From: | David Buehrer <dbuehrer@******.CARL.ORG> |
---|---|
Subject: | It's all FASA's fault |
Date: | Thu, 30 Oct 1997 10:47:17 -0700 |
I just tried to re-write the damage rules concerning people,
vehicles, firearms and anti-vehicle weapons, when I realized why it
wasn't working. FASA created two different classes of attacks and
damage resistance. One for people and personal armor, and another
for vehicles, barriers and vehicle armor. Problems arise when one
class of weapon is used to attack another class of resistance (pistol
vs car). The outcome is unrealistic. The difference between the two
classes is a matter of scale and FASA's rules try to bridge the gap
rather than readjusting the scale. And I can understand why they did
this. If everything was on the same scale than you would have to
roll hellatious ammounts of dice when attacking vehicles with
anti-vehicle weapons. And guess what? It can't be fixed. I thought
a simple multiplier would take care of the problem, but the Rule of
Six system scews the odds so badly when high numbers are involved
that that doesn't work. Arrrgh!
Okay, I'm done.. for now :)
-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."