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Mailing List Logs for ShadowRN

Message no. 1
From: Tom Pendergrast <pendergr@***.EDU>
Subject: Re: I don't know what the sub is anymore... (Quickened spells and
Date: Mon, 13 May 1996 17:00:52 -0700 (PDT)
> >Can anyone honestly say that
> >they actually roleplay these cyber monsters?

> >and why
> >ISN'T a grade 10 initiate munchkinous? Because the whole thing was a
> >slow, gradual build, moderated by the GM, and COMPLETELY JUSTIFIED...
> >
> > sorry if my tone got just a bit warm there... just returning
> >words in kind...
> >
> >
> > ---Tom---

> Are you saying that the people who role play dealing with corps, role play
> their characters, build up a history, work on building a good rep with their
> character, and work at getting high grade cyber are less "worthy"?

((90% of my characters are cybered corp-types. I don't believe that I
ever said any of the above.))

> Do you
> think no one can role play anything but a mage? Are you that arrogant?

((Personally, I have never played a mage... I honestly hope that you
don't need an answer to the above question...))

> I role played my sam for 5 years of real time and 7
> of game, and thats why he got to be where he was. Now, are you saying that
> that takes less than what you put into it?

((Nope.))

> I'd like to hear you say it.
> Either admit that a sam can be role played up to a power level, as any
> character can, or be hypocritical and say that only you and your mage can
> be. Which is it?

((First of all, the mage in question is not even mine. Second, except
for two chars, all of my chars have been cybered... however, I have not
played a "Street Samurai." I have played, a merc, a (former) KE security
specialist, a troll bodyguard, and others.))

> There's as much role playing to saying "I went and bought
> a..." as there is to "I spend x amount of karma and wrote a thesis, here is
> my role, gimme my new initiate grade." But a good roleplayer will work at
> it more than that.

((I was not actually part of the whole process of initiation, but there
was never a 'I do this... wow, I'm an initiate'.))

> And on the lots of karma vs. lots of money for character build up, it all
> depends on GM. I had a GM, and how I GM, it's easier to get money than
> Karma. My universe just hands it out slower than corps hand out cash.

((I have found that with three different groups, the more role-playing
that goes on, the less cash comes out, and the more karma is awarded.))


---Tom---
Message no. 2
From: Tom Pendergrast <pendergr@***.EDU>
Subject: Re: I don't know what the sub is anymore... (Quickened spells and
Date: Mon, 13 May 1996 22:11:09 -0700 (PDT)
> >> Karma : My universe just hands it out slower than corps hand out cash.
>
> >((I have found that with three different groups, the more role-playing
> >that goes on, the less cash comes out, and the more karma is awarded.))
>
> Your groups must be different than most I know then. The better the
> roleplaying, the better the enjoyment of the game for players and
> gamemasters. Karma and cash come and go with the runs and aren't rewarded
> all that more based on roleplaying (maybe a point or two of karma at the end
> of a run).

((Its not so much of a cause and effect, but more of a general
relationship : the more roleplaying that happens during a 'run, we
generally get more karma and less cash... (with our chars in our campaign
now, our standard fee is 15K and we usually get 6 karma... there have
been several 'runs where we've gotten 9-11 karma, and jack for cash...
usually the 'runs where we've had more RPing that anything else... not to
say that the action stopped, this was all happening while everything was
moving along...))



---Tom---

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