From: | shadowrn@*********.com (BD) |
---|---|
Subject: | Is he strong? Listen, bud; He's got radioactive blood... |
Date: | Wed Jun 13 13:15:01 2001 |
Shadowrun, I've had to invent a new Critter Power to represent their nasty
acid blood that splashes (It BURNS!) anyone who smacks 'em up close. So
I've made a stab at it. I'd appreciate some feedback on it, i.e. whether
you think it's too nasty, not nasty enough, illogical, just perfect, too
complicated, etc. Sock it to me.
Corrosive Blood
Corrosive Blood functions like a spray of pressurized acid. Any time an
attack hits the Alien, the attacker is subject to a spraying attack with a
Damage Code of 2S, +1 to the Power per damage level inflicted. The Power
of this attack can be reduced by full Impact Armour (it is possible to
reduce the power to 0, negating the damage) . It is also possible to dodge
the spray of blood; each success versus TN 3, +1 per Damage Level
inflicted, acts as a -1 modifier to the Power of the spray. Again, dodging
this way can completely negate spray damage. Apply Power reductions gained
through doging before that gained by Impact armour.
The range of the spray is 0.25 metres for Light Damage, 0.5m for Moderate,
1m for a Serious wound, and 2m for a Deadly wound. Anyone attacking an
Alien in melee is automatically in range of this power.
In addition to the damage a character may take, the Corrosive Blood power
can damage armour and weaponry. Any spray attack, regardless of damage to
the PC, causes the armour to lose one point of both Ballistic and Impact.
Armour that has the Chemical Seal modification at a Rating equal to the
Power of the spray will negate the armour damage, otherwise it has no
effect. Armour with the Gel Pack modification is temporarily saved from
damage, but the Gel Packs are destroyed. Melee weapons that are used on
the Alien may lose integrity; compare their Barrier Rating (use your best
guess, most melee weapons will not exceed Barrier Rating 8 for this
purpose) to the Power of the spray and consult the Barrier Effect Table.
If the Power of the spray is ever greater than the Barrier Rating, the
weapon should be destroyed.
Ex: Murray the Unfortunate smashes an Alien good with his Combat Axe,
giving the Alien a Moderate wound. Since Murray is in melee combat, he's
automatically subject to a 4S attack due to the Alien's Corrosive Blood
power. He rolls to dodge since he's got some Combat Pool left over and
gets 3 successes. It's not enough to dodge completely, so he gets hit.
Murray's wearing an Armour Jacket, so he's got 5 points of Ballistic and 3
points of Impact. The Impact armour means he doesn't have to make a Damage
Resistance test (lucky!), but since he got hit, he loses a point of
Ballistic and Impact, leaving his jacket with an Amour Rating of 4/2. As
if that weren't bad enough, his axe (Barrier Rating 8 for reinforced
material) gets 1 point taken off its Barrier Rating as the acid eats into
its blade.
====-Boondocker
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