From: | Steve Huth <HUTH@***.EDU> |
---|---|
Subject: | Immortals |
Date: | Thu, 15 Jul 1993 16:42:52 -0700 |
by the GM.
Some changes I would make: as someone else mentioned, no phys ad abilities.
They just had experience.
Require magic priority A (forget if this was mentioned in original post)
but no magic abilities besides immortality and regeneration (besides??!?! What
more do you want?!?!?!)
Healing seemed way to slow, so....
Carter and I were talking (verbally! How quaint) and came up with the
following.
At the end of each round of combat (or mayber every two rounds) the immortal
should roll his Magic attribute against a target number of 5 or 6 (or a
number that would be dependent on the degree of damage sustained, GM
preference). For every success rolled they get one box of damage healed.
Like in original post, every time an immortal kills another immortal,
they effectively initiate and add 1 to their magic score. (note that this
does not take into account the idea that immortals who have killed more
give off greater power when they are themselves killed--an alternative
would be to have each immortal keep track of how many they have killed, so
that when they die they grant to their killer a number of magic points
equal to 1 + number of kills--but in this case, the target number for
healing should be at least 6, or all damage would be healed instantly buy
the experienced immortals).
Admittedly, I think this is more than a bit munchkin, but in certain
campaigns it could work (a campaign based on the TV show, for example,
where immortals pop up every week, or a short campaign where several if
not all of the players are immortals battling eachother for some goal).
Note that the standard SR power of Regeneration is even more powerful in
some ways (this is not really a defense of the immortals--I consider the
standard regeneration to be munchkin itself and have never used it).
Just some thoughts.
Spectre
P.S> Roberson: I am reticent because when I open my mouth to type (?!?! Did
I really just type that?) I tend to ramble forever and bore the drek out
of people). I might respond to your social skills post later, right now
I'm going to finish reading my 150 messages (Groan, snarl, etc...)