From: | Ted Cabeen secabeen@*****.com |
---|---|
Subject: | I'm Baaaack, and Flechette Rounds |
Date: | Tue, 20 Apr 1999 19:32:44 -0500 |
months, and not playing any shadowrun for a number of years, let me tell you
that it's good to be back.
Anyways, Here goes.
In SRIII, the rulebook states that flechette rounds are very effective
against unarmored targets, but are almost useless against those with armor.
For game mechanics, it says, Against unarmored targets, flechette rounds
increase their Damage Codes by one level. It then says that against armored
targets, you take the greater of double impact or ballistic. It also notes
that Dermal armor negates the Damage Level increase. My question is do
armored targets use the increased damage level from flechettes? I'd think
not, since it makes flechette rounds not really have a downside, since most
armor's impact is about 1/2 it's ballistic. Thoughts?
--
Ted Cabeen http://fnord.rh.uchicago.edu secabeen@*****.com
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