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Message no. 1
From: jhubert@***.de ("JÃŒrgen_Hubert")
Subject: Shadowrun_-_Exalted_crossover!
Date: Fri, 2 Sep 2005 15:31:14 +0200 (MEST)
Sometimes, I get those really weird ideas and need to put them down
somewhere so that they stop pestering me. Personally, I blame it on not
taking enough drugs...


The Sixth World is a dark place. Dictatorships abound. Border conflicts are
common. Both natural and ecological disasters have ravaged many regions. And
behind most of the world's problems stand the Megacons, the not-so-secret
rulers of all they survey.

But there are older threats lurking in the shadows. Immortal conspirators,
dark magic, and alien spirits all conspire to weaken and destroy the
metahuman spirit. Old champions of all that is good have died, and the world
sinks ever faster into the darkness. Truly, this is an Age of Sorrows.


But not all is lost. Around the world, a few hundred people experience a
vision. The very Sun speaks to them and tasks them "to set the world right".
And so the Solar Exalted set out to do, though there are many forces eager
to set them astray or destroy them...


System: Uses the SR4 rules as a default. The main differences are:

- The Solars can increase Essence by spending Karma. This costs (New
Rating)x3 Karma. Use the "base Essence value" for calculating this -
substract Essence loss from cyberware and bioware only afterwards.
- Skill ratings top out at either 6 or at Essence (this time including
cyberware modifiers - heavily modified Solars will take some time to catch
up...). The Aptitude Quality will increase this limit by one.
- Solars can buy Edge at a cost of (new Rating)x2, and it recovers much more
rapidly than with normal characters. Stunts add die to actions as in the
Exalted RPG, and 2+ stunts allows the character to recover a point of Edge.
The upper limit for Edge is either 6 or Essence. Humans add 1 to this limit.
- Increasing Magic costs (New Rating)x2. Solars count as Mytic Adepts, which
means that if they get a new point of Magic, they can choose to spend it
either on their power as a mage, or on buying an Adept power. They can also
purchase a level of Resonance instead. If they were Magicians before, they
can still purchase adept powers or Resonance, but don't loose access to
astral projection.
- During Exaltation, Solars get a s***load of Karma for the purposes of
increasing Edge, Magic, Essence, and a few skills dependent on their Caste.


So, what do you think?

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