From: | "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR> |
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Subject: | Re: Insect Adepts and Joinings (was RE: Its that time of the |
Date: | Wed, 29 Apr 1998 23:35:18 -0300 |
> So I'm stuck with either mundanes, flesh- and true-forms, or full-blown
> spell-slingers? <Growl of frustration.> Since the team has only an NPC
> Sorcery Adept (albeit initiated) to throw spells at the bad guys, I was
> hoping I could make up some bug-boys with slightly more limited magical
> vocabularies - something the PCs could 'blind-side'.
You could make a "beginner" shaman, with fewer spells and minions
than the
average stereotypical "powerful villian"...
> <Thought strikes.> Another question: do those bonded with an Insect
> Spirit retain any magical ability they may have had before the joining,
> or is that destroyed by the bonding process?
It's up to you, really, but I would say it depends on how much is
left from
the body. True forms are normal spirits, but the flesh ones would retain
all abilities
of the "former ocupant" of the body.
Ubiratan