From: | Ed equine@***********.com |
---|---|
Subject: | Init Question |
Date: | Wed, 29 Sep 1999 12:05:13 -0500 |
tried to answer but it did not help him.
He has one turn this round on phase 9. He wants to summon a city
spirit. I told him he could spit out a quick command for it on the same
turn. (I think this is against the rules since Free actions should be taken
at the beginning of a turn..right) Anyways I told him the spirit would not
get to do anything until the next round. He thinks the spirit should be
able to move on the next turn of the round we are on. Is there something
in the book about this that I am missing? I mean spirits are fast so can
they start off right then or do they have to wait until the end of the
round so they can roll initiative?
Ed