From: | David Buehrer <dbuehrer@****.ORG> |
---|---|
Subject: | Initiative |
Date: | Wed, 18 Jun 1997 06:58:21 -0600 |
|
| You wrote:
| > Possibly, what do you think of using -20 initiative per action
| > instead of -10, but keeping the same number of actions?
| > (So someone with 21 init. gets an action at 21, 1 and -19. So slow
| > folks act 'in the middle of the turn' rather than at the end.).
| > (That one's to the list.).
|
| This is a possibility that I rather like. :) This has real potential if you
| want to tone down your speed monsters a little bit, and doesn't require a lot
| of changes in the system.
Or, the characters could go in order of highest initiative to lowest,
*then* subtract ten and go from highest to lowest again, until
everyone has used all their actions. Characters A, B, C and D with
intiatives of 40, 27, 12, and 8 respectively, would normally go in
the sequence of A, A, B, A, B, C, A, D, B, then C. If you wait
untill after all the characters have acted before subtracting 10 it
would be A, B, C, D, A, B, C, A, B, then A. Character A still gets
his 4 actions, while character D stands a chance of getting to
contribute (or run away :) Just another idea from David that's never
been playtested ;)
-David
--
"What's the point spread on World War III?"
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