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Message no. 1
From: Yiannakos yiannako@*******.edu
Subject: Is this possible?
Date: Mon, 28 Aug 2000 16:46:23 -0400
Hey folks,

I had a potential player send me some character concepts today, and some
of the ones he sent me were:

A physad who follows the path of the Magician and can therefore mix and
match spells and adept abilities, AND

something called an Idolist.

I was wondering where in the books (if anywhere) these character
types/ideas may be found, as I have never heard of them before. Any
other input you may have on these ideas would also be appreciated.

Thankee-sai

---Dave ('s not here man)
Message no. 2
From: Marc Renouf renouf@********.com
Subject: Is this possible?
Date: Mon, 28 Aug 2000 16:55:41 -0400 (EDT)
On Mon, 28 Aug 2000, Yiannakos wrote:

> I had a potential player send me some character concepts today, and some
> of the ones he sent me were:
>
> A physad who follows the path of the Magician and can therefore mix and
> match spells and adept abilities, AND
>
> something called an Idolist.

These are both from Magic in the Shadows.

Marc
Message no. 3
From: kawaii trunks@********.org
Subject: Is this possible?
Date: Mon, 28 Aug 2000 16:56:48 -0400
From: "Yiannakos" <yiannako@*******.edu>
Sent: Monday, August 28, 2000 4:46 PM


> Hey folks,
>
> I had a potential player send me some character concepts today, and some
> of the ones he sent me were:
>
> A physad who follows the path of the Magician and can therefore mix and
> match spells and adept abilities, AND
>
> something called an Idolist.
>
> I was wondering where in the books (if anywhere) these character
> types/ideas may be found, as I have never heard of them before. Any
> other input you may have on these ideas would also be appreciated.
>
> Thankee-sai
>
> ---Dave ('s not here man)
>

Both concepts can be found in MitS. I'm @**** and can't quote pages to you,
but look them up in the index. :) I'm sure you can find them there.

Ever lovable and always scrappy,
kawaii
Message no. 4
From: Yiannakos yiannako@*******.edu
Subject: Is this possible?
Date: Mon, 28 Aug 2000 16:58:43 -0400
Marc Renouf wrote:

> These are both from Magic in the Shadows.
>
> Marc

Thanks, that's exactly what I wanted to hear. I specifically told him
that this game was going to start out being "main book only" with no
freakyweirdness. *sigh* This is a common problem with this particular
player.

And thanks for the quick response.

---D('snhm)
Message no. 5
From: Sean Edwards edwars2@*******.com
Subject: Is this possible?
Date: Mon, 28 Aug 2000 18:14:41 EDT
>A physad who follows the path of the Magician and can therefore mix and
match spells and adept abilities


This reminds me of something I've been wondering about, and I would imagine
this has come up before, but I have never seen anything about it. A normal
magician must put priority A in magic and gets 25 Spell Points to start. An
adept only needs priority B and if he/she follows the magician's way and
puts all 6 point into magical ability he/she will get 36 Spell Points (6 per
level). I might be missing something here, but if not that seems to be
grossly unbalanced. Thoughts? Opinions? Links to previous
discussion/answers on this? Thanks.



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Message no. 6
From: Fyre - AKA Colin fyre@******.demon.co.uk
Subject: Is this possible?
Date: Mon, 28 Aug 2000 23:36:07 +0100
In article <39AAD283.6F13A1B9@*******.edu>, Yiannakos
<yiannako@*******.edu> writes
>Marc Renouf wrote:
>
>> These are both from Magic in the Shadows.
>>
>> Marc
>
>Thanks, that's exactly what I wanted to hear. I specifically told him
>that this game was going to start out being "main book only" with no
>freakyweirdness. *sigh* This is a common problem with this particular
>player.
>
>And thanks for the quick response.
>
Yeah. I personally don't see too much of a problem with idol
worshippers, they're just shamans with different totems. Just say know
if he wants to be a sun worshipper... What kind of disadvantage is +2
conjuring target numbers at night and min 4 charisma for a to a totem
with +2 dice to 3 spell categories and +2 dice for conjuring during the
day?

DarkFyre
--
fyre@******.demon.co.uk
Message no. 7
From: Yiannakos yiannako@*******.edu
Subject: Is this possible?
Date: Mon, 28 Aug 2000 18:52:31 -0400
Fyre - AKA Colin wrote:

> Yeah. I personally don't see too much of a problem with idol
> worshippers, they're just shamans with different totems. Just say know
> if he wants to be a sun worshipper... What kind of disadvantage is +2
> conjuring target numbers at night and min 4 charisma for a to a totem
> with +2 dice to 3 spell categories and +2 dice for conjuring during the
> day?

It's not even that I have a problem with the character concepts (other
than the former military sniper turned black operative who has no idea
how to handle himself on the streets - he's supposed to be a part of an
entry level cat burgler team!) It's just that I have other players who
are following the guidelines I put on character creation, but he
(apparently) thinks the rules don't apply to him. It wouldn't be fair to
the other players to let him do this right now.

---D('snhm)
Message no. 8
From: NeoJudas neojudas@******************.com
Subject: Is this possible?
Date: Mon, 28 Aug 2000 18:08:11 -0500
From: "Yiannakos" <yiannako@*******.edu>
Subject: Is this possible?


> I had a potential player send me some character concepts today, and some
> of the ones he sent me were:
>
> A physad who follows the path of the Magician and can therefore mix and
> match spells and adept abilities, AND

Yes, it could be done. SR3-MitS and Awakenings (SR2).
>
> something called an Idolist.

This is just a quirk on the name for "Shaman", but they follow "Idols"
instead of "Totems".

> I was wondering where in the books (if anywhere) these character
> types/ideas may be found, as I have never heard of them before. Any
> other input you may have on these ideas would also be appreciated.

Not a lot, other than what I've mentioned actually. Most of the information
can be found in MitS.
-=-=-=-=-=-=-=-=-=-
NeoJudas ("K" to Some)
"Children of the Kernel: Reborn"
Hoosier Hacker House (www.hoosierhackerhouse.com)
Message no. 9
From: Fyre - AKA Colin fyre@******.demon.co.uk
Subject: Is this possible?
Date: Tue, 29 Aug 2000 00:32:28 +0100
In article <39AAED2F.59EB1BF5@*******.edu>, Yiannakos
<yiannako@*******.edu> writes
>Fyre - AKA Colin wrote:
>
>> Yeah. I personally don't see too much of a problem with idol
>> worshippers, they're just shamans with different totems. Just say know
>> if he wants to be a sun worshipper... What kind of disadvantage is +2
>> conjuring target numbers at night and min 4 charisma for a to a totem
>> with +2 dice to 3 spell categories and +2 dice for conjuring during the
>> day?
>
>It's not even that I have a problem with the character concepts (other
>than the former military sniper turned black operative who has no idea
>how to handle himself on the streets - he's supposed to be a part of an
>entry level cat burgler team!) It's just that I have other players who
>are following the guidelines I put on character creation, but he
>(apparently) thinks the rules don't apply to him. It wouldn't be fair to
>the other players to let him do this right now.
>
Ah... I've had the same problem with a guy recently trying to fit an
adept into a low-level corporate (Read: normal people with normal jobs)
campaign. I eventually just had to chuck him out after he insisted that
an adept pianist (with, surprise surprise, superhuman reflexes) would
fit into the campaign and could be working in a corporate bar...
Wouldn't be that bad, but this is supposed to be a serious campaign. He
wandered off after I suggested that he made Dorine the trollish adept
cafeteria lady (with enhanced abilities (serving food) at 8 or so)... I
enjoyed that ;).
DarkFyre
--
fyre@******.demon.co.uk
Message no. 10
From: Aristotle antithesis@**********.com
Subject: Is this possible?
Date: Tue, 29 Aug 2000 10:38:20 -0400
>>>Sean Edwards wrote:
"...A normal magician must put priority A in magic and gets 25 Spell
Points to start. An adept only needs priority B and if he/she follows the
magician's way and puts all 6 point into magical ability he/she will get
36 Spell Points (6 per level). I might be missing something here, but if
not that seems to be grossly unbalanced..."


.:My Reply:.
I thought that it said somewhere that an adept following the magician's
way had to use priority "A" for Magic. That still doesn't completely clear
up the discrepancy, but it is a little better.


Seeya,
-- Travis "Aristotle" Heldibridle
Message no. 11
From: Simon simonbio@*****.fu-berlin.de
Subject: Is this possible?
Date: Tue, 29 Aug 2000 16:53:54 +0200 (WesteuropÀische_Sommerzeit)
On Tue, 29 Aug 2000, Aristotle wrote:

> >>>Sean Edwards wrote:
> "...A normal magician must put priority A in magic and gets 25 Spell
> Points to start. An adept only needs priority B and if he/she follows the
> magician's way and puts all 6 point into magical ability he/she will get
> 36 Spell Points (6 per level). I might be missing something here, but if
> not that seems to be grossly unbalanced..."

No isn´t unbalanced at all. Adeptmagicians do not get automatic access to
astral Space, are unable to project, and get shafted royally at
initiation.


Simon
Message no. 12
From: Scott Simmons s.c.simmons@*****.com
Subject: Is this possible?
Date: 29 Aug 2000 08:49:08 -0700
On Mon, 28 August 2000, "Sean Edwards" wrote:

> This reminds me of something I've been wondering about, and I would imagine
> this has come up before, but I have never seen anything about it. A normal
> magician must put priority A in magic and gets 25 Spell Points to start. An
> adept only needs priority B and if he/she follows the magician's way and
> puts all 6 point into magical ability he/she will get 36 Spell Points (6 per
> level). I might be missing something here, but if not that seems to be
> grossly unbalanced.

Yes, you're missing something here. An adept following the path of the magician needs to
put priority A in magic. Also, a full magician can astrally project and conjure spirits.
The character you created above is a sorceror (old version: sorcery adept) with priority A
instead of B in magic and the ability to gain adept powers when he initiates. Oh, and one
extra spell point-whoopee. (Sorcerors get 35 spell points to start.)
Message no. 13
From: caelric@****.com caelric@****.com
Subject: Is this possible?
Date: Tue, 29 Aug 2000 20:40:40 -0700
At 08:49 AM 8/29/00 -0700, you wrote:
>On Mon, 28 August 2000, "Sean Edwards" wrote:
>
>> This reminds me of something I've been wondering about, and I would
imagine
>> this has come up before, but I have never seen anything about it. A
normal
>> magician must put priority A in magic and gets 25 Spell Points to start.
An
>> adept only needs priority B and if he/she follows the magician's way and
>> puts all 6 point into magical ability he/she will get 36 Spell Points (6
per
>> level). I might be missing something here, but if not that seems to be
>> grossly unbalanced.
>
>Yes, you're missing something here. An adept following the path of the
magician needs to put priority A in magic. Also, a full magician can
astrally project and conjure spirits. The character you created above is a
sorceror (old version: sorcery adept) with priority A instead of B in magic
and the ability to gain adept powers when he initiates. Oh, and one extra
spell point-whoopee. (Sorcerors get 35 spell points to start.)


Nope. He is most assuredely not a sorcerer. The sorcerer adept can
astrally perceive, though he can not project. He also can not summon spirits.

The magician adept, however, can not percieve nor can he project. He can
summon spirits.

Please read MitS pp 22-23.

Also, and please don't take this as a flame, but more as general advice.
If you are going to answer a rules based question, do yourself, and the
rest of a list a favor and check the rules. I do so every time I answer a
rules question, because, like everyone else, I occasionally make mistakes.
So to prevent this, I check the rules.


Dave

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