From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Information Requested from the Shadows |
Date: | Thu, 2 Oct 1997 21:33:46 +0100 |
> Anyone else have stories of goofball mistakes like these on critical runs?
> I think hearing about these stories is a great thing, and can be educational
> for a few people ("Oh, I'll remember never to try that...").
I've mentioned the assassin who doesn't kill on the list once or twice
already, but there are a few "don't"s to be learned from his (and his
player's) exploits...
The player's first character was an elven mage who tried to keep his
mage-ness hidden from the other players, and his first adventure brought
him into Chicago. He asked Mr. Johnson for some rocket launchers, which
she provided. As soon as everyone's out of the chopper, he readies one in
case there's trouble. The player then asks me if he "sees anything."
"Yes," I say, "there's something scurrying over there, about fifty meters
down the road."
He replies, "I fire."
This didn't sit too well with the other PC (there were only two at the
time) and Mr Johnson, who were standing behind him at the time...
Later on, the PCs come to a gate with armed guards -- who are very
anti-metahuman and anti-magic -- standing above it. Mr Johnson tells them
they have to get inside somehow, so the mage player decides to talk to the
guards.
Bad move. He first demanded they let the PCs inside, and then insulted
them when they refused. Even after a warning burst (in the ground before
the party's feet) he continued, so someone fired an aimed burst at him.
Deadly wound, and the other PC wisely decided to save his own neck instead
of this idiot's.
The next character is the aforementioned assassin, and the player for some
reason wants to try and talk his way out of every situation; the drawback,
and it's a rather big one, is that the player couldn't talk his way out of
his own room if he had to, and the character doesn't have the skills
either. I can't think of any examples right now, but I think it says
enough when two of the other players tell him to shut up every time he
tries to reason with someone...
Oh yeah, and he tries it at the wrong times. He starts talking to people
who've already decided they're going to attack him, for example.
Another nice mistake, although it was brought on by a bad dice roll, was
when another PC cut off all fingers from his right hand when he wanted to
lift a manhole cover from the underside. He used cigarette smoke to check
for lasers, so I let him roll a Perception test, which he failed. As a
result, he didn't spot the monowire that had been strung about 5 cm under
the cover to deter attempts at breaking in from the sewer.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
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-> NERPS Project Leader & Unofficial Shadowrun Guru <-
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