Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: "Norbert G. Matausch" <NMATAUSC@****.cip.fak14.uni-muenchen.de>
Subject: Initiative, second take
Date: Mon, 29 Jul 1996 15:39:43 +1000
Osu!

David Buehrer wrote on Mon, 29 Jul 1996 07:22:58 -0600 (MDT)

> In your previous post you said you didn't like lasers
> because they weren't cyber-punk. Increased reflexes is one
> of the cores of cyber-punk (along with cyberspace). Sure,
> it might be unrealistic, but it's part of the cyber
> environment. Take away increased reflexes and you've
> changed the very nature of the game.

Hi David! I don't think so. Maybe I have expressed myself too
vaguely. I don't want to take away IncReflexes, no way. IOC, we use
'em, too. I just want to power down them a bit. Wireheads who act
three times while other people act once are a bit too much for me. I
follow pretty much the "bible of cyberpunk" (you know what books I'm
talking about). None of the protagonists there act *that* fast. Don't
misunderstand me. I want cybered reflexes in my game, but I don't
want them to be so incredibly fast.


> And to argue the realism part - SR takes place 60 years in
> the future. If you could go back in time 60 years in the
> past and tell someone what kind of technological advances
> would be made they would think you were nuts (1936, when
> thinking machines were only an abstract idea in the realm
> of fiction). Who know's what will be possible in the
> future.

Point for you, chummer. I don't have a clue what might be possible
then. ;)


> And the last arguement I would have would be, it's
> a game. It reflects fantasy and fiction. Do you disallow
> spells?
Right you are, it's only a game, and games should be fun. After all,
SR characters are kinda heroic. When I'm GMing SR, spells are part of
the package. When we play Cyberpunk, we disallow them.



Domariga-to usairu mas-da! (sp?)



Norbert

-------------------------------------------------------------------
BLAM. BLAM.
"Stop."
BLAM. BLAM.
"Police."
Message no. 2
From: Marc A Renouf <jormung@*****.umich.edu>
Subject: Re: Initiative, second take
Date: Mon, 29 Jul 1996 11:18:27 -0400 (EDT)
On Mon, 29 Jul 1996, Norbert G. Matausch wrote:

> Domariga-to usairu mas-da! (sp?)

If I had any clue what you were trying to say, then perhaps I
could correct the spelling, eh. The closest thing I can think of is:

"Domo arigato gozaimasita"

Realize that the spelling of these translations change depending
on which type of romanization you use. The above is Hartz-Jorden, but
now I'm sinking into the truly pedantic, so I'll quit while I'm behind.

Marc
Message no. 3
From: "John R. Wicker II" <jrwick00@********.uky.edu>
Subject: Re: Initiative, second take
Date: Mon, 29 Jul 1996 11:58:10 -0400 (EDT)
>Hi David! I don't think so. Maybe I have expressed myself too
>vaguely. I don't want to take away IncReflexes, no way. IOC, we use
>'em, too. I just want to power down them a bit. Wireheads who act
>three times while other people act once are a bit too much for me. I
>follow pretty much the "bible of cyberpunk" (you know what books I'm
>talking about). None of the protagonists there act *that* fast. Don't
>misunderstand me. I want cybered reflexes in my game, but I don't
>want them to be so incredibly fast.

In one of the apocryphal texts, it is mentioned that as Johnnie is leaving,
he notices the ninja in the gaudy hawaiian shirt. The next sequence of
events takes place so fast he can't see them-- he is left wondering exactly
where Molly came from, where the ninja went too, and how in the world he
could have missed him with the shotgun in the gym bag.

I'd say that the wireheads were moving pretty quickly there.

What we tend to forget in playing a game is that as players, we can sit
around and see that Terry shot the bad guy at phase 26, and that Kim doesn't
need to worry about that target. As characters, realistically speaking,
Gypsy would have drilled him just before Trey did. However, because we're
players and characters, Trey shoots someone else because somewhere deep
inside she knows that there won't be a problem with the first guy.


"If you aren't living on the edge, you're taking up too much space.
Embrace the revolution!"
-A found poem, 1995

This mail brought to you by: John R. Wicker II
Free-lance writer, Full time student, Founder: The Jagged Edge, Inc.
E-mail: jrwick00@***.uky.edu

Further Reading

If you enjoyed reading about Initiative, second take, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.