From: | Matthias Kerzel <MKerzel@***.COM> |
---|---|
Subject: | Initiative and damage |
Date: | Wed, 25 Feb 1998 12:05:47 EST |
My Character, mainly a mercenary, got wired reflexes II, which make him
*quite* fast. But being fast isn't everything. And in a hard battle (ok, it
wasn't that hard, but as a merc and he'll tell you that is was damn hard.)
he was seriously wounded. He went down and could just scream "s**t".
But when initiative for the next round was rolled he somehow got the
first action. (ok I rolled 4,5,6). I think it is quite unrealistic, that a
heavily
wounded person is still that fast.
For a character with wired II a -3 on initiative is still quite nasty, but he
is still Faster, with a capital F, than any normal person in top health.
Ok, you will all scream "cyber-damage". And yes, this would work.
But there are more ways to enhance initiative than just cyber, for
example magic. The point is that I think the negative modifiers damage
applies to initiative should rise if the person has a better initiative.
May the given modifiers should be applied for each dice rolled for
initiative (this was several loopholes). Or may be the level of the
initiative enhancements could be lowered through the damage.
What do you think about this?
- Matthias