From: | David Buehrer <dbuehrer@******.CARL.ORG> |
---|---|
Subject: | Re: Initiative and Movement |
Date: | Wed, 28 Jan 1998 08:50:37 -0700 |
/
/ > Fra: David Buehrer <dbuehrer@******.CARL.ORG>
/
/ > A problem arises when the character with one action can only walk
/ 2-3
/ > meters in 4 seconds. I'd leave walking speed equal to Quickness.
/
/ Exactly the same problem exists in the normal init-rules. There you
/ may walk (quickness) meters for every total action (i.e. 1 free + 2
/ single actions).
Did you interpret Shadowrun as saying that a character can walk
*three* times on his action phase?
A character can only move (walk or run) once during their action
phase. And I've never had a problem with a character walking a
distance equal to their Quickness on their action phase.
Per the rules a normal person can walk 3m in one turn (approx 4
seconds). When you think about it that's actually pretty slow.
-David
--
"Courage is grace under pressure."
- Earnest Hemingway
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