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Mailing List Logs for ShadowRN

Message no. 1
From: Gurth <gurth@******.NL>
Subject: Re: Information Requested from the Shadows
Date: Thu, 2 Oct 1997 21:33:46 +0100
Rick J. Irvine said on 9:13/ 2 Oct 97...

> Anyone else have stories of goofball mistakes like these on critical runs?
> I think hearing about these stories is a great thing, and can be educational
> for a few people ("Oh, I'll remember never to try that...").

I've mentioned the assassin who doesn't kill on the list once or twice
already, but there are a few "don't"s to be learned from his (and his
player's) exploits...

The player's first character was an elven mage who tried to keep his
mage-ness hidden from the other players, and his first adventure brought
him into Chicago. He asked Mr. Johnson for some rocket launchers, which
she provided. As soon as everyone's out of the chopper, he readies one in
case there's trouble. The player then asks me if he "sees anything."
"Yes," I say, "there's something scurrying over there, about fifty meters
down the road."
He replies, "I fire."
This didn't sit too well with the other PC (there were only two at the
time) and Mr Johnson, who were standing behind him at the time...

Later on, the PCs come to a gate with armed guards -- who are very
anti-metahuman and anti-magic -- standing above it. Mr Johnson tells them
they have to get inside somehow, so the mage player decides to talk to the
guards.
Bad move. He first demanded they let the PCs inside, and then insulted
them when they refused. Even after a warning burst (in the ground before
the party's feet) he continued, so someone fired an aimed burst at him.
Deadly wound, and the other PC wisely decided to save his own neck instead
of this idiot's.

The next character is the aforementioned assassin, and the player for some
reason wants to try and talk his way out of every situation; the drawback,
and it's a rather big one, is that the player couldn't talk his way out of
his own room if he had to, and the character doesn't have the skills
either. I can't think of any examples right now, but I think it says
enough when two of the other players tell him to shut up every time he
tries to reason with someone...
Oh yeah, and he tries it at the wrong times. He starts talking to people
who've already decided they're going to attack him, for example.

Another nice mistake, although it was brought on by a bad dice roll, was
when another PC cut off all fingers from his right hand when he wanted to
lift a manhole cover from the underside. He used cigarette smoke to check
for lasers, so I let him roll a Perception test, which he failed. As a
result, he didn't spot the monowire that had been strung about 5 cm under
the cover to deter attempts at breaking in from the sewer.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Zo buurman, ik hier?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 2
From: RUE <rue@***.NET>
Subject: Re: Information Requested from the Shadows
Date: Fri, 3 Oct 1997 02:05:22 +0200
Rick J. Irvine said on 9:13/ 2 Oct 97...

> Anyone else have stories of goofball mistakes like these on critical
runs?
> I think hearing about these stories is a great thing, and can be
educational
> for a few people ("Oh, I'll remember never to try that...").

I remember when my group wanted to leave somewhere pretty fast (they all
had motorcycles with them). Unfortunately, some bad guys booby trapped one
of them (they had not enough time to trap them all, but that the players
did not know) So, 1st player takes a seat, pushes the button and BOOOOM
that was his 'cycle. He was glad having a permanent armor spell...
But what does the not-so-bright-troll? Staring at the smoking remains of
his buddies bike, he sits on his own, saying: "I hope they not have done
this to mine, too. Well, Let's see." And pushes his button, too.

Well, I took a note before that only one of the bikes is trapped, so I kept
it that way, but I was real close to letting his one explode as well just
out of principle...

so long,
RUE

The Dark Prophet
http://www.geocities.com/TimesSquare/Alley/7042

Haben Sie einen Feind?
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Message no. 3
From: Technomancer <arvanit@***.UCH.GR>
Subject: Re: Information Requested from the Shadows
Date: Fri, 3 Oct 1997 11:42:38 +0200
OK, here it goes.
My players are searching a house, when one of them spots a carbon box
glued to the wall. It is a plain white box, except that it has some
blinking red numbers on it, counting down...

So the street sam goes: "Hey this looks like a bomb. I'd better take it
away, We seem to have time left." and reaches for it... BOOOOM!
Results: The sam dead out cold, and the others spent a month in the
hospital.

Following that, a funny thing that happened (in the hospital):
The mage was seriously hurt in the explosion and stays in the hospital.
After the first week he regains consciousness (sp?), sits on the bed
looking around as the nurses go: "Please Mr, lay down, you mustn't exert
yourself, you had a bad accident."
So he glances at them, cast Heal on him, scores tons of successes and
leaves the hospital with no bruises, and just a headache.
The medical staff went nuts, because they thought they could charge him
for at least a month more.


*********************************************************************
* Technomancer * Modesty is one of my countless virtues *
* arvanit@***.uch.gr *
* http://www.csd.uch.gr/~arvanit/ *
*********************************************************************
Message no. 4
From: Tobias Berghoff <Zixx@*****.TEUTO.DE>
Subject: Re: Information Requested from the Shadows
Date: Wed, 8 Oct 1997 12:41:00 GMT
on 02.10.97 irvine@***.PURDUE.EDU wrote:

i> Anyone else have stories of goofball mistakes like these on critical runs?
i> I think hearing about these stories is a great thing, and can be
i> educational for a few people ("Oh, I'll remember never to try that...").

Sure. :)
Just this one from the last session I GMed (was it friday?): Our freaked
out securtiy specialist drove his car through a building and a troll (who
was in the building). He smashed the trolls leg on a wall and cut one of
his arms on, all with the front of his roadmaster. After the managed to
get rid of the troll (he's still alive!) and failed to do what he wanted,
he tried to hunt down the PC, who got that wanted item. He hunted in
Tacoma. Well, what can I say, the cops saw a lot of blood and a troll-leg
on the roadmaster, an MG (which they stole from the Spikes (the de-legged
troll's a Spike, BTW)) looking out of what once was a window and decided
to interrogate our sec-man. He didn't want to and blew a Patrol One away
with his vehicle-weapons. The Star didn't like that and send in a
Yellowjacket-F to make a statement. It did. The sec-man's dead now.

Lesson: a) always know how you/your car/your house/your chummer looks.
b) don't kill a cop, even if your car's pretty much a tank
c) HIDE weapons




Tobias Berghoff a.k.a Zixx a.k.a. Charon, your friendly werepanther physad.

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