From: | Simon and Fiona sfuller@******.com.au |
---|---|
Subject: | Independent Characters |
Date: | Thu, 3 Feb 2000 12:36:16 +1100 |
From: Wordman <wordman@*******.com>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Tuesday, October 03, 2000 9:54 AM
Subject: RE: Independent Characters
>> >Suffice to say that my GM has got used to the disgruntled look on my
face
>> >when I KNOW my character should do one thing, but she's decided to do
>> >something completely different. It's called the "plot goes this way
now!"
>> >face...
>
>Bad GM.
>
>This thread originated when someone basically said 'I want my campaign to
go
>this way, but one of my players doesn't.' Most of they responses have been
>making the assumption that the solution is to somehow 'deal' with the
>'problem player'.
>
>That's B.S..
>
I basically agree (and I made the same mistaken assumption about the
original question that you did). There are, however, players that demand the
spotlight. Munchkin types. If something is going on that their character
won't shine in, like planning or shmoozing, they leave the group and start a
fight/get into trouble/destroy the plan by going in guns blazing. These
people shouldn't be catered for by the GM, because that means the other
players miss out. There are too many of this type of player around.