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Message no. 1
From: Wafflemiesters <evamarie@**********.NET>
Subject: juggernaut problems
Date: Thu, 26 Mar 1998 18:39:09 -0600
> Juggernaut
>
> Game Information
> B Q S C I W E R Attacks
> Juggernaut 15/4 4x3 42 - 1/3 9 7 4 9D3
>
> Powers: Enhanced Physical Attributes (Quickness, once per day, for (Essence
> x 2)D6 turns), Enhanced Senses (Improved Healing and Smell, Motion
> Detection), Fear, Immunity to Cold, Immunity to Fire, Immunity to
> Pathogens, Immunity to Poisons
>
>

Damn, I was sure they had magic resistance and HARDENED armor (which
under the old "half body as regular armor" rules was nice, even if the
hard armor was only 1 or 2). As written, these things are more a big
nuisance animal than a real problem.
The lack of real armor for large animals is kinda anoying. We had a
character with firarms 5 kill a Leviathan with a heavy pistol. Of
course, the things head was 3 meters away, and the only penalty was rain
and unstable ground (it was attacking our boat) but still....
Has anybody else noticed that BIG critters seem kinda easy to kill?
Critters with neat magical powers can be plenty scarry, but the big
"megahugeterrodon" types always seem to easy to cut down.

Mongoose
Message no. 2
From: Fade <runefo@***.UIO.NO>
Subject: Re: juggernaut problems
Date: Fri, 27 Mar 1998 02:41:45 +0000
Mongoose wrote:
> Damn, I was sure they had magic resistance and HARDENED armor (which
> under the old "half body as regular armor" rules was nice, even if the
> hard armor was only 1 or 2). As written, these things are more a big
> nuisance animal than a real problem.
IIRC it does, in some errata somewhere, and even if it didn't, I'd
give it to it. I'd still use the old rules for critter hardened
armor. No reason why they should be handled differently from before
just because cars has a revamped system.
(IIRC the rule was body+armor as armor, and body+1/2 armor as body,
which is the basis I used below, but I didn't bother to look it up
either.).


*leaf* *peer* There we have it. 15/8 and hardened armor. 42
strength(!!) and 10D damage - no reach? Odd. (PAoE reference.).

The European gargoyle is tough as well (10 body, 7 hardened armor)
but with concealability, flight and noxious breath as well.
Dangerous!

> The lack of real armor for large animals is kinda anoying. We had a
> character with firarms 5 kill a Leviathan with a heavy pistol. Of
> course, the things head was 3 meters away, and the only penalty was rain
> and unstable ground (it was attacking our boat) but still....
> Has anybody else noticed that BIG critters seem kinda easy to kill?
> Critters with neat magical powers can be plenty scarry, but the big
> "megahugeterrodon" types always seem to easy to cut down.

My suggestion
is to up the stats so it matches the general power level of the
campaign, if necessary. Also note that the stats is for average
specimens. It says somewhere than anything within *0.5 or *1.5 is
reasonable. (That juggernaut with 22 body and 12 hardened armor
didn't look so friendly no more... with vehicle rules (not all use
that, so if you don't, that's ok. I don't want a discussion on
that.) that is 28 body and 34 armor. ('just' 12 hardened, though.).
Something tells me it's impossible to harm, except by magic
or huge chunks of C-12. A regular one would be 23(8) armor and 19
body. More manageable but not fun at all.

Creatures like the Leviathan is in trouble, though. I'm not sure how
to handle that. It's supposed to be really huge, but has only 11
body? That's not more than a good, unaugmented troll!
(Does that say more about trolls or leviathans?).

That's the problem, I guess - size alone should have a lot to say,
but anything unarmored is dead, no matter if it has 60 body or 6.
A sniper rifle, for instance, with (unrealistic) 1 success, hits 60
body with TN 14 is what, 2 successes? Not dead yet. Next simple
action, please. (Or a more realistic number of successes.). Even a
heavy pistol has a very good chance of one shot, one kill, as long as
the shooter is competent and in good conditions. Against a creature
five times the size of leviathan! (Gross weight, not dimensions.).
Time for a GM's call, I suspect, if that happened in my campaign.
--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
Message no. 3
From: "Paul J. Adam" <shadowrn@********.DEMON.CO.UK>
Subject: Re: juggernaut problems
Date: Fri, 27 Mar 1998 01:50:34 +0000
In article <351AF52D.4E23@**********.net>, Wafflemiesters
<evamarie@**********.NET> writes
>Has anybody else noticed that BIG critters seem kinda easy to kill?

IRL this is true, for a good shot with a good weapon, and has been for
centuries.

Wildlife is prey to a human, in the right circumstances. Watch "The
Ghost and the Darkness" to see how ordinary lions can become a massive
threat to any PC. These creatuewa are _deadly_ on ground of their
choosing.

>Critters with neat magical powers can be plenty scarry, but the big
>"megahugeterrodon" types always seem to easy to cut down.

If the PCs have all their toys and full situational awareness, sure,
wildlife is meat on the table.

If they've wasted ammo on every noise in the darkness?

If they're out in the wilderness with nothing but spurs, fists and feet?

If they have one firearm, and five rounds of ammunition?

If they're handcuffed together? (anyone here seen "Figures In A
Landscape" aka "The Hunted"?)


Ordinary wildlife can be plenty terrifying if you use it right.
Paranatural wildlife is downright unfair.


--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...

Paul J. Adam paul@********.demon.co.uk
Message no. 4
From: William Gallas <wgallas@*****.FR>
Subject: Re: juggernaut problems
Date: Fri, 27 Mar 1998 09:33:16 +0100
>> Juggernaut
>>
>> Game Information
>> B Q S C I W E R Attacks
>> Juggernaut 15/4 4x3 42 - 1/3 9 7 4 9D3
>>
>> Powers: Enhanced Physical Attributes (Quickness, once per day, for (Essence
>> x 2)D6 turns), Enhanced Senses (Improved Healing and Smell, Motion
>> Detection), Fear, Immunity to Cold, Immunity to Fire, Immunity to
>> Pathogens, Immunity to Poisons
>
>Damn, I was sure they had magic resistance and HARDENED armor (which
>under the old "half body as regular armor" rules was nice, even if the
>hard armor was only 1 or 2). As written, these things are more a big
>nuisance animal than a real problem.

In the 2nd ed, the stats of juggernaut are a bit different (hardened armor
8 for exemple).

>The lack of real armor for large animals is kinda anoying. We had a
>character with firarms 5 kill a Leviathan with a heavy pistol. Of
>course, the things head was 3 meters away, and the only penalty was rain
>and unstable ground (it was attacking our boat) but still....
>Has anybody else noticed that BIG critters seem kinda easy to kill?
>Critters with neat magical powers can be plenty scarry, but the big
>"megahugeterrodon" types always seem to easy to cut down.

Especially drakes for exemple. I remember the sea drake having a Body of
only 4 !!
Actually, you could use this guideline :
* Average Body should be at least 4 for each 2 meters for a mammal. That
means a 10 meters long bear would have at least a Body of 20.
* For sea monsters, use a Body of 6 (they're quite dense).
The problem with this is that it needs you to roll a lot of dices..
So here is a simplest solution :
* Increase armor rating with size. Give 1 armor point per 2 meters above 3.
In the exemple of a 10 meters bear, this would give it an armor of 4.

These rules tend to make critters a bit more challenging but don't make 'em
unbeatable. If you want to make more edged, multiply B and/or armor by 1.5
or even 2.


Cobra.

E-mail adress : wgallas@*****.fr
Quote : "Never trust an elf.. Nor anyone.."
Tel : (France) 01-56-47-11-04
Message no. 5
From: Jerry Hill <agh60070@*******.CC.UCF.EDU>
Subject: Re: juggernaut problems
Date: Fri, 27 Mar 1998 05:35:01 -0500
>Damn, I was sure they had magic resistance and HARDENED armor (which
>under the old "half body as regular armor" rules was nice, even if the
>hard armor was only 1 or 2). As written, these things are more a big
>nuisance animal than a real problem.


Check page 282 of the BBB, A Juggernaught has 8 points of Hardened Armor per
2nd Ed. Rules. And that Willpower of 9 gives them a fair bit of magic
resistance. This means they have a Barrier Rating of 8, and reduce Dower
and Damage codes appropriately. Also, 1/2 of the armor (4 in this case) is
added to the body rating to reduce wounds, and Pwer of a weapon is reduced
by (Body + Armor). This means even an assualt cannon will be hard pressed
to wound this thing. 19 body dice (+ threat rating) against a target of 2!
I do NOT see an easy way to drop one of these things. You can't even poison
them (immunity to Pathogens and Poisons).


Jerry Hill
--------------------------------------------
'Rome wasn't built in a day
but it didn't take long to go up in flames'
- Electric Hellfire Club
Message no. 6
From: Wafflemiesters <evamarie@**********.NET>
Subject: Re: juggernaut problems
Date: Fri, 27 Mar 1998 06:47:30 -0600
>
> (Fade , Thu 20:41)
>
> Mongoose wrote:
> > Damn, I was sure they had magic resistance and HARDENED armor (which
> > under the old "half body as regular armor" rules was nice, even if the
> > hard armor was only 1 or 2). As written, these things are more a big
> > nuisance animal than a real problem.

> IIRC it does, in some errata somewhere, and even if it didn't, I'd
> give it to it. I'd still use the old rules for critter hardened
> armor. No reason why they should be handled differently from before
> just because cars has a revamped system.
> (IIRC the rule was body+armor as armor, and body+1/2 armor as body,
> which is the basis I used below, but I didn't bother to look it up
> either.).

I don't recall the errata, but it would make a perfect "mutant" or
"toxic" using the T-ucas rules. I think Mike said at Gencon
thatdespitethe new vehicle rules, hard armor should NOT change. So
yeah, they are bloody damn tough if they are treated as vehicles.
>
>
> *leaf* *peer* There we have it. 15/8 and hardened armor. 42
> strength(!!) and 10D damage - no reach? Odd. (PAoE reference.).

Sterngth- EH, big deal. Not much combat damage. On the other hand, it
CAN drag off 800+ kilo vehicles to eat....

>
> The European gargoyle is tough as well (10 body, 7 hardened armor)
> but with concealability, flight and noxious breath as well.
> Dangerous!

Yes, very. The ED gargoyles are just as bad-they have simlar range, too
;)

>
> > The lack of real armor for large animals is kinda anoying. We had a
> > character with firarms 5 kill a Leviathan with a heavy pistol. Of
> > course, the things head was 3 meters away, and the only penalty was rain
> > and unstable ground (it was attacking our boat) but still....
> > Has anybody else noticed that BIG critters seem kinda easy to kill?
> > Critters with neat magical powers can be plenty scarry, but the big
> > "megahugeterrodon" types always seem to easy to cut down.
>
> My suggestion
> is to up the stats so it matches the general power level of the
> campaign, if necessary. Also note that the stats is for average
> specimens. It says somewhere than anything within *0.5 or *1.5 is
> reasonable. (That juggernaut with 22 body and 12 hardened armor
> didn't look so friendly no more...

Yep, done that. Real nasty with hellhounds, too. Simplethreat
workswell, also.
On the other hand, the given example WAS an unexpectedly goodshot- he
got warning, had plenty of combat pool, and still had karma. The
critter rolledratherbadly, also, as I remeber- but how many 9's can you
get?

>
> Creatures like the Leviathan is in trouble, though. I'm not sure how
> to handle that. It's supposed to be really huge, but has only 11
> body? That's not more than a good, unaugmented troll!
> (Does that say more about trolls or leviathans?).

Maybe. BTW, it was a saltwater sea-serpent, not leviathon- my goof. But
still, for shear mass, i'd expect the leviathon to have more than 11
body, even as a vheicle! HMM, maybe such huge creatures should be
vehicles- which we notonly give the damage reduction, but require 4
sucesses to stage damage up against. (they still sage DOWN with two, if
they get more succeses).

>
> That's the problem, I guess - size alone should have a lot to say,
> but anything unarmored is dead, no matter if it has 60 body or 6.
> A sniper rifle, for instance, with (unrealistic) 1 success, hits 60
> body with TN 14 is what, 2 successes? Not dead yet. Next simple
> action, please. (Or a more realistic number of successes.). Even a
> heavy pistol has a very good chance of one shot, one kill, as long as
> the shooter is competent and in good conditions. Against a creature
> five times the size of leviathan! (Gross weight, not dimensions.).
> Time for a GM's call, I suspect, if that happened in my campaign.
> --
> Fade
>

I've considered basing succeses for staging on size, but its still
problematic. Base damage still kills nicely, but mostly for wepons that
should. Adding a few "free succeses", similar to a vehicles damage
level reduction, migh also make sense.

Mongoose
Message no. 7
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: juggernaut problems
Date: Fri, 27 Mar 1998 11:12:17 -0500
tOn Thu, Mar 26, 1998 at 06:39:09PM -0600, Wafflemiesters wrote:
> > Juggernaut
> >
> > Game Information
> > B Q S C I W E R Attacks
> > Juggernaut 15/4 4x3 42 - 1/3 9 7 4 9D3
> >
> > Powers: Enhanced Physical Attributes (Quickness, once per day, for (Essence
> > x 2)D6 turns), Enhanced Senses (Improved Healing and Smell, Motion
> > Detection), Fear, Immunity to Cold, Immunity to Fire, Immunity to
> > Pathogens, Immunity to Poisons
> >
> >
>
> Damn, I was sure they had magic resistance and HARDENED armor (which
> under the old "half body as regular armor" rules was nice, even if the
> hard armor was only 1 or 2). As written, these things are more a big
> nuisance animal than a real problem.
> The lack of real armor for large animals is kinda anoying. We had a
> character with firarms 5 kill a Leviathan with a heavy pistol. Of
> course, the things head was 3 meters away, and the only penalty was rain
> and unstable ground (it was attacking our boat) but still....
> Has anybody else noticed that BIG critters seem kinda easy to kill?
> Critters with neat magical powers can be plenty scarry, but the big
> "megahugeterrodon" types always seem to easy to cut down.
>
Check the back of SR2. I don't remember what has hardned armor and what
doesn't, but I know they changed alot of the critters from SR1.
And that is why the stats may look off. The other idea, is I usually
make every creature a bit different, just too keep my players
on their toes, and not let them know the numbers their working
against. :)

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
"Uh-Oh Toto, it doesn't look like we're gods anymore."
Message no. 8
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: juggernaut problems
Date: Fri, 27 Mar 1998 11:25:03 -0700
Lehlan Decker wrote:
/
/ The other idea, is I usually
/ make every creature a bit different, just too keep my players
/ on their toes, and not let them know the numbers their working
/ against. :)

Like increasing some of the stats of the alpha male and decreasing
the stats of the runt of the litter :)

You can also have a lot of fun when a Ghost acts like a Wraith (and
Vice Versa).

And critters can be a lot of fun for comic relief. "You open the
glove box to find a plump Devil Rat that has found, and devoured,
your stash of Twinkies. It's curled, sleeping peacefully, and
quietly snoring."

Also, I don't like the rule about not being able to put cyberware
into animals without driving them insane. I have one company (and
only one) that figured a way around the problem. You should have seen
how the PCs reacted when they engaged a cyber ehanced black panther
that was part of the guard force of an installation they were running
against. "It's metalic eyes focus on you <did he say metalic? does
that mean it's cybered? I shoot it! wait, don't piss it off!>" and so
on <EGMG>. And then there's slam hounds <EGMGLOL>.

-David
--
"Belief is a truth held in the mind.
Faith is a fire in the heart."
- Joseph F. Newton
--
ShadowRN GridSec
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 9
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: juggernaut problems
Date: Fri, 27 Mar 1998 14:02:44 -0500
On Fri, Mar 27, 1998 at 11:25:03AM -0700, David Buehrer wrote:
> Lehlan Decker wrote:
> /
> / The other idea, is I usually
> / make every creature a bit different, just too keep my players
> / on their toes, and not let them know the numbers their working
> / against. :)
>
> Like increasing some of the stats of the alpha male and decreasing
> the stats of the runt of the litter :)
>
> You can also have a lot of fun when a Ghost acts like a Wraith (and
> Vice Versa).
>
> And critters can be a lot of fun for comic relief. "You open the
> glove box to find a plump Devil Rat that has found, and devoured,
> your stash of Twinkies. It's curled, sleeping peacefully, and
> quietly snoring."
>
> Also, I don't like the rule about not being able to put cyberware
> into animals without driving them insane. I have one company (and
> only one) that figured a way around the problem. You should have seen
> how the PCs reacted when they engaged a cyber ehanced black panther
> that was part of the guard force of an installation they were running
> against. "It's metalic eyes focus on you <did he say metalic? does
> that mean it's cybered? I shoot it! wait, don't piss it off!>" and so
> on <EGMG>. And then there's slam hounds <EGMGLOL>.
>
Yep...Heck I use to have a fixer, who had barghests as pets.
(Which worked well with the player with the phobia concerning dogs)
Paranormals are wonderful, as long as you keep them from getting
stale. I hate to say this, but you guys with dogs, think about
their personality. Mine I swear were human sometimes.
(I even had a timberwolf pack, adopt some PC's who were lost
in the Tir for awhile. I needed someway to help the PC's
out on occasions via NPC's :))
As far as cyberware goes, I generally follow the rule about
insanity, and use it very sparingly.
Paranormals are most scary, when players have shreaded armor,
5 shots left, and serious wounds. :)
(A pack of barghests howling, creating fear, is wonderful <EGML>)
Not every corp has the resources to use paranormals, but they work
well for suprise or when your in the rural settings. And a horde
of devil rats can be downright nasty. :)

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
"Uh-Oh Toto, it doesn't look like we're gods anymore."
Message no. 10
From: Brett Borger <bxb121@***.EDU>
Subject: Re: juggernaut problems
Date: Fri, 27 Mar 1998 16:35:12 EST
> stale. I hate to say this, but you guys with dogs, think about their
> personality. Mine I swear were human sometimes. (I even had a

Cats would never descend to being only human. :)

Actually, it is my theory that domesticated animals are so inbred
they come in three varieties:

1) Intelligent (In cats this usually ends up crafty, in dogs,
extereme loyalty/nobility. For the record, I've met many more
intelligent cats :))

2) Dumb (Dumb is dumb, in all breeds :))

3) Hyper/Weird (More dogs in this area, but...)

Whaddya think?

-=SwiftOne=-
I've only played a cat shaman a few times...
Message no. 11
From: Brett Borger <bxb121@***.EDU>
Subject: Re: juggernaut problems
Date: Fri, 27 Mar 1998 16:36:41 EST
> Also, I don't like the rule about not being able to put cyberware
> into animals without driving them insane. I have one company (and
> only one) that figured a way around the problem. You should have
> seen how the PCs reacted when they engaged a cyber ehanced black

I always took that as a dodge to prevent runners from getting cybered
pets. As guard animals, I see no problem for cybering them...After
all, all they have to do is obey the masters and hunt everyone else.
Enjoying it isn't necessary...

Think about the possibilities of combining the Snake Eyes system from
R2 with guard critters...

-=SwiftOne=-
Message no. 12
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: juggernaut problems
Date: Fri, 27 Mar 1998 16:44:18 -0500
On Fri, Mar 27, 1998 at 04:35:12PM -0500, Brett Borger wrote:
> > stale. I hate to say this, but you guys with dogs, think about their
> > personality. Mine I swear were human sometimes. (I even had a
>
> Cats would never descend to being only human. :)
>

THis is true. They definently feel they are superior. :)

> Actually, it is my theory that domesticated animals are so inbred
> they come in three varieties:
>
> 1) Intelligent (In cats this usually ends up crafty, in dogs,
> extereme loyalty/nobility. For the record, I've met many more
> intelligent cats :))
>
Nah. I've met more intelligent dogs. Cats come in two varieties.
Annoying cats and the cool type that think their dogs. :)

> 2) Dumb (Dumb is dumb, in all breeds :))
>
This applies to people as well.

> 3) Hyper/Weird (More dogs in this area, but...)
>
Inbreeders.....................!:)
This also applies to people :)
But serious, I'm bias. I like cats, but I'm much much more a dog
person. Heh..actually my bmastiff would make a great guard dog.
He's big, and would drown you in his slobber. :) (ick!)


--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
"Uh-Oh Toto, it doesn't look like we're gods anymore."
Message no. 13
From: Brett Borger <bxb121@***.EDU>
Subject: Re: juggernaut problems
Date: Fri, 27 Mar 1998 17:03:15 EST
> > Cats would never descend to being only human. :)
> >
>
> THis is true. They definently feel they are superior. :)

This came up when I had an argument trying to convince someone that
cats were intelligent:

My cat gets fed, pet, and let out on demand. She "knocks" on the
door, and not only I, but my entire SR group has been trained to let
her in. Sometimes we'll talk while someone gets the door, not even
noticing. The cat spends it's life in luxury, with humans as the
obedient servents.

In the end I didn't convince the guy that cats were intelligent, but
we both agreed that they ended up smarter than humans! :)

-=SwiftOne=-
Yes feline master!
Message no. 14
From: Wyrmy The powerful <elfman@*****.NET>
Subject: Re: juggernaut problems
Date: Fri, 27 Mar 1998 16:26:11 -0600
> -=SwiftOne=-
> I've only played a cat shaman a few times...
I played he loyal/noble dog shaman who (in my SR world), single
handedly, did an astral quest to free his daughter from an invae,
destroyed the investor(which happened to be a new species of bug which
he stopped from entering this plane, but had to remain to protect the
gate from evil.Yes I play those one-against-millions-of-evil games)
--
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
Message no. 15
From: Lord Nazal <LordNazal@***.COM>
Subject: Re: juggernaut problems
Date: Fri, 27 Mar 1998 18:22:41 EST
In a message dated 98-03-26 19:18:26 EST, you write:

<<
> Juggernaut
>
> Game Information
> B Q S C I W E R Attacks
> Juggernaut 15/4 4x3 42 - 1/3 9 7 4 9D3
>
> Powers: Enhanced Physical Attributes (Quickness, once per day, for (Essence
> x 2)D6 turns), Enhanced Senses (Improved Healing and Smell, Motion
> Detection), Fear, Immunity to Cold, Immunity to Fire, Immunity to
> Pathogens, Immunity to Poisons
>
>

Damn, I was sure they had magic resistance and HARDENED armor (which
under the old "half body as regular armor" rules was nice, even if the
hard armor was only 1 or 2). As written, these things are more a big
nuisance animal than a real problem.
The lack of real armor for large animals is kinda anoying. We had a
character with firarms 5 kill a Leviathan with a heavy pistol. Of
course, the things head was 3 meters away, and the only penalty was rain
and unstable ground (it was attacking our boat) but still....
Has anybody else noticed that BIG critters seem kinda easy to kill?
Critters with neat magical powers can be plenty scarry, but the big
"megahugeterrodon" types always seem to easy to cut down.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Hey if you look in the BBB on the p282 it has the second edition add ons for
the pnana

thanks
mike ragland
Message no. 16
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: juggernaut problems
Date: Sat, 28 Mar 1998 09:52:59 -0500
On Fri, Mar 27, 1998 at 05:03:15PM -0500, Brett Borger wrote:
> > > Cats would never descend to being only human. :)
> > >
> >
> > THis is true. They definently feel they are superior. :)
>
> This came up when I had an argument trying to convince someone that
> cats were intelligent:
>
> My cat gets fed, pet, and let out on demand. She "knocks" on the
> door, and not only I, but my entire SR group has been trained to let
> her in. Sometimes we'll talk while someone gets the door, not even
> noticing. The cat spends it's life in luxury, with humans as the
> obedient servents.
>
> In the end I didn't convince the guy that cats were intelligent, but
> we both agreed that they ended up smarter than humans! :)
>
Isn't that the truth. My dogs are similiar and have me very well trained.
Heck., there's been more then on night, I've been kicked out of my own
bed. (Considering the dog is almost bigger then me :))
I think animals have it much better, sleep, eat, play. Of course
I haven't threatened to take mine to the Great Wall Chinese Restraunt
and sell them more then once.
Hmm..how to steer this back on topic. Ok....How many runners have
pets and if so, what type?
I've got an NPC, a ganger named Bone Daddy, who rides around with
his Harliquin great Dan (duke) in a side car. :)
--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
"Uh-Oh Toto, it doesn't look like we're gods anymore."
Message no. 17
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: juggernaut problems
Date: Mon, 30 Mar 1998 12:43:41 +1200
Quoth Lehlan Decker (0253 29-03-98):

> This came up when I had an argument trying to convince someone
that
> cats were intelligent:
>
> My cat gets fed, pet, and let out on demand. She "knocks" on
the
> door, and not only I, but my entire SR group has been trained
to let
> her in. Sometimes we'll talk while someone gets the door, not
even
> noticing. The cat spends it's life in luxury, with humans as
the
> obedient servents.
>
> In the end I didn't convince the guy that cats were
intelligent, but
> we both agreed that they ended up smarter than humans! :)
>
Isn't that the truth. My dogs are similiar and have me very well
trained.
Heck., there's been more then on night, I've been kicked out of
my own
bed. (Considering the dog is almost bigger then me :))
I think animals have it much better, sleep, eat, play. Of course
I haven't threatened to take mine to the Great Wall Chinese
Restraunt
and sell them more then once.
Hmm..how to steer this back on topic. Ok....How many runners
have
pets and if so, what type?
I've got an NPC, a ganger named Bone Daddy, who rides around
with
his Harliquin great Dan (duke) in a side car. :)


Yeah, well, I know all about animal antics. I used to have a Border
Collie who (when he got loose) would run out into this little paddock
out back of our house and herd the neighbour's sheep - and he hadn't had
a day's sheep-dog training in his life.

On topic, my current PC (a semi-Samurai cop) has a dog called Max - an
Alaskan Malamute. Kinda like a Husky, but bigger, shaggier, and scarier
to the burglars:
'Nice doggie...(oh, drek!!!!)'
*Chomp* *tear*
{scream}
'Don't be such a baby. You can replace that hand!'

(I was thinking of getting something a little more unusual as a
companion for his 'alternate lifestyle' - any suggestions? The
cyberpanther's been done, but.)

Danyel Woods

9604801@********.ac.nz
Hi, I'm Chucky.
Wanna play?
Message no. 18
From: Wyrmy The powerful <elfman@*****.NET>
Subject: Re: juggernaut problems
Date: Mon, 30 Mar 1998 17:40:39 -0600
> (I was thinking of getting something a little more unusual as a
> companion for his 'alternate lifestyle' - any suggestions? The
> cyberpanther's been done, but.)

Maybe a hellhound,or a Naga(magicaly active),or a Cybger lion.Maybe a
Cybered harpy that was house-trained
--
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.

Further Reading

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