Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: shadowrn@*********.com (BD)
Subject: Is he strong? Listen, bud; He's got radioactive blood...
Date: Wed Jun 13 13:15:01 2001
In my ever valiant and time-wasting effort to convert the Aliens to
Shadowrun, I've had to invent a new Critter Power to represent their nasty
acid blood that splashes (It BURNS!) anyone who smacks 'em up close. So
I've made a stab at it. I'd appreciate some feedback on it, i.e. whether
you think it's too nasty, not nasty enough, illogical, just perfect, too
complicated, etc. Sock it to me.


Corrosive Blood

Corrosive Blood functions like a spray of pressurized acid. Any time an
attack hits the Alien, the attacker is subject to a spraying attack with a
Damage Code of 2S, +1 to the Power per damage level inflicted. The Power
of this attack can be reduced by full Impact Armour (it is possible to
reduce the power to 0, negating the damage) . It is also possible to dodge
the spray of blood; each success versus TN 3, +1 per Damage Level
inflicted, acts as a -1 modifier to the Power of the spray. Again, dodging
this way can completely negate spray damage. Apply Power reductions gained
through doging before that gained by Impact armour.

The range of the spray is 0.25 metres for Light Damage, 0.5m for Moderate,
1m for a Serious wound, and 2m for a Deadly wound. Anyone attacking an
Alien in melee is automatically in range of this power.

In addition to the damage a character may take, the Corrosive Blood power
can damage armour and weaponry. Any spray attack, regardless of damage to
the PC, causes the armour to lose one point of both Ballistic and Impact.
Armour that has the Chemical Seal modification at a Rating equal to the
Power of the spray will negate the armour damage, otherwise it has no
effect. Armour with the Gel Pack modification is temporarily saved from
damage, but the Gel Packs are destroyed. Melee weapons that are used on
the Alien may lose integrity; compare their Barrier Rating (use your best
guess, most melee weapons will not exceed Barrier Rating 8 for this
purpose) to the Power of the spray and consult the Barrier Effect Table.
If the Power of the spray is ever greater than the Barrier Rating, the
weapon should be destroyed.

Ex: Murray the Unfortunate smashes an Alien good with his Combat Axe,
giving the Alien a Moderate wound. Since Murray is in melee combat, he's
automatically subject to a 4S attack due to the Alien's Corrosive Blood
power. He rolls to dodge since he's got some Combat Pool left over and
gets 3 successes. It's not enough to dodge completely, so he gets hit.
Murray's wearing an Armour Jacket, so he's got 5 points of Ballistic and 3
points of Impact. The Impact armour means he doesn't have to make a Damage
Resistance test (lucky!), but since he got hit, he loses a point of
Ballistic and Impact, leaving his jacket with an Amour Rating of 4/2. As
if that weren't bad enough, his axe (Barrier Rating 8 for reinforced
material) gets 1 point taken off its Barrier Rating as the acid eats into
its blade.

====-Boondocker

__________________________________________________
Do You Yahoo!?
Get personalized email addresses from Yahoo! Mail - only $35
a year! http://personal.mail.yahoo.com/
Message no. 2
From: shadowrn@*********.com (Graht)
Subject: Is he strong? Listen, bud; He's got radioactive blood...
Date: Wed Jun 13 13:45:01 2001
At 10:17 AM 6/13/2001 -0700, BD wrote:

> In my ever valiant and time-wasting effort to convert the Aliens to
>Shadowrun, I've had to invent a new Critter Power to represent their nasty
>acid blood that splashes (It BURNS!) anyone who smacks 'em up close. So
>I've made a stab at it. I'd appreciate some feedback on it, i.e. whether
>you think it's too nasty, not nasty enough, illogical, just perfect, too
>complicated, etc. Sock it to me.
>
>
>Corrosive Blood
>
>Corrosive Blood functions like a spray of pressurized acid. Any time an
>attack hits the Alien, the attacker is subject to a spraying attack with a
>Damage Code of 2S, +1 to the Power per damage level inflicted.

How about treating the spray like a grenade attack, making the Power of the
spray dependant on the amount of damage the Alien took.

If an Alien suffers damage from an attack which creates bleeding wounds
(bullets, knives, shrapnel, etc) it's acidic blood may affect bystanders
and nearby objects.

Treat the spray like an grenade attack with a Power equal to the number of
boxes of damage the Alien took and a Damage Level of D (remember, a little
bit of the acid ate through several decks on the Nostromo). The spray
attack rolls a number of dice equal to half it's Power against all targets
within the radius of the spray. The Power of the spray decreases by one
per one half meter.

If you kill an Alien outright with 10 boxes of damage, everything within 5
meters will be sprayed with acid. Everything within one meter will be
subject to a 10D attack. Targets 5 meters away are subject to a 1D attack.

Of course, if you just plink away at an Alien you minimize the acid spray
effects, but then again the Alien has that many rounds to kill you.

I wonder how long it would take the PCs to start investing in stun batons? :)

To Life,
-Graht
ShadowRN Assistant Fearless Leader II
--
Message no. 3
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: Is he strong? Listen, bud; He's got radioactive blood...
Date: Wed Jun 13 13:55:01 2001
Oh this comes perfectly timed...because part of the campaign I'm running involves the
aliens, after the whole Reckoning thing happens. And I hadn't even thought about what I
was going to do about the blood...will you be mailing out the stats too?
Message no. 4
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: Is he strong? Listen, bud; He's got radioactive blood...
Date: Wed Jun 13 14:00:01 2001
Okay, keep this up y'all and I'm gonna have to end up going ahead and renting the DVD
cause damn I really wanna watch this movie again now!
Message no. 5
From: shadowrn@*********.com (BD)
Subject: Is he strong? Listen, bud; He's got radioactive blood...
Date: Wed Jun 13 15:45:01 2001
--- Graht <davidb@***.100.100.99> wrote:
> How about treating the spray like a grenade attack, making the Power of
> the spray dependant on the amount of damage the Alien took.
>
> If an Alien suffers damage from an attack which creates bleeding wounds
> (bullets, knives, shrapnel, etc) it's acidic blood may affect bystanders
> and nearby objects.

Sounds all right: so any physical damage would cause this effect.

> Treat the spray like an grenade attack with a Power equal to the number
> of
> boxes of damage the Alien took and a Damage Level of D (remember, a
> little bit of the acid ate through several decks on the Nostromo).

You think D instead of S? Huh, I thought S was harsh :)

> The spray
> attack rolls a number of dice equal to half it's Power against all
> targets within the radius of the spray.

Uh, I don't get this. Is this to see if it hits them? What TN would you
use?

> The Power of the spray decreases by one per one half meter.

Sounds jes' fine.

> If you kill an Alien outright with 10 boxes of damage, everything within
> 5
> meters will be sprayed with acid. Everything within one meter will be
> subject to a 10D attack.

Everything within a half-metre! At one metre, it's 9D (much better).

> Targets 5 meters away are subject to a 1D attack.

And then we apply dodging and Impact and lower the power that way.

> Of course, if you just plink away at an Alien you minimize the acid spray
> effects, but then again the Alien has that many rounds to kill you.
>
> I wonder how long it would take the PCs to start investing in stun
> batons? :)

Either that or plain ol' clubs. Bad thing about that is if they hit it
with two Serious wounds, that's physical overflow... bye-bye, stun baton!
Melty-melty.

Thanks for the input, Graht.

====-Boondocker

__________________________________________________
Do You Yahoo!?
Get personalized email addresses from Yahoo! Mail - only $35
a year! http://personal.mail.yahoo.com/
Message no. 6
From: shadowrn@*********.com (Graht)
Subject: Is he strong? Listen, bud; He's got radioactive blood...
Date: Wed Jun 13 16:20:01 2001
At 12:47 PM 6/13/2001 -0700, BD wrote:

>--- Graht <davidb@***.100.100.99> wrote:
> > How about treating the spray like a grenade attack, making the Power of
> > the spray dependant on the amount of damage the Alien took.
> >
> > If an Alien suffers damage from an attack which creates bleeding wounds
> > (bullets, knives, shrapnel, etc) it's acidic blood may affect bystanders
> > and nearby objects.
>
> Sounds all right: so any physical damage would cause this effect.

Some blunt weapons might not cause bleeding wounds/spraying acid blood.

And unarmed combat probably wouldn't either (if I was the player I'd
declare I was doing stun damage).

> > Treat the spray like an grenade attack with a Power equal to the number
> > of
> > boxes of damage the Alien took and a Damage Level of D (remember, a
> > little bit of the acid ate through several decks on the Nostromo).
>
> You think D instead of S? Huh, I thought S was harsh :)

Yeah.. Just a few drops of the acid seemed to go a long way in the movies.

> > The spray
> > attack rolls a number of dice equal to half it's Power against all
> > targets within the radius of the spray.
>
> Uh, I don't get this. Is this to see if it hits them? What TN would you
>use?

Sorry, I made the assumption you were familiar with the grenade rules that
I use :) (I'm not sure if this is the way it is in SR3.)

Roll a number of dice equal to half the Power of the spray vs a 4 against
targets within the radius of the spray. You can make separate rolls
against separate targets, or just make one dice roll and apply it to all
targets based on how quickly you want to resolve the spray.

> > If you kill an Alien outright with 10 boxes of damage, everything within
> > 5
> > meters will be sprayed with acid. Everything within one meter will be
> > subject to a 10D attack.
>
> Everything within a half-metre! At one metre, it's 9D (much better).

Doh, my bad. Yes, one half meter :)

> > Targets 5 meters away are subject to a 1D attack.
>
> And then we apply dodging and Impact and lower the power that way.

Yep.

> > Of course, if you just plink away at an Alien you minimize the acid spray
> > effects, but then again the Alien has that many rounds to kill you.
> >
> > I wonder how long it would take the PCs to start investing in stun
> > batons? :)
>
> Either that or plain ol' clubs. Bad thing about that is if they hit it
>with two Serious wounds, that's physical overflow... bye-bye, stun baton!
>Melty-melty.
>
> Thanks for the input, Graht.

Enjoy. I feel sorry for you players... well, not really <EGMG>.

To Life,
-Graht
ShadowRN Assistant Fearless Leader II
--

Further Reading

If you enjoyed reading about Is he strong? Listen, bud; He's got radioactive blood..., you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.