From: | David Buehrer <dbuehrer@******.CARL.ORG> |
---|---|
Subject: | Re: IE's and Insanity |
Date: | Tue, 22 Sep 1998 08:42:53 -0600 |
/
/ > The way I run things, all IE's *are* insane. The IE's have the
/ > *magic* to live forever, which they may have acquired from the
/ > Great Dragons, but they don't have the *philosophy*, the coping
/ > mechanisms, to deal well with immortality.
I don't think so.
When you think about it, mankind starts with a few coping mechanisms at
birth and builds on those as he goes. You start with the ability to
laugh and experience joy. You learn to appreciate classical art,
literature, and music.
IMHO the same thing would happen to any individual experiencing
immortality. Given a halfway decent base to start with, they would
develope coping mechanisms and philosophies to deal with issues
stemming from immortality.
Heck, during my trip to the ripe old age of 32 I've my philosophies
have expanded and my coping mechanism have improved :)
And, IMO, there aren't that many issues that immortality would cause.
Sure, loved ones and friends pass on. But that happens several times
in the course of a normal life and people deal with it.
Adversity happens. But, adversity is one of the primary building
blocks of character and personality.
IMHO an immortal would have a very strong personality and a life
philosophy matched by their age.
A few might very well be insane, but not without good reason. Either
they started off insane, in which case the odds of them recovering are
slim. Or an catastrophic event drove them to insanity. In the case of
an event, I would expect them to be able to recover given time
(something they have plenty of). And said recovery would make their
character even stronger, giving them the will to endure any following
catastrophic events.
If you gotta have an insane IE, I'd either say that he was born that
way, or that he'd recently experienced a truely helish event (maybe he
was at Nagasaki or Hiroshima when they were bombed) and hadn't
recovered yet.
Hmmm... This is creating a couple of adventure ideas.
The PCs are hired by one IE to find and capture another IE. IE #1
wants to try to apply a newly developed treatment to IE #2 (who is
fairly insane and has been since birth). Maybe the IEs are related
<shrug>. This one could be all sorts of fun as the PCs travel from
mental hospital to mental hospital looking for IE #2, encountering
interesting problems and wreaking havoc as they go.
The PCs get caught up in an IE's machinations. The IE was at Nagasaki
when it was bombed and driven temporarily insane. The IE is on the
verge of recovery, but needs help (though he doesn't know that). The
PCs find out what's going on (somehow) and have the opportunity to
bring the IE back to the side of "good". There's lots of roleplaying
opportunities in this one.
-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm