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Message no. 1
From: Sven De Herdt Sven.DeHerdt@***********.be
Subject: invisibility. Normal vision, low light, and thermal. page ref
Date: Fri, 6 Aug 1999 12:39:00 +0200
On Friday, August 06, 1999 6:59 AM, Arcady [SMTP:arcady@***.net] wrote:
> Anyone got a page number that answers just exactly how much
invisibility
> covers and where low light and thermal vision fit in.
>
> I can't find any solid refs in the archive but I distinctly
remember
> this
> subject being discussed. So rather than open it up again if someone
could
> be
> kind enough to help me with book references.
>
> Thank you.
>
> Of course chances are it will start up again anyway... :)
>
> Arcady http://www.jps.net/arcady/ <0){{{{><

Can't give you any page number as reference since I don't have any books
within reach right now, but I did ask a similar question to Mike M. when
I first encountered problems with it and following was the answer:

>In a message dated 12/7/98 4:21:33 AM, you wrote:
>
> >Dear Mike,
> >
> >I'm having a small dispute with 1 of my players regarding the
> >(improved)invisibility spell.
> >
> >The spell says the target person becomes invisible to normal vision,
> >which I interpreted in such a way that the person is still visible by
> >ultrasound or thermografic vision (even if these vision enhancements
are
> >technological, eg. cyberware). How do you rule regarding this?
>
>Invisibility means that the person cannot be seen of the visible
spectrum.
>Ultrasound, thermographic and other electronic means (including
cameras)
>can
>see them. In Improved Invisibility electronic devices could not see
them in
>the visible spectrum.
>
> >Another concern is if the person remains invisible when engaging in
> >melee combat? At this moment I always used the blind fighting
modifier
> >for the opposite NPC character.
>
>Yes that fine, but I would also allow the non-invisible character to
make a
>Intelligence Resistance test to see if they can see the character after
all
>they are in combat with them and know they are there.
>
>Have Fun!
>Play Games!
>
>Mike Mulvihill
>Shadowrun Line Developer
>FASA
>www.fasa.com

Hope this helps you out.

--
Sven De Herdt :)

SRCG v0.2 SR1! SR2++ SR3++ h b++>+++ B>+ UB->++ IE+(-) RN+(-) dk++>+++
sa- ma++ sh++ ad+ ri+ mc- m+ gm+>++(+++) M-(+)

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