Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Initiative and Movement
Date: Wed, 28 Jan 1998 08:50:37 -0700
Carsten Gehling wrote:
/
/ > Fra: David Buehrer <dbuehrer@******.CARL.ORG>
/
/ > A problem arises when the character with one action can only walk
/ 2-3
/ > meters in 4 seconds. I'd leave walking speed equal to Quickness.
/
/ Exactly the same problem exists in the normal init-rules. There you
/ may walk (quickness) meters for every total action (i.e. 1 free + 2
/ single actions).

Did you interpret Shadowrun as saying that a character can walk
*three* times on his action phase?

A character can only move (walk or run) once during their action
phase. And I've never had a problem with a character walking a
distance equal to their Quickness on their action phase.

Per the rules a normal person can walk 3m in one turn (approx 4
seconds). When you think about it that's actually pretty slow.

-David
--
"Courage is grace under pressure."
- Earnest Hemingway
--
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 2
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Initiative and Movement
Date: Fri, 30 Jan 1998 07:33:56 -0700
David Buehrer wrote:
/
/ Per the rules a normal person can walk 3m in one turn (approx 4
/ seconds). When you think about it that's actually pretty slow.

To which someone replied that this was combat movement. Considering
that the walking character is devoting his attention to combat this
number is realistic.

However, that brings up the question: What is a character's
non-combat movement rate (walking and running)?

-David
--
"Courage is grace under pressure."
- Earnest Hemingway
--
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 3
From: Mon goose <landsquid@*******.COM>
Subject: Re: Initiative and Movement
Date: Fri, 30 Jan 1998 12:11:01 PST
>Date: Fri, 30 Jan 1998 07:33:56 -0700
>Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
>From: David Buehrer <dbuehrer@******.CARL.ORG>
>Subject: Re: Initiative and Movement
>To: SHADOWRN@********.ITRIBE.NET
>
>David Buehrer wrote:
>/
>/ Per the rules a normal person can walk 3m in one turn (approx 4
>/ seconds). When you think about it that's actually pretty slow.

Ithough combat turns were 3 seconds, which makes walking at 3m per turn
3.6kmph, which isn't fast on good ground, but SR will let you do that in
any terain. Its not BAD, either- Iv'e known peopleabout that fast. I
think most persons in good health have quickness 4. 3.5 makesa more
sensable average attribute than 3.

>
>To which someone replied that this was combat movement. Considering
>that the walking character is devoting his attention to combat this
>number is realistic.
>
Well, the TN penalty to EVERYTHIN implies movement takes some fair
attention. Theres some things that shouldn't apply to, IMO.

>However, that brings up the question: What is a character's
>non-combat movement rate (walking and running)?
>
>-David

For level ground, not involved in other tasks, I'd multiply walking
speed by 1.5, and leave running alone.

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

Further Reading

If you enjoyed reading about Initiative and Movement, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.