From: | The Vagabond <nomad74@*******.COM> |
---|---|
Subject: | Re: Insect |
Date: | Sat, 28 Feb 1998 12:08:54 PST |
>becoming insect "shamans" doesn't mean they can't.
Mages don't become Shamans, and vice versa. Remember, the Totem picks
YOU. Not the other way around.
> Rules-technically, an
>insect shaman is a mage -- they get no totem modifiers, no
disadvantages,
>no "you have to act this way or else..." (except of course having to
breed
>as many spirits as they can, but I wouldn't call that the same as a
totem
>disadvantage).
For some reason, many people fail to see the logic of "Insect Shamans
are meant to be played as NPCs". It is because of this logic, however,
that no bonuses are listed(Second Axiom of Role-playing: Give the mods
and they'll play them- whether or not they are supposed to).
But, suppose you are right. By the above logic, Coyote Shamans are
not shamans either. After all, they get no totem modifiers, no
disadvantages, etc, etc.
And I think having a Queen kill you or use you to host a spirit can
be sonsidered "you have to act this way or else". <g>
Shamans are not mages because they cannot summon anything of the
elements. They are related to a type of animal and do hold it's
"beliefs"(e.g. Ants must work in teams). As it says in Bug City, Insect
Totems are like no other Totems in Shadowrun- and it is by using the
word Totem that shamanism is implied, and Hermetic Magic is ruled out.
-Vagabond <nomad74@*******.com> <ICQ 4297972>
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