From: | Dwayne Baker <dabaker@***.EDU> |
---|---|
Subject: | Insanity and cyber |
Date: | Wed, 8 Dec 1993 01:13:49 -0600 |
think.
Essence # of Dice TN = 10 - Wilpower
---------------------------------
0.00001 - 0.05 8
0.05001 - 0.15 6
0.15001 - 0.25 3
0.25001 - 0.30 1
Roll the number of dice vs the listed target numbers if the player is
in a highly stressful situation (GM's discretion of course) or using social
skills (ie. negotiation, etiquette, leadership, etc). If the player is
using social skills reduce the successes from the skill by the successes
from his insanity. In stressful situations the number of successes the
insanity test provides determines the degree of insanity the character is
currently suffering from. The GM should "direct" the next action of the
character based on these successes. If I get a chance I will try to
produce some sort of random action table to cover this.
Well what do you think??
You think I need more sleep. You're probably right ;-}
The Furry One
Umi