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Message no. 1
From: "G.F.BURKE" <61940038%TAONODE@*****.CSUOHIO.EDU>
Subject: Intelligence of 12!
Date: Fri, 25 Oct 1996 07:50:00 ET
snip...My last AD&D character had an intelligence of 4.
Hmm, not much different than real life, huh? :) Just kidding Bull.
-Oni
P.S. How does a person play a character that is smarter than he(her)?

"If I only had a brain."
Message no. 2
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Intelligence of 12!
Date: Fri, 25 Oct 1996 13:26:34 GMT
G.F.BURKE writes

> > snip...My last AD&D character had an intelligence of 4.
> > Hmm, not much different than real life, huh? :) Just kidding
> > Bull. -Oni
> P.S. How does a person play a character that is smarter than he(her)?
>
> "If I only had a brain."
>
One of the reasons you see very few int-> IQ conversion charts :)

the number of characters with 'int' scores better than the player is
rather high.
I suspect this is one of the reasons that when FASA got onto
Earthdawn they had perception as a stat rather than Intelligence.

Truely playing a character with a different IQ level to your own with
steroetyping is well, difficult, and i'm not sure that trying to rate
folks ability at it is likely to be possible (well easily).

Mark
Message no. 3
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Intelligence of 12!
Date: Fri, 25 Oct 1996 11:06:43 -0600
G.F.BURKE wrote:
|
|P.S. How does a person play a character that is smarter than he(her)?

It's not so much as playing the character smarter (couldn't
do that if I tried :) but playing the character so that
they *appear* to be smarter. Read books and rent some
movies with some really smart people and watch how the
character acts. It's not just being able to solve
equations or problems. It's the way the act. They're
smug, or they're cavalier. But basically they're confident
in their abilities. And, I'm not talking about people that
are gifted in a single area (the wiz kid programer). I'm
talking about people that are *smart* overall.

-David

/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 4
From: Scam <scam@******.MUR.CSU.EDU.AU>
Subject: Re: Intelligence of 12!
Date: Sat, 26 Oct 1996 15:07:27 +1000
On Fri, 25 Oct 1996, G.F.BURKE wrote:

> snip...My last AD&D character had an intelligence of 4.
> Hmm, not much different than real life, huh? :) Just kidding Bull.
> -Oni
> P.S. How does a person play a character that is smarter than he(her)?

I find it harder to play a character that's dumber than me (like I'm
going to walk my stupid character into an obvious ambush of my own volition)

*******************************************************************
VAMPIRE: I am of the Kindred. I am child of both Night and Pain....
MAGE: Yeah, yeah, yeah. Now you're a soap bubble.
VAMPIRE: Pop!
*******************************************************************
* scam@**********.mur.csu.edu.au *
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Message no. 5
From: "Robert Pendergrast (Tom)" <3011_3@***.EDU>
Subject: Re: Intelligence of 12!
Date: Fri, 25 Oct 1996 22:29:05 -0700
> > snip...My last AD&D character had an intelligence of 4.
> > Hmm, not much different than real life, huh? :) Just kidding Bull.
> > -Oni
> > P.S. How does a person play a character that is smarter than he(her)?

> I find it harder to play a character that's dumber than me (like I'm
> going to walk my stupid character into an obvious ambush of my own volition)

The 11th commandment: Thou shalt no act on knowledge that thy character
does not have.

Following that is one of the most the difficult things that I have had to
do as a player... but once you can do it, it makes things easier...
although you have to have an understanding and open GM to make it work...

---Tom---
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: Intelligence of 12!
Date: Sat, 26 Oct 1996 11:44:08 +0100
Robert Pendergrast (Tom) said on 22:29/25 Oct 96...

> The 11th commandment: Thou shalt no act on knowledge that thy character
> does not have.
>
> Following that is one of the most the difficult things that I have had to
> do as a player... but once you can do it, it makes things easier...
> although you have to have an understanding and open GM to make it work...

The couple of times I got to play, I didn't have much trouble sticking to
that commandment. But maybe that's because several years of almost
nothing but GMing kinda forces you to think that way...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
How could hell be any worse?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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