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Message no. 1
From: rothgefa@*******.com (Robert Fanning)
Subject: Jinking a Shadowrun
Date: Tue, 14 Sep 2004 17:14:37 +1000
One of the novels talked about Jinking a Shadowrun.

Now, from personal experience, I have never had a milk run where nothing
goes wrong - up until the point you make a comment to the GM indicating it
is too easy.

There have been plenty of times when you get careless though. The worst was
when the GM was selling off his AD&D books, which I was going through and
not paying attention to the shadowrun.

The result was that I let off an assault cannon in the front hardpoint at
about the exact time the other players were attempting to stealth their way
into a building (I should of used the silenced sniper rifle in the popup
turret).

One of the other players happened to have their pickup there, which had a
roof mounted missile rack. He fired all of them, doing 40D damage. I
actually rolled 1 success, which didn't do me any good - as I needed to
stage it down to serious.



<@^@> put "Hey Robert" (without quotes) in the subject line to bypass my
junk mail filter and do not use the keywords "bank, business, credit, debt,
insurance, interest, loan, money".

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Message no. 2
From: gurth@******.nl (Gurth)
Subject: Jinking a Shadowrun
Date: Tue, 14 Sep 2004 10:54:54 +0200
According to Robert Fanning, on Tuesday 14 September 2004 09:14 the word on
the street was...

> Now, from personal experience, I have never had a milk run where nothing
> goes wrong - up until the point you make a comment to the GM indicating
> it is too easy.

Adventures where nothing goes wrong are not much fun, generally speaking.
IMHO a good GM tries to make things challenging for the players, though
not by ruthlessly exploiting weak points in their plans (instead, do it by
realistic complications or by using weak points that the NPCs can
reasonably find). If the GM makes things difficult as soon as the players
comment that it's going very well, maybe the GM should learn to be a bit
more subtle :)

> One of the other players happened to have their pickup there, which had
> a roof mounted missile rack. He fired all of them, doing 40D damage.
> I actually rolled 1 success, which didn't do me any good - as I needed
> to stage it down to serious.

One thing you have me wondering about is why the other player fired 40D
worth of missiles at you, if you made the mistake of firing an assault
cannon...? Was he tired of you screwing up or something? :)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
"Als ik efficiënt wilde zijn dan nam ik om te beginnen niet eens
de moeite om vandaag aanwezig te zijn" --G. de Vader
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

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Further Reading

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