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Mailing List Logs for ShadowRN

Message no. 1
From: wafflemiesters <evamarie@**********.NET>
Subject: July 21 compiled replies
Date: Fri, 24 Jul 1998 23:32:46 -0500
Well thanks to some Gates induce crashes, I'm shit out luck on about 2
hours worth of typing, so Im just posting the few relies I had written
up at work and save on my laptop. Its a bigish compilation post:

>
>
> Date: Wed, 22 Jul 1998 12:14:59 +0100
> From: Gurth <gurth@******.NL>
> Subject: Re: Feeling Warm Yet? (Re: It's too bloody hot...)
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> bryan.covington@****.COM said on 15:52/21 Jul 98,...
>
> > Pump outside air in until the NBC hits then just let
> > them breathe compressed air.
>
> I wasn't thinking aout the air the wearer breaths, but about an air
> cooling system for the mil-spec armor suit. Some kind of self-
> sealing suit would be handy for this.
>
> An alternative is liquid-cooled, but I doubt anyone would want to
> add an extra <however many> kilos for the fluid in the coolant
> system plus a radiator...

An option nobody has mentioned is thermo couples. Yes, they create a
slight voltage when there is a smallish temperature gradient- thier use
in isotope decay power genrators exploits this (with a lrge temp
gradient, you get decent power). BUT, they can also create a
temperature gradient when there is an aplied voltage. Military armor is
described as having wires all through its surface- some of them could be
thermocouples, perhaps drawing voltage from piezzo-electrics in the
joints and shoes.

Mongoose
>
>
>
> Date: Tue, 21 Jul 1998 23:16:57 -0600
> From: -=Kurgan=- <imortal9@********.MIDWEST.NET>
> Subject: Melee Weapon Combos <For the third fraggin time.>
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> After much battling to get this message to post, here we go.
> Melee Weapon Combo: Using 2 melee weapons.
> Under normal rules, as per Fields of Fire, you average the powers,
> and take the higher damage level and subtract 1. This is utter BS.
> Quite literally. Think about it, if you didn't see it already.

I don’t see the BS factor- your taking a chance on hitting with a
lighter weapon, using your off-hand, no less. With the extra dice, the
sometimes decreased dmage level is not really an issue.

Where the FOF rules fall apart is if the two wepons have diferent dmage
TYPES (stun vs physical) or armor pentrating qualties, or one is
poisoned, or....

>
> My new idea: Add both powers together, multiply by 2, divide by 3
> (round)(Should be less then original total, but higher then either weapon.
> If it's not, one weapon must be lots more powerful. If THAT'S not the
> case, you did it wrong.) Then add one to higher damage level.

I like this idea, except forthepower damage level increase. SR3 allows
something similar for using two sets of cyber-spurs- the power is
increased (but there is no dice increase, or two wepon skill). The
damage level is NOT. By your rules, a combo like "Survival knife and
sword" would be better than the (allowable, IMO) "sword and sword", P+D
wise. "Handblade + spur", if allowed, would definately be better than
"spur and spur", which is also wrong, IMO.
>
> Heres the results: Let's use Jimmy Bo Bob Sang, Kung-Fu Redneck.
> Jimmy has learned to wield a sword and dagger. He has str of 4. Under
> old rules:
> Sword does STR+2M. Dagger does STR L. Power: 5. Level: L (M minus 1)
> 5L. My western butt cheek.

Actually, it is the averaging of REACH here that is such a joke. This
combo should be at LEAST as effective VS an unarmed man as the sword
alone, but is not due to the reach bieng effectively zero.

>
> New rules:
> Sword's total power of 6+Daggers 4 is 10. 10 times 2 is 20. 20
> divided by 3 is... <one moment> 6.66 making 7. M <higher damage> PLUS
> 1 is S.
> 7S. Much more since for a dagger AND sword.

I disagree with the danage level increae, but its othewise reasonable.
It doesn’t solve the FOFs problems withsome wepon type combo’s, though.
>
> I havent't devised final Skill TN's, and will post a finished version
> later, but i'd like input on this, and any questions. Remember thjis
> is good for twin weapons to. (Jimmy uses twin swords. 8S.)


It doesn’t handle wepons that don’t do dmage on seprate tracks; Club
and knife, for example, is a common Philipino “escrima” combination.
Fot the very short time represented by a SR melee test, I’d say you
should just attack with one wepon (your choice) and get the benifit of
“superior position”- the effect is about the same, since your opponet is
having a harder time defending than you are. That also makes useful
such things as attacking with a club and a poisoned knife.

Mongoose



>
>
>
>
>
> Date: Wed, 22 Jul 1998 11:57:47 -0400
> From: Sommers <sommers@*****.UMICH.EDU>
> Subject: Re: Second Version (Finalized?) of the Stonewall Stats
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>
> That would definitley do it. Thats why the Navy wanted to use the A-10 as a
> ship buster. But there's a big difference between 120mm holes and 20mm
> holes from a railgun. Those cold hurt a ship, but its going to take a while
> to do a lot of damage. My point was that hitting a missile in flight would
> knock it off target, probably destroying the guidance system. That
> eliminates that missile as a threat. It would also have a chance to do the
> same thing to aircraft, IMHO.

You don’t HAVE to make a big hole in a ship if you can shoot all the way
through it. Its not usually a big secret whre the engine is, or the
ammo storage. In the case of a nuclear warship, bieng able to puch a
hyper-velocity hole (and shockwave) through tose would be all you would
need. The acuracy of the weapon would allow that, and the way SR
simulate improved ranged acuracy is partly by raising power and dmage
code.

Mongoose



>
> Date: Wed, 22 Jul 1998 12:34:03 -0400
> From: Erik Jameson <erikj@****.COM>
> Subject: Re: Bigger Better More!
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>
> >Also, can someone more adept than I suggest some Essence/Body Index costs
> >as well Nuyen Costs? (Mongoose, didn't you say you were working on a
> >medical companion? :)


I’m not gonna go there- its either too wierd or just doesn’t matter to
the game. I think many of the listed ideas would fall under the aegis
of normal surgery, IE, involve no BI becasue all the tissue is normal
body tissue used in normal ways, like getting a replacement for a damged
organ. The question of just what sorts of implantted “cyber” costs
essence is definately something to resolve, but I think most of these
are bad “test cases” for that. If it won’t really affect game play, let
it be an edge / flaw (a lesser version of mysterious cyber). If it
will, find a similarly functioning piece of cyber.
Our GM used a gang calle the “sisters synster” that had retractactable
spurs and razors on many unusual bones- ribs, knees,toes etc, that we
saw. I didn’t need to do a medical exam to gett the full message, which
I’m sure was the point.

Mongoose

>
> Date: Wed, 22 Jul 1998 17:43:14 -0400
> From: Erik Jameson <erikj@****.COM>
> Subject: Re: Piercing problems? [OT] [was T.W.S.]
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>
> So it sounds like you went to a quality shop and probably take care of
> youself properly. Just imagine how many people either got theirs done at
> something close to a chop shop and/or don't take care of themselves.
>
> How does this relate to SR? Hell if I know.


I guess the fact that none of my friends have had untoward problems or
bad results indicates that I have intelligent friends. No suprise
there, I guess. What does suprise me is people would NOT tke care when
getting these things done.

How does this relate to SR? Well, I guess I’m gonna have to write
rules for REAL ripperdoc surgery, if I work up such a project. Note
that it won’t always be cheaper, either- you might end up with a crappy
doc and crummy cyber just because you don’t have good ettiqutte,
contacts, medical background knowledge, or any other way to know better.

Mongoose


>
>
>
>
> Date: Wed, 22 Jul 1998 23:51:43 -0400
> From: BigDaddy <bigdaddy@*****.COM>
> Subject: Re: Piercing problems? [OT] [was T.W.S.]
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> > BTW, penile piercings don't seem to have a problem with loss of sensation;
>
> Where do you pierce on the penis? I've seen it split in half(yes its
> gross having a pecker in 2!), and pierced on the scrotom or on the tip,
> where else are you talking about???

Penile peircings go through the head or through loose skin, not through
the shaft, which is a type of tissue that wont heal well (it scars and
won’t do its job of filling with blood and getting hard). You can find
detailed descriptions in the FAQ(s) of rec.body art, or whatever the
group is, and on many piercing related web pages, but it sounds like
youv’e seen the usual ones. The “spliting” you talk about is really,
really rare.

-Mongoose

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