From: | Ereskanti <Ereskanti@***.COM> |
---|---|
Subject: | Initiation Advancement (Re: Foretelling) |
Date: | Sat, 27 Dec 1997 12:51:32 EST |
> > And that's not even counting the "known" Metamagics....
>
> heh..I didn't say it would be pretty. Arguments have constantly been
> thrown back and forth, and most agree initiation gives you
> too much power all at once. House rules abound for fixing this.
> If SR3 makes more metamagics, it will only add fuel to the fire.
> Besides, I've had several fun adventures just watching a character
> trying to find someone to teach him some of teh cooler metamagic
> techniques.
>
Okay then, how about taking Mike's Mechanics to the limit if we can. An
Initiate Group can have a "design system", in which it is decided which
abilities can and cannot be obtained within that group. This in turn would
fluctuate the initial contact cost. Perhaps it would also give the "join up
karma fee" a new twist. A set couple of points that must be paid even before
the actually act of initiation begins.
Each of the Metamagics could be worth a given value to the "Design Cost" and
extra abilities would have costs as well, similar to how Mike designed the
Mechanics (Edges and Flaws sort of thing).
Initiating Alone could be done similarly also, with the Edges/Flaws of the
individual's own initiation (for the Self Initiaters here) could modify the
cost for the Initiation Advancement.
For example:
Base Initiation as it stands now is (without any modifiers) "6 + Target Grade"
x 3. Perhaps a modifier could be thrown into the initial part. Say the "6" is
for the baser Metamagics of Anchoring, Quickening; Centering, Masking,
Shielding, and Dispelling (6 talents). Additional abilities would actually
add to the "6". In this case, we have an additional Metamagical Ability
referred to as "Channeling". It would modify the "6" to a
"7". Tricks such
as "Reflective Shielding" are just using Shielding in a particular manner.
How about "Threading" (stealing from ED here) as another one (we have this in
ours already). It would then make the "7" into an "8" (of course
assuming all
the Metamagics have equal value, just unequal development). This group,
without anything else, would have a base cost of 24 points to go from Grade 0
to Grade 1, without Group Reduction or Ordeals (Modifier Reduction).
"Initiated Flaws" (similar to Disadvantages for Shamans really) would be
"Advancement Modifiers" in this case.
There guys, this works. We've been doing it for years now actually.
Enjoy it while you can....
-K