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Mailing List Logs for ShadowRN

Message no. 1
From: Todd Montgomery <tmont@****.WVU.EDU>
Subject: Is the Matrix real? Yes or No?
Date: Tue, 6 Jul 1993 14:11:56 -0400
Nightstalker,

I agree with your statements. And that is really what I was trying to
say, in a very round-about way. Very similar to the way a distributed
GUI works today. A good example is the Live Video conferncing project
that some people are working on here at CERC. Over Internet
broadcasting full motion video and sound. All the rendering is done by
the local machines. MONET, this project, is public domain so I am not
really letting anything out of the bag.

But such a thing is IMHO unfeasible the way that FASA has it presented
in SR. This approach also would not make decks as expensive as they
are. Also the contention between a Reality Filter and a Sculpted
System really does not make a much sense. Notice here I am not
attacking the game just the concept of how such a system works. Of
course I admit that some improvement could make this system MORE
feasible.

Here is how I envision such a system to perform: The cyberdeck takes
care of the graphics rendering. The deck also takes care of sending
the appropriate signals so that other decks can render the deckers
construct. The deck is the interface for the decker. The programs
execute machine code that effects the comm line and the main system.
By executing an attack program, the deck might send signals to system
to overwrite areas of an IC executable code. The main system just
takes the incoming signals from many cyberdecks and translates the
messages from the cyberdecks and performs the action the user
requested. With this set-up all the actual computing power would seem
to lie in the interface, or the cyberdeck. The main system would not
have to be very computational intensive. Of course the concept of Load
Ratings is still applicable. The system can get loaded by a decker
trying to send too much construct information, and executing too many
processes. Of course the concept of Sculpted Systems is now a little
harder to explain. But here goes: The system, which houses special
rendering machines, takes the incoming signals and tries to send out
its own signals to the cyberdeck to deactivate the usual rendering
mechanism of the deck. The rendering machines which are connected to
the main system, perform the task of the rendering now and communicate
with the system and the cyberdeck. This would seem to explain Reality
Filters, Sculpted Systems, and most of the concepts from Virtual
Realities Sourcebook. With this approach at Sculpted Systems, all that
would be necessary for a cyberdeck to connect to a Sculpted System
would be a deck without rendering hardware. This might cut the price
of decks down enough that it might be cost effective for large corps.
to do. The increased cost involved in using the in-house rendering
machines might be less than the cost involved in purchasing hundreds
of fully functional decks.

This is all just personal opinion. Any comments are welcome. I am
always grooming my views.

BTW: What did anyone think of my LAVT post of last week. I think it
made it out. Did you receive it, Nightstalker, Roberson? If you did
what did you think?

-- Quiktek
a.k.a. Todd Montgomery

The one who must really get some work done today.

tmont@****.wvu.edu
tmont@***.wvu.edu
un032507@*******.wvnet.edu

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