From: | Alfredo B Alves <dghost@****.COM> |
---|---|
Subject: | Intiative |
Date: | Wed, 15 Jul 1998 13:34:56 -0500 |
into a SR intiative system ... I don't know how many of them are here,
but I'll post it here anyway :)
Okay First, Intiative would
1) Be rolled as normal (not reccoemended)
2) Be rolled as Reaction + (3*number of extra intiative dice) +1d6
Then each action has a base time to complete based on the intiative. The
time needed to complete an action is calculated (Ick. Math! I know if you
can speed things up w/o resorting to tables and charts, speak up :)
Time = Base Time * (100/(100+(Intiative*6)))
This does result in fewer actions "per turn" however it does eliminate
the turn per se.
Some sample times are:
Casting Spell 4
Base Draw Time 1
Creature Attacks 4
Fire Firearms at full ROF 4
MA Attack 4
Melee Attack 4
Reload Composite Bow, Aim, and fire 8
Reload Hvy X-bow, Aim, and fire 20
Reload Firearm 2
Reload Lt X-bow, Aim, and fire 15
Reload Long bow, Aim, and fire 10
Reload Short bow, Aim, and fire 6
Acrobatics/Tumble per 10'(3m) 2
Apply first Aid 10
Lock Pick/Sec sys per difficulty 5
Orientation/Percept 2
Prone to Kneel/Kneel to stand 2
I think most Complex actions would be 4 seconds
2 seconds for a simple action
and maybe 1 second for a free action ...
D.Ghost
(aka Pixel, Tantrum, and RuPixel)
"Let he who is without SIN cast the first stone"
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