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Mailing List Logs for ShadowRN

Message no. 1
From: shadowrn@*********.com (Lubzens Opher)
Subject: initiative and friends in combat
Date: Wed Apr 11 00:55:01 2001
I am thinking about a house rule that is connected to the "initiative and
counterattacking" thread, the idea is that "friends in combat" modifier
counts only for "friends" that that already acted once. The logic is that
this modifier symbolises the fact that when you have friends in combat you
don't have to "watch your flank" since they are there, and when the other
guy has friends you have to watch out against their attacks, and not just
his, and with the current rules you can have "friends" that never acted
once in melee and whose only "action" was to add to the other guy's
modifiers.
Feel free to point out holes in it/tear it to shreds/flame it to oblivion.

warning:The Health Department has concluded that shadowruning is unhealthy
and may cause holes in/amputations of various parts of the body.
Message no. 2
From: shadowrn@*********.com (Simon and Fiona)
Subject: initiative and friends in combat
Date: Wed Apr 11 05:25:01 2001
-----Original Message-----
From: Lubzens Opher <slubzens@********.technion.ac.il>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Wednesday, April 11, 2001 3:59 PM
Subject: initiative and friends in combat


The turn-based initiative system is for players' benefit, not that of the
characters. In reality people would be running round all over the place, and
just because someone hit you once already doesn't mean you can ignore them
for the next ten seconds. I always figured that the "friends in combat" rule
is meant to portray that it is that much harder for the victim to fend off
the blows, and that much easier for the attackers to slip in an uppercut
while his enemy is blocking his mate's gut punch. More or less what you
said, but from a different point of view.
So, for me at least, the current system works well enough. But then,
whatever the majority of your group wants, give it to them.

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