From: | Lars Ericson lericson@****.edu |
---|---|
Subject: | Initiate Grades (Was Re: Centering vs Penalties) |
Date: | Mon, 23 Aug 1999 09:22:05 -0500 |
>
> You forgot the one other thing that needs to be done. The target number for
> reducing the penaltyis actually (base target+ modifiers - initiate grade),
> never lower than the original target. That makes it a bit more useful.
>
> Los Lobos
The impression that I get from MitS is that higher grade initiate levels
are much more common and appropriate than in SR2. Admittedly, the staged
learning of metatalents lends itself to this, but there are references
to Grade 8 and Grade 10 initiates in the source book. Don't these seem
insanely powerful to anyone else?
In SR2, I emphasized the difficulty and rareness of initiates because
they gained so many new powers. Even though for 9 Good Karma, a magician
could become a full blown Grade 0 initiate, the karma didn't reflect the
jump in power. Luckily, SR3 has toned that down considerably and brought
the power of initiation in line with the karma cost, but does this mean
that a sizable portion of awakened people are initiates? I'm curious
what other gamemasters and players think of that. My instinct would be
that at least 25% of the awakened population would be initiates given
the low cost of initiation.
--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Lars Ericson: Professional Vagabond
Smalley Research Group, Rice University
E-Mail: lericson@****.edu
WWW: http://www.ruf.rice.edu/~lericson/
Life is like a Wankel Engine. In between the emptiness of boredom and
despair, and the compression of stress in one's life, there's that one
spark of enjoyment that keeps you going.