
The Snake clerics didn't kill him. The stripped him naked, gave him the
antidote, and tossed him out into the alley. After he woke up he had to
mug a drunk for cloths before he headed back to the team.

I'll tell more stories tomorrow :)

-David B.
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 17
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 17:15:59 -0500
On 9 Dec 98, at 6:43, Lady Jestyr wrote:

> Oh for heaven's sake! What's wrong with "We charge in there and slaughter
> them all"?

Nothing, when it works. For some reason with this bunch, it never
did. :)

> Good grief, how demanding ARE you?!

Very.

--

=================================================================
- Tim Kerby - |"Letter writing is the only
- drekhead@***.net - | device for combining
HTML to: drekhead@********.net | solitude and good company."
ICQ - UIN 2883757 | -Lord Byron
Message no. 18
From: Justin Elliott <justin.elliott@********.OTAGO.AC.NZ>
Subject: Re: Humiliation
Date: Wed, 9 Dec 1998 11:18:36 +1300
A player in a Mage game I was playing had a bit of a humiliating
expereince. The party was in a fast food joint when a guy walks in with a
gun and starts mouthing off and firing random shots. The player in question
managed to sneak up behind this guy, grab a potted rubber plant and then
attempted to hit the offending gunman from behind (we weren't using Magic
at the time as there was a paradox spirit hanging around who was *BIG* and
took offence to us casting spells). Anyway needless to say the character
fumbled, the description went something like this:

You start your swing, and the pot is heading directly for the back of his
head. However you didn't take into account that the plant's stem was quite
flexible and it bends more than you allowed, therefore just missing. You
lose control of the swing, the end result being the stem raps around your
neck, with the pot striking you in the face.

The character failed his resistance roll and fell unconcious.

Needless to say this players gets had on about this on a regular basis.

Justin.
Message no. 19
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 17:28:36 EST
In a message dated 12/8/1998 5:26:12 PM US Eastern Standard Time,
drekhead@***.NET writes:

>
> > Good grief, how demanding ARE you?!
>
> Very.
>
<yet more smoke, as K tries to remember Tim being demanding at Gencon ... *"K,
how should I ask??"* ...>

AAAAAAAAAAAA!!!

-K (who is starting to feel better now, these posts (humiliating, dumb or
poorly timed) are great fun!! :)

PS: Tim, a question. Are you going to Gencon again this year? (reply
privately if you choose ;)
Message no. 20
From: Penta <cpenta@*****.COM>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 20:01:37 -0800
Whee! My story:
OK...hehe. While playing AD&D, my GM had let us go about and socialize with the
locals as a diversion from our typical mil campaign...I was the thief. We all
went to the tavern...Our fighter PC started getting "friendly" with the local
women. He eventually got drunk. He later woke up in the local inn, tied to the
bed while naked and being...dominated by hookers....one of whom gave him a
nasty STD that eventually drove him insane. He learned why you use a condom,
let's just say that.

David Buehrer wrote:

> The PCs of one of the guys I game with seem to constantly humiliate
> themselves.
>
> Several years back in an AD&D game he was playing a somewhat evil cleric.
> We were staying in a town that had a temple to a competing Snake god. The
> cleric had a girdle of giant strength and was nearly impervious to poison
> (he only failed on a 1 on a d20). So, he decided to waltz into the temple
> of the Snake god and start bashing heads. He failed his first poison test.
> The Snake clerics didn't kill him. The stripped him naked, gave him the
> antidote, and tossed him out into the alley. After he woke up he had to
> mug a drunk for cloths before he headed back to the team.
>
> I'll tell more stories tomorrow :)
>
> -David B.
> --
> "Earn what you have been given."
> --
> email: dbuehrer@******.carl.org
> http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 21
From: Ron Clark <rclark@****.NET>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 21:19:22 -0600
Humiliating eh? Most of this happened to one of my DnD characters, but it
effected the whole group. The character in question was a bit of a dandy,
expensive cloths of silk and what not, and a womanizer. He wasn't
exceptionally strong, but he did seem to be the best of the party. He was
the thinker, the hero, and the dominant character. The rest of the party,
to him, was left to supporting characters. Well we just got back from a
hellish castle raid (some bad man kidnapped a beautiful daughter and she
just had to be rescued.) So when we got back it was party time. My
character met this fine young specimin of womanhood and, ofcourse, one
thing lead to another. He never made a bad choice, and his record would be
unblemished except for this one. He wondered why he got so tired, and when
he woke up he was strapped down to the bed with his lovely companion
straddling him with a shiny, durable dagger. The whole town heard his
screams.
The rest of the party came up from the common room and was set on crashing
through the locked door. The big, burly fighter yelled out as he charged
the door. Unfortunatly for him he didn't read his Wheaties that day as he
bounced of and broke his shoulder. The second character (a sumo wrester--
don't ask why, thats a pretty wierd one in itself--) concentrated to do a
breaking manuver. He concentrated, ignoring my cries of anguish, let out a
grunt of determination, and subsequently cringed as he broke his hand on
the door.
At this point the mage laughed and decided to just Knock the door open.
With a twinkle in his eye he began to cast his eye. He was happy because
the rest of the party was unable to stop him from casting his wild magic
spells. And as luck would have it, instead of opening the door, a newt ran
for his life not to get rolled over by an anguishing warrior and a stomping
sumo wrestler. The final character, a lowly priest with a strength of 9,
decided to give it a try. And wouldn't you know it the whimp kicked the
door open. The priest turned to his ailing comrads...
"Hey, I did it and you didn't! Ha!"
The priest didn't see the woman's bodyguard/lover/voyer step around the
corner and club him.
As we were all taken back to the castle we raided to begin with, thus
began the next adventure we call the "Great escape". Crappy rolls got us
into it, but strangly enough mirical rolls got us through the castle naked
and with only a table leg as a weapon.

Ron
#include disclamer.h
Message no. 22
From: Nexx <nexx@********.NET>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 21:18:27 -0600
----------
> From: Ron Clark <rclark@****.NET>
>
> Humiliating eh? Most of this happened to one of my DnD characters, but
it
> effected the whole group.

Do everyone's embarrassing moments happen in DnD?
Message no. 23
From: Ron Clark <rclark@****.NET>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 21:30:54 -0600
At 09:18 PM 12/8/98 -0600, you wrote:
>----------
>> From: Ron Clark <rclark@****.NET>
>>
>> Humiliating eh? Most of this happened to one of my DnD characters, but
>it
>> effected the whole group.
>
>Do everyone's embarrassing moments happen in DnD?
>

Usually you get those type of mistakes taken care of during your first RPG.
I'm assuming that, for the most part, DnD was our first...

Also, I take this oppertunity to apologize for my spelling and "words that
just don't seem to fit", it's finals for me. I'm lucky I have a mind right
now.

Ron

#include disclamer.h
Message no. 24
From: Patrick Goodman <remo@***.NET>
Subject: Re: Humiliation
Date: Tue, 8 Dec 1998 23:06:15 -0600
Let's see here...what was the worst thing to happen to me?

Well, I won't tell you the worst, since it's lost in the mists of time.
I will tell you about the most embarrassing thing to happen to me.

It was one of my first games of Shadowrun after the upgrade to Second
Edition. I was playing Dancer, a cybered-up assassin with wired
reflexes 3, a Quickness of 6, and an Intelligence of 6. This was
shortly after SR2 had hit the streets (I'd been playing a generic street
sam type named Toaster until this point), so with a Reaction of 12, he
was probably the fastest thing on two legs in that game.

Along with the rest of the party, he wound up in a nasty battle in an
aircraft hanger with a lot of goons. It left the floor pooled with
blood and extremely slick. During the entire battle, both with firearms
and in hand-to-hand, I was making godlike rolls and just generally
kicking ass and taking names. The battle finally ended, and most of the
party left the hangar. Me and my girlfriend had to leave the hangar by
crossing the slick and bloody floor and going out the door. Simple.

GM calls for a reaction test to see if I successfully navigate the
floor. I figure 12 dice against a target number of 4 is a piece of
cake.

I've never rolled eleven 1s and a 2 before. Dancer's feet fly out from
under him and he lands flat on his back in a pool of blood. And he
wasn't alone; Feather, my girlfriend's character, also failed her
reaction roll and joined Dancer, flat on her back in the same pool of
blood. We both looked carefully around us, determined that no one else
was watching us (the whole group was there, but none of their characters
were still in the hangar), whilst still lying in the blood. Finally,
Dancer turns to look at Feather and says, "I won't tell anyone if you
won't." They then rose carefully and made their way outside, where the
rest of the party wanted to know what had happened.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 25
From: Gurth <gurth@******.NL>
Subject: Re: Humiliation
Date: Wed, 9 Dec 1998 11:46:08 +0100
According to David Buehrer, at 7:53 on 8 Dec 98, the word on
the street was...

> Omygod. I can't believe I've never used a flash grenade against the PCs.
> I've used nets, tasers, neurostun, gas, flashpacks, gel rounds, squirts,
> etc., but never flash grenades.

Ah, flash grenades... One of the first adventures I ran for my current
group was a version of the Elvis-adventure that was posted to the list
sometime last year. The PCs finally found the killer in an elevator; it
was more by luck than by skill, as the PCs were waiting at the door when
it opened, but anyway, one of the PCs had a flash grenade with him, and
threw it into the elevator shouting "Flash grenade!"...

Needless to say, nobody was affected by the flash :)

> Which brings up a fun thread... What's the most humiliating thing
> that's ever happened to your (or a fellow player's) character. Or
> what's the most humiliating thing you (as a GM) have ever done to a
> PC.

As a player, probably failing my Perception test (7 dice!) to notice that
the Lone Star cop closely examining another PC's truck was actually our
shaman under a Physical Mask spell playing a joke on the rest of us. No
matter what I did, I couldn't get rid of that cop.

I still need to get that PC (and maybe the player :) back for that one...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
You're only popular with anorexia.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 26
From: Gurth <gurth@******.NL>
Subject: Re: Humiliation
Date: Wed, 9 Dec 1998 12:26:10 +0100
According to Patrick Goodman, at 23:06 on 8 Dec 98, the word on
the street was...

> GM calls for a reaction test to see if I successfully navigate the
> floor. I figure 12 dice against a target number of 4 is a piece of
> cake.
>
> I've never rolled eleven 1s and a 2 before.

That's even worse a roll than what happened to a character in a group I
was in a few years ago, when he was firing a minigun. The thing had enough
recoil compensation to be firing against a TN of 4, and with his 6 skill
dice and 6 Combat Pool all the player rolled were 1s, 2s, and 3s. We had
this mental picture of a line of bullet holes around the target, like you
see in cartoons...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
You're only popular with anorexia.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 27
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Humiliation
Date: Wed, 9 Dec 1998 06:44:20 -0600
>> Humiliating eh? Most of this happened to one of my DnD characters,
but
>it
>> effected the whole group.
>
>Do everyone's embarrassing moments happen in DnD?
>

Yep. SR is a thinkin' man's game! (laugh)

Tony Rabiola
rabiola@**.netcom.com
Fourth and Sixth World Adept
(still working on the Fifth)
Proud owner BABY #972
Message no. 28
From: Martin Steffens <chimerae@***.IE>
Subject: Re: Humiliation
Date: Wed, 9 Dec 1998 13:59:02 +0000
and thus did Nexx speak on 8 Dec 98 at 21:18:

> Do everyone's embarrassing moments happen in DnD?

Well you have to start somewhere, and guess that most of the "oldies"
did start with (A)D&D.

(BTW, I hope no one minds if I include some of these in the Dumb
Stories compilation? Yes, I'm still working on the update and I
think I need to split up the doc into a few smaller. There are more
new stories than I imagined, so it will take a bit longer than
projected.).

Our own little humiliating episode came straight from a Thrud the
Barbarian comic story which the GM kept from us (for those who don't
know Thrud was an over the top Conan type who appeared in White Dwarf
about ten years ago. One line from the stories identifies him
completely: "Luckily for Thrud, his head broke his fall").

We were four 15th level or so characters and the GM needed to toss in
far to many dragons to keep us happy and challenged. So instead of
escalating the whole monster scene he started devising more clever
story lines:

We were riding along the country side when we passed a castle. Our
elf spotted a person waving at us from a high window and closer
inspection revealed it was a lady waving her hand kerchief at us (so
we thought at least). Never in need for much encouragement to bash
some skulls we quickly decided to safe her. After much planning and
drawing tactical plans we charged through the gates and killed the
guards.

In the main hall we spotted the lord of the castle with some twenty
odd guards and killed them. After that two of his sons and some
more sword fodder came charging down the stairs and met the same
fate. On the second level we discovered some more relatives (they all
conveniently shouted out their names and the usual "My name is
Ignio Montoya, you killed my [insert relative], prepare to die!")
which ended up on the ever increasing pile of corpses.

Finally we reached the room of the Damsel in Distress and kicked in
the door. She screams. The heroic fighter shouts: "fear no more,
princess, we are here to safe you!" To which the princess replies:
"What do you mean, safe me? This is my house!"
The whole party goes "Huh? But you were waving at us"
The princess: "No, I was just chasing away a bee....
By the way, how did you get past my father, Hurk the Invincible?"

"Oups"

"And my two brothers, Eric the Mighty and Roric the Strong?"

"Oups"
The mage whispers: "they weren't that strong..."
The others: "Shhhhh! shutupshutup"

Princess: " And my uncles, Rholf the Slayer, Bjorn the Cleaver and
Gormt the Slasher?"

"Oups"

"And why do you keep saying 'Oups'?"

We replied "Nothing, sorry to disturb you. We better be going then.
Have a nice day!"

After which we ran as quickly as possible out of the castle and drove
away at full speed, being followed by a sudden knowing scream from
the castle...


Martin Steffens
chimerae@***.ie
Message no. 29
From: Bryan Covington <bryan.covington@****.COM>
Subject: Re: Humiliation
Date: Wed, 9 Dec 1998 09:37:14 -0500
> Our own little humiliating episode came straight from a Thrud the
> Barbarian comic story which the GM kept from us (for those who don't
> know Thrud was an over the top Conan type who appeared in White Dwarf
> about ten years ago. One line from the stories identifies him
> completely: "Luckily for Thrud, his head broke his fall").
>
<snip>

I think you boys should have watched The Holy Grail a few
times before you sat down that night.
Message no. 30
From: Micheal Feeney <Starrngr@***.COM>
Subject: Re: Humiliation
Date: Wed, 9 Dec 1998 12:41:30 EST
In a message dated 98-12-09 08:46:43 EST, you write:

>
> Yep. SR is a thinkin' man's game! (laugh)
>
> Tony Rabiola

Riiiiiiight Tony. I guess thats why this group I'm playing with is insisting
on doing this the hard way.

Our group is trying to rescue a scientist from the Azzies. We've found where
she is being held (we think)and an inspection of the building (via spirits and
drones) has shown that the only way in is through the door. No openings
bigger than a couple of inches square otherwise, right?

SOOO, do we take the easy way in and just "knock"with our large caliber
weapons?? (Which I belive is what we are supposed to do at this
point!)NOOOOO.... at the moment there is talk of shapechanging the three mojo
slingers into mice and slipping them in. Even though the GM has repeatedly
warned the magical types that the background count is seriously hosed.

I may just be a surfer-boy rigger, but I do know enough that slinging mojo in
a background count higher than auchwitz would have had is not a good idea.

--
Starrngr -- Now with an UPDATED webpage:
Ranger HQ
<A HREF="http://hometown.aol.com/starrngr/index.htm">;
HTTP://hometown.aol.com/starrngr/index.htm</A>;

"You wear a Hawaiian shirt and bring your music on a RUN? No wonder they call
you Howling Mad..." -- Rabid the Pysad.
Message no. 31
From: Mongoose <m0ng005e@*********.COM>
Subject: Re: Humiliation
Date: Wed, 9 Dec 1998 13:36:33 -0600
:Do everyone's embarrassing moments happen in DnD?

Can't... resist...

Of course - its embarrassing to play DnD.

Mongoose
Message no. 32
From: Brian Moudy <gwar@********.COM>
Subject: Re: Humiliation
Date: Wed, 9 Dec 1998 12:05:31 -0800
I would have to say, no. Here is a Shadowrun Humiliation for you.

Our party was an Orc Gang who resided in the Underground of Seattle. I was the
stealthy, quick one who liked explosives. Several members of our party got it
in their heads to steal a beer truck, because they wanted to sell the contents
in the Underground for tremendous profit (so they thought).

They cased the local supermarket to see when the deliveries were to be made
and figured out a proper plan of attack. My character, being quick but not
particularly strong was not too useful to the rest of the group in the
endeavor, plus he really didn't see the profit in it. However, he got the idea
to provide a distraction for Lone Star should they arrive. He purchased
Hollywood style explosives, dummy-weapons which fired only caps. He then spent
the entire evening before wiring and setting up the explosives to that Lone
Star would have quite the show when they arrived and it would cover our
escape. I was thrilled.

The Troll and the others went for the truck and I got myself in position to
set off my explosives. From where I was, things looked like they were going
well. The troll had managed to open the vehicle and it appeared they were
going to make it, without alerting anyone. I couldn't stand the thought of
Lone Star not arriving at all. So, I summoned Lone Star myself, through a
private note to the GM.

I knew we had between 30 seconds and two minutes. It was at that point the
heist hit a snag, no one had realized the vehicle would have good security
systems. They couldn't make it go without the computer guru working at it for
a time. I realized the potential trouble, but I couldn't call Lone Star back
and say, "False alarm, sorry." So, I let it happen, besides it was going to be
fun for me.

Just as the computer guy gets his hands under the dash the sirens are
audible. I yell for them to make a break for it. As I grab my
Schwazenegger-style weapons and the triggers for my showy explosives. Lone
Star rounds the corner and I let it all rip. The effect was cinematic as the
Police are scrambling and I walk out with monstrous weapons a blaze doing
nothing but intimidation. Some how, training perhaps, one of the officers
fires a Loogie Gun at me, which hits my arm. At this point, I know the game is
up. I take off for the Underground firing off the last of my explosives to
cover my escape.

At this point, the rest of the group begins to wonder how Lone Star could have
known about the robbery so early. They began to argue with the GM that Lone
Star's response time couldn't be that fast. I lost it at that point, I began
to laugh uncontrolably. It was the funniest thing I had seen in a long time.

The next part was funny only to the rest of the group. As I rounded the
corner, the Troll opened up with his Combat Shotgun, burst fire. I went down
without issue. The mage then cast alienate on my body to ensure I would never
be found.

All for a little fun...

gwar

On Tue, 8 Dec 1998, Nexx wrote:

> ----------
> > From: Ron Clark <rclark@****.NET>
> >
> > Humiliating eh? Most of this happened to one of my DnD characters, but
> it
> > effected the whole group.
>
> Do everyone's embarrassing moments happen in DnD?
>
Message no. 33
From: "Ratinac, Rand (NSW)" <RRatinac@*****.REDCROSS.ORG.AU>
Subject: Re: Humiliation
Date: Thu, 10 Dec 1998 10:08:06 +1000
> > Yep. SR is a thinkin' man's game! (laugh)
> >
> > Tony Rabiola
>
> Riiiiiiight Tony. I guess thats why this group I'm playing with is
> insisting on doing this the hard way.
>
> Our group is trying to rescue a scientist from the Azzies. We've
> found where she is being held (we think)and an inspection of the
> building (via spirits and drones) has shown that the only way in is
> through the door. No openings bigger than a couple of inches square
> otherwise, right?
>
> SOOO, do we take the easy way in and just "knock"with our large
> caliber weapons?? (Which I belive is what we are supposed to do at
> this point!)NOOOOO.... at the moment there is talk of shapechanging
> the three mojo slingers into mice and slipping them in. Even though
> the GM has repeatedly warned the magical types that the background
> count is seriously hosed.
>
> I may just be a surfer-boy rigger, but I do know enough that slinging
> mojo in a background count higher than auchwitz would have had is not
> a good idea.
>
> --
> Starrngr -- Now with an UPDATED webpage:
> "You wear a Hawaiian shirt and bring your music on a RUN? No wonder
> they call you Howling Mad..." -- Rabid the Pysad.
>
Hey, tell the whole story, Howlin'. :)

See, right now, our large calibre weaponry consists of SMGs, an LMG and
a 'plasma rifle' wielded by some hellacious physical mage who just
happens to be the GM's old character from a SERIOUSLY high level
campaign - oh, and who owns the local version of Ares/KE. And we're
supposed to be hitting what is starting to look like the local version
of a Teocalli (Azzie temple, complete with monstrous background count
and, in all probability, blood spirits and the like, not to mention all
the heavily armed guards).

Now, I agree with Michael - I think it's likely that the only way we're
going to get this done is if we go a'knockin' on the front door, but
that's a problem that the GM has, not us. I'm playing an ex...well,
can't say where he's ex from right now (don't look, Michael!), but he's
a physad whose entire career has been based on getting into places
quickly and quietly and taking out any opposition stealthily. I mean,
really - his standard equipment is a pair of Ares Vipers (which are
silenced pistols, if you don't know), a katana, drugged or poisoned
shuriken and a collapsible staff. Right now he's also got an Ingram
Smartgun and a Predator packing APDS - and he's PRAYING he won't have to
use them.

Okay, so it isn't likely we'll get anywhere being sneaky. But do you
really think the guy whom I described above is going to settle on
blowing in the front door as a first choice? Maybe if we had to kill
them all - but all we're supposed to be doing is extracting a scientist.
I don't call this humiliating (although it may start getting that way) -
I just call it frustrating.

I think we'll have to see about curing the GM of his 'save the day with
his super character' affliction. :)

*Doc' uses Hunter the God as a human...errr...night elf shield.*

Doc'

.sig Sauer
Message no. 34
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Humiliation
Date: Wed, 9 Dec 1998 20:30:57 -0500
-----BEGIN PGP SIGNED MESSAGE-----

At 09:18 PM 12/8/98 -0600, Nexx wrote:
>> Humiliating eh? Most of this happened to one of my DnD characters,
but
>it
>> effected the whole group.
>
>Do everyone's embarrassing moments happen in DnD?

I've already mentioned my "Kender Loose in a Brothel" story, haven't
I?

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PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 35
From: Nexx <nexx@********.NET>
Subject: Re: Humiliation
Date: Wed, 9 Dec 1998 22:23:59 -0600
----------
> From: Paul Gettle <RunnerPaul@*****.COM>
> >
> >Do everyone's embarrassing moments happen in DnD?
>
> I've already mentioned my "Kender Loose in a Brothel" story, haven't
> I?

You can't give a set-up like that then not tell the story...
Message no. 36
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Humiliation
Date: Thu, 10 Dec 1998 10:55:21 -0700
For the mere cost of a Thaum, Ed wrote:
/
/ I guess I should of explained why I was wondering. I am running an online
/ game and I have a player who is on his own right now and wants something to
/ happen.

This just reminded me of my first learning/humiliating roleplaying
experience.

I started roleplaying when I was a freshman in highschool and somehow
hooked up with a college gaming group. The very first character I ever
played was a dwarven thief. I had made it to second level and was just
a couple hundred experience points from third level. I decided to go
hunting to get that xp. I was smart enough to know that I needed to
kill something dangerous to get that xp, so I decided to go for a
bear. I didn't want to share the xp so I decided to go it alone. I
didn't think it odd at the time that the other players were willing to
take the time to let me go bear hunting.

The GM in his infinite wisdom let my character find some bear tracks.
My PC followed them back to the bear's cave. My PC entered the cave.
The bear killed my PC with one swipe of his paw. The GM turned to the
snickering players and asked them if they wanted to get any hunting
in. They all declined and proceeded to play the adventure while I
humbly made a new character.

To this day I am grateful for that humbling experience :)

-David B.
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 37
From: Rick J Federle <griffinhq@****.COM>
Subject: Re: Humiliation
Date: Thu, 10 Dec 1998 13:44:10 -0500
On Thu, 10 Dec 1998 10:08:06 +1000 "Ratinac, Rand (NSW)"
<RRatinac@*****.REDCROSS.ORG.AU> writes:
>
>I think we'll have to see about curing the GM of his 'save the day
>with
>his super character' affliction. :)
>
[Evil GM laugh]
Wait and see what's inside.
___________________________________________________________________
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Message no. 38
From: "Ratinac, Rand (NSW)" <RRatinac@*****.REDCROSS.ORG.AU>
Subject: Re: Humiliation
Date: Fri, 11 Dec 1998 09:25:40 +1000
> <RRatinac@*****.REDCROSS.ORG.AU> writes:
> >
> >I think we'll have to see about curing the GM of his 'save the day
> >with
> >his super character' affliction. :)
> >
> [Evil GM laugh]
> Wait and see what's inside.
>
I was afraid of that.

*Waiter! Cheque, please!*

Doc'

.sig Sauer
Message no. 39
From: Steadfast <laughingman@*******.DE>
Subject: Re: Humiliation
Date: Fri, 11 Dec 1998 01:57:50 +0100
And so it came to happen that Ratinac, Rand (NSW) wrote:

<snip>
> can't say where he's ex from right now (don't look, Michael!), but he's
> a physad whose entire career has been based on getting into places
> quickly and quietly and taking out any opposition stealthily. I mean,
> really - his standard equipment is a pair of Ares Vipers (which are
> silenced pistols, if you don't know), a katana, drugged or poisoned
> shuriken and a collapsible staff. Right now he's also got an Ingram
> Smartgun and a Predator packing APDS - and he's PRAYING he won't have to
> use them.
<snip>

Well, uhm, sorry, but haven't you forgotten the old Bond classic?
The Garote is quite stealthy and does a fine job in melee combat if you
suprise the enemy (and that is what stealthy means, doesn't it?;o)).
But please don't take those new monofilament garote's there way too
messy and usualy not that steahlthy as you try to catch the falling
head...

;o)

--
---> Steadfast...Selfproclaimed Protector of Gerber BABY's
Surfin' through the 'trix is
not like dustin crops boy!
Uh, 089 of 200 it states in Gerber BABY...
Message no. 40
From: "Ratinac, Rand (NSW)" <RRatinac@*****.REDCROSS.ORG.AU>
Subject: Re: Humiliation
Date: Fri, 11 Dec 1998 12:59:58 +1000
> And so it came to happen that Ratinac, Rand (NSW) wrote:
> <snip>
> > can't say where he's ex from right now (don't look, Michael!), but
> he's
> > a physad whose entire career has been based on getting into places
> > quickly and quietly and taking out any opposition stealthily. I
> mean,
> > really - his standard equipment is a pair of Ares Vipers (which are
> > silenced pistols, if you don't know), a katana, drugged or poisoned
> > shuriken and a collapsible staff. Right now he's also got an Ingram
> > Smartgun and a Predator packing APDS - and he's PRAYING he won't
> have to
> > use them.
> <snip>
>
> Well, uhm, sorry, but haven't you forgotten the old Bond classic? The
> Garote is quite stealthy and does a fine job in melee combat if you
> suprise the enemy (and that is what stealthy means, doesn't it?;o)).
> But please don't take those new monofilament garote's there way too
> messy and usualy not that steahlthy as you try to catch the falling
> head...
>
> ;o)
>
Well, that's probably because I haven't got the garrotte skill. :)

Hmmm...there's an idea. Physad, Stealth skill 6, Garrotte skill 6,
Improved Stealth 4 (1 point), Improved Garrotte 4 (2), Improved Reflexes
2 (3). Maybe get him Improved Strength too as you go on, plus more
Improved Stealth and Garrotte. The ultimate silent killer?

*Doc' starts getting goosebumps. Oh gawd. This was a mistake. Rick,
don't you bloody DARE use this idea!!*

Doc'

.sig Sauer
Message no. 41
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Humiliation
Date: Thu, 10 Dec 1998 20:09:22 -0500
-----BEGIN PGP SIGNED MESSAGE-----

At 10:23 PM 12/9/98 -0600, Nexx wrote:
>> I've already mentioned my "Kender Loose in a Brothel" story,
haven't
>> I?
>
>You can't give a set-up like that then not tell the story...

Sure I can. :)

I'll sum up though: the little guy was just astounded with all the
neat new games those nice, skimpily dressed women were willing to
teach him, just because he gave them some of the nice shiny gold
pieces that he'd "found" during the party's earlier adventures.

The horrible itch and the rash he got later -- that part he wasn't too
keen on, though. (A kender with VD; how's that for my first RPG
character ever?)

(And for months later, the party would be wary whenever the kender
would start pulling things out of his pouches in mixed company. Seems
that a couple of barmaids and innkeepers became quite scandalized
whenever the kender would dig through his pockets only to find
something lacy or one of the toys that "someone had dropped" the night
he'd visited that house of ill repute.)

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-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 42
From: Nexx <nexx@********.NET>
Subject: Re: Humiliation
Date: Thu, 10 Dec 1998 22:18:11 -0600
----------
> From: Paul Gettle <RunnerPaul@*****.COM>
>
> (And for months later, the party would be wary whenever the kender
> would start pulling things out of his pouches in mixed company. Seems
> that a couple of barmaids and innkeepers became quite scandalized
> whenever the kender would dig through his pockets only to find
> something lacy or one of the toys that "someone had dropped" the night
> he'd visited that house of ill repute.)

That was a sick and twisted DM...
Message no. 43
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Humiliation
Date: Fri, 11 Dec 1998 00:01:47 -0500
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At 10:18 PM 12/10/98 -0600, Nexx wrote:
<<Snip: Kender getting VD from a brothel, and ending up with some
interesting souvenirs in his "Kender Pockets">>
>That was a sick and twisted DM...

Hey, it wasn't just his fault. I had a hand in that too. Plus there
was the fact that we were all in the 7th grade at the time. Role
Players in Junior High tend to have a different outlook on the game.

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 44
From: Rick J Federle <griffinhq@****.COM>
Subject: Re: Humiliation
Date: Fri, 11 Dec 1998 00:16:17 -0500
On Fri, 11 Dec 1998 12:59:58 +1000 "Ratinac, Rand (NSW)"
<RRatinac@*****.REDCROSS.ORG.AU> writes:
>*Doc' starts getting goosebumps. Oh gawd. This was a mistake. Rick,
>don't you bloody DARE use this idea!!*
>
[More evil GM grinning]
And they wonder where I get the ideas from.
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Message no. 45
From: Rick J Federle <griffinhq@****.COM>
Subject: Re: Humiliation
Date: Fri, 11 Dec 1998 00:18:12 -0500
On Fri, 11 Dec 1998 09:25:40 +1000 "Ratinac, Rand (NSW)"
<RRatinac@*****.REDCROSS.ORG.AU> writes:
>> <RRatinac@*****.REDCROSS.ORG.AU> writes:
>> >
>> >I think we'll have to see about curing the GM of his 'save the day
>> >with
>> >his super character' affliction. :)
>> >
>> [Evil GM laugh]
>> Wait and see what's inside.
>>
>I was afraid of that.
>
>*Waiter! Cheque, please!*
>
Besides, if you think you're going to be . . . unhappy . . . when it's
over, wait until you see Hunter's reaction.
[more evil GM grinning]
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Message no. 46
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Humiliation
Date: Fri, 11 Dec 1998 07:15:35 -0700
Rick J Federle wrote:
/
/ On Fri, 11 Dec 1998 09:25:40 +1000 "Ratinac, Rand (NSW)"
/ <RRatinac@*****.REDCROSS.ORG.AU> writes:
/ >> <RRatinac@*****.REDCROSS.ORG.AU> writes:
/ >> >
/ >> >I think we'll have to see about curing the GM of his 'save the day
/ >> >with
/ >> >his super character' affliction. :)
/ >> >
/ >> [Evil GM laugh]
/ >> Wait and see what's inside.
/ >>
/ >I was afraid of that.
/ >
/ >*Waiter! Cheque, please!*
/ >
/ Besides, if you think you're going to be . . . unhappy . . . when it's
/ over, wait until you see Hunter's reaction.
/ [more evil GM grinning]

Gentlemen, I do believe that this thread has gone Off Topic.

Please take it to private email, discontinue it, or bring it back on
topic within 24 hours.

Thank you.

Have fun,
Play nice,
-David Buehrer, your friendly neighborhood GridSec Assistant :)
--
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Further Reading

If you enjoyed reading about Humiliation, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.