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Mailing List Logs for ShadowRN

Message no. 1
From: Sandman <SANDS@******.JUNIATA.EDU>
Subject: I'm baaaaaack...
Date: Wed, 14 Sep 1994 09:50:56 -0400
Hello all you happy campers. Back to another year of institutional
insanity. Ahh, I've missed it. :)

Well, I've been reading over the last few days, and I've got a few notes
on things I saw. So, away we go...:

------------------------------

]Is this possible? I always thought the maximum inititive dice you could get
]was 4. With this you could get about 7. Actually, would it be possible for a
]really high level initiate phys adept to get wired three, and have three
]dice from his phys adept abilities too? Also, sinse there are Increase
]Cybered Attribute spells, would it not be possible to make an Increase
]Cybered Inititive spell too? Then you could combine the spell, the wired
]three, and the phys adept ability and get, _how_many_ dice? Wow, I can see
]how it feels to be a munchkin now :-)

Hmm. Well, my GM's have always played that you can only get dice from one
source. Generally, if you have boosted or wired 'flexes, then spells (or
phys ad powers, if you were that silly) won't help you. It never came up,
but we might have allowed a spell to override phys ad powers if it was higher.
Errrr, more dice... you know what I mean. Of course, on the other hand, I
played a character on ShadowTK named Scythe (don't know if I'll have the time
for it this year) who was a phys ad with +3 dice, and one of the mages in his
initiatory group designed an Inc. Reflexes +3 spell specifically for him; it
was designed to work with the magic patterns of his powers, was usable only
by him, and cost her a bunch of time and energy. (And, of course, karma.
Gotta love those black holes named mages.) So, the only one I think is
feasable would be a phys ad with a spell on top of his power, and even then
I would make it _highly_ prohibitive.

------------------------------

]If you have a screwed essense, then I hope there is somebody with a good
]biotech down there, or that the shaman has a bit of karma spare... (Remember
]that you can spend your karma to affect the shamans rolls, as long as the
]rolls are affecting you)

Really? I didn't know you could spend your karma to help the doc/healer
(in this case) out... Is this a house rule, or did I miss something in
a book somewhere?

------------------------------

] I wouldn't think pheremones would help here. The bonus only
]applies to those able to sense the pheremones (there's a discussion of
]wind effects and propagation and I'll spare you a Gaussian Plume model of
]atmospheric transport discussion). "Charisma" the mental stat isn't really
]boosted, just enhanced by the pheremones that a spirit would not detect.
] Seems a bit munchkinous, otherwise.

Hehehe... munchkinous pheremones... From reading ShadowTech, it seems that
it says that if you get pheremones, and you get them as cultured bioware,
that their effect is doubled. My GM quickly shot down the sam who had a
charisma of 2, boosted to 6, and +4 dice for all social interactions.
(Pheremones (lvl 2) = +2 cha, +2 dice for social interactions. Times 2 for
being cultured... <grin>) And I had him set up to be the negotiator for
the group... :). (The GM did let him keep the pheremones, just with the
+2 cha, +2 dice.)

------------------------------

]> > If I were to lose essence on a magician, I'd spend that .3
]> > Essence for a bioware Trauma Damper, and say goodbye to Light Drain.
]> > Arguably the single most effective piece of bio/cyberware for magicians.
]
]Effective piece of cyberware, but very, very dangerous. Yeah you'll have
]a grand old time flinging around hellblasts and not even feeling
]it....until you pass out. Remember, when this baby is on you DON'T know
]what the condition of your ummm, health thingi(I'm at a sudden loss for
]words, how embarassing;). What does this also mean?? It means that the
]GM keeps track of it *evil GM's cackle*. And i'm not too certain about
]this part(benn a bit since i read shadowtech) but wouldn't the GM perform
]the drain resistence rolls in this situation as well?

Whoops! I think the response here, the second part, is, in fact, in
reference to that most dangerous piece of bioware, the Pain Editor. (I
think that's the name, anyway... Well, close enough.) That's the one that
keeps you from realizing how much you're hurt. The Trauma Damper does two
things: If you take a physical wound, it shifts one box of damage from
physical to stun. If you take a stun wound, it removes one box of damage
from the amount you took. My GM also ruled that this doesn't affect Drain,
and thus isn't nearly as nice for mages, but that would be a ruling
particular to each GM. If your's lets you do it, well... goodbye Light
Drain. :) Beware, though, GM's: Letting this go through _greatly_ increases
the amount and damage of spells that the mage(s) will be dealing out.
Forewarned is forearmed, eh?

------------------------------

]Well, from what I remember, Magicians run a high risk of losing Magic
]Attribute points when they use Trauma patches...<whips out rulebook>...well,
]I can't find it, but I'm pretty sure that I saw something about it.

You can't find it, because I believe you're looking for the wrong thing. It's
not the Trauma patches that cause the problem; no, mages can have their lives
saved that way just like anyone else. It's those all-too-common Stim patches
that force the magiker to roll their magic rating against the Stim rating to
see if they lose a magic point. My GM had this annoying habit of having
us be captured by Narcojet, or NeuroStun, or being knocked unconscious,
and then being revived with stim patches... I think I managed to always
avoid losing any magic, though. Good rolls, and the occasional use of karma
for that helpful reroll...

I'll have to think about my five favorite spells; the last couple chars I've
run have been mundanes, so I'm slightly out of the magic flow. Talk to you
all later!
Message no. 2
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: I'm baaaaaack...
Date: Thu, 15 Sep 1994 19:40:18 +1000
Some .sigless person writes:

> ]If you have a screwed essense, then I hope there is somebody with a good
> ]biotech down there, or that the shaman has a bit of karma spare... (Remember
> ]that you can spend your karma to affect the shamans rolls, as long as the
> ]rolls are affecting you)
>
> Really? I didn't know you could spend your karma to help the doc/healer
> (in this case) out... Is this a house rule, or did I miss something in
> a book somewhere?

Well, this particular rule I can't seem to find at the moment. It may have
come from 1st ed. Well, it went along the lines that any roll which effected
you could be effecetd by your karma pool (if it was 1st ed it wouldn't have
been a pool). This included things like the goon shooting at you, sinse this
directly effected you personally you were able to re-roll his dice for him,
or buy off his successes at the same rate you would buy extra successes for
a roll of your own. Kinda handy that last bit, as in 2nd ed to buy extra
successes you have to actually get one first, so you could instead buy off
his, without the need to get any first. Not to sure if I would allow that
particular bit in 2nd ed, but the other bit works OK.

Come to think of it, in 2nd ed it acrually doesn't say that you can only
effect you own rolls. As far as the 2nd ed rules read, you can effect any
rolls you like, whether they're your rolls or somebody elses. You can't buy
off others successes though. Oh well, if yo really want to you can buy auto
successes for others (as long as they get some first). Handy if you're
dieing in a gutter someplace while some unskilled git (ie your team mates)
try to patch you up with a pair of tweesers, a roll of masking tape and a
bottle of cheap and nasty.

> My GM had this annoying habit of having us be captured by Narcojet, or
> NeuroStun, or being knocked unconscious, and then being revived with stim
> patches... I think I managed to always avoid losing any magic, though.
> Good rolls, and the occasional use of karma for that helpful reroll...

Well, here's somethign you actually _can't_ re-roll with karma. The roll to
see if you lose magic points isn't a test, so you cannot use karmatic
re-rolls sinse they are limited to tests only. The roll is just a straight
addition of numbers, no target number or any of the other things associated
with a true test (such as rule of one or rule of six and so on).

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

(GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3 E?
N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+) !tv(--)@ b++ D+ B?
e+ u@ h* f(+) !r n--(----) !y+
Message no. 3
From: Geoff Skellams geoff.skellams@*********.com.au
Subject: I'm baaaaaack
Date: Mon, 16 Aug 1999 13:16:00 +1000
Well,
I have made it safely back to Australia after my trip to the USA and
Gencon. Had a damn good time :)

Anything interesting happening around here?

cheers
G
--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

Hili hewa ka mana'o ke 'ole ke kukakuka
(Ideas run wild without discussion)
Message no. 4
From: Patrick Goodman remo@***.net
Subject: I'm baaaaaack
Date: Sun, 15 Aug 1999 23:20:55 -0500
> I have made it safely back to Australia after my trip to the USA and
> Gencon. Had a damn good time :)
>
> Anything interesting happening around here?

Define "interesting" in this context.

Glad you made it home safely. If this was your first visit to our shores,
hope you enjoyed our country (hope you enjoyed it anyway, but I especially
like checking in with first-timers here).

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 5
From: Ereskanti@***.com Ereskanti@***.com
Subject: I'm baaaaaack
Date: Mon, 16 Aug 1999 12:14:08 EDT
In a message dated 8/15/1999 10:17:11 PM US Eastern Standard Time,
geoff.skellams@*********.com.au writes:

> Well,
> I have made it safely back to Australia after my trip to the USA and
> Gencon. Had a damn good time :)
>
> Anything interesting happening around here?

Pick up a good pair of asbestos Geoff, things are warming up...

-K (who also points out, that with the help of some VERY greedy players and
roommates...he's now ALL OUT of Tim Tams...)
Message no. 6
From: Geoff Skellams geoff.skellams@*********.com.au
Subject: I'm baaaaaack
Date: Tue, 17 Aug 1999 09:41:09 +1000
On shadowrn@*********.org, Ereskanti@***.com wrote:
> -K (who also points out, that with the help of some VERY greedy
players and
> roommates...he's now ALL OUT of Tim Tams...)

That sucks. Still, this is the problem you face if you get addictive
chocalte biscuits.

I've only started reading Corporate Download and I haven't even started
on MitS yet :)

cheers
G

--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

Hili hewa ka mana'o ke 'ole ke kukakuka
(Ideas run wild without discussion)
Message no. 7
From: Ereskanti@***.com Ereskanti@***.com
Subject: I'm baaaaaack
Date: Tue, 17 Aug 1999 01:51:04 EDT
In a message dated 8/16/1999 6:42:06 PM US Eastern Standard Time,
geoff.skellams@*********.com.au writes:

>
> That sucks. Still, this is the problem you face if you get addictive
> chocalte biscuits.

Hell, Mike B. broke into one of the packages whilst I was sleeping....talk
about sneaky bastards... ;-P

> I've only started reading Corporate Download and I haven't even started
> on MitS yet :)


Hope you enjoy them....

-K

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