From: | Rune Fostervoll <runefo@***.UIO.NO> |
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Subject: | Idea for email campaign thoughts... |
Date: | Tue, 27 May 1997 11:58:03 +0000 |
(What, I don't fancy wading through 1000 mails??). Now then, while
I was gone I thought about a run I ran on my RL players a year or so
ago... where they were in competition with another team. I managed
the other team, of course; in RL play it's not that feasible to have
two rooms with a group in each without someone getting seriously
bored; also, mortality might be high.
That isn't a problem on the net, though.
So what about starting a campaign with two semi-opposing teams?
(They can elect to cooperate... but only one team can get the gadget
out... they might not even meet each other, of course, depending on
their course of action.).
But then, I thought... why stop there?
Have a couple of people play the Mr. Johnsons - after all, some of
you ought to be able to think up interesting ways to spice things
up... at least selecting from a list of runners who they want on
'their' team.
As for the security on site... well, that might also be interesting
to leave in the hands of someone else. Exactly how do you react when
the alarms in the Admin building goes off? Is it a diversion?
What changes would he suggest in the security system?
Being in a reactive role, the security manager would probably have
impressive resources available; enough so that a stand-up fight would
not be a good idea on the runner's behalf.
I would expect such a campaign to require fairly maxed characters.
What should the power level be?
Has anyone tried this? Did it work? Does it sound like it could be
interesting? Any suggestions on how to pull it off?
Lastly, I was thinking of running everything through me - noone gets
email addresses, noone knows who's pc's and npc's. (Except for a few
educated guesses.).
As a side note, paranoia might be interesting to watch in this one.
A few players on my current net campaign acted so paranoid (pulling
weapons on a group of runners entering a bar) that they were very
likely to start a fight simply by their paranoia.). How would that
group, if they were players, react? (And who would be the last man
standing?).
--
"But the dread of something after death,
The undiscovered country, from whose bourn
No traveller returns, puzzles the will,
And makes us rather bear those ills we have,
Than fly to others that we no not of."