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Mailing List Logs for ShadowRN

Message no. 1
From: "Thomas W. Craig" <Craigtw1@***.COM>
Subject: Re: Jumping and Falling... an...
Date: Tue, 10 Jan 1995 18:03:46 -0500
Shadowtech has cultured bioware:
multiply body cost by .75, multiply price by 4.
It's essentially somewhere between Alpha and Beta.
Tom Craig
Message no. 2
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Jumping and Falling... an...
Date: Tue, 10 Jan 1995 19:28:13 -0500
Correct me if I'm wrong, but the thing about standing broad jump was in
the FoF errata sheet. It seems as though instead of being (Strength -
Body)/2 it was supposed to be Strength - (Body/2). This way, your body
has to be at least twice your strength to effectively keep you from jumping.
Same goes for running broad jump. (Stregth + Quickness) - (Body/2)

Marc
Message no. 3
From: Geoff Gerrietts <Sieffre@***.COM>
Subject: Re: Jumping and Falling... an...
Date: Fri, 13 Jan 1995 03:30:25 -0500
>dropping to prone *PROPERLY* (as they taught me in
>Army Basic Training) won't do any damage. Check military >manuals at your
>local Army Surplus store or ask your local recruiter.



So assuming we're dropping prone correctly -- is this maybe a defaulted
athletics skill (or an actual athletics skill) roll? That's what I've been
allowing as a means of avoiding the damage, w/ a TN of 4 , one success flies.
After all, how many deckers (or hermetics, or even possibly sammies) are
going to have had the equivalent of Basic Training. And even doing it right,
you could always put your mitt on a glass shard, or twist your wrist, or land
on a rock, right?

I figured it was fair, but you tell me...

<G>
Message no. 4
From: Gurth <gurth@******.NL>
Subject: Re: Jumping and Falling... an...
Date: Fri, 13 Jan 1995 12:16:41 +0100
>>dropping to prone *PROPERLY* (as they taught me in
>>Army Basic Training) won't do any damage. Check military >manuals at your
>>local Army Surplus store or ask your local recruiter.
>
>So assuming we're dropping prone correctly -- is this maybe a defaulted
>athletics skill (or an actual athletics skill) roll? That's what I've been
>allowing as a means of avoiding the damage, w/ a TN of 4 , one success flies.

Why not assume that anyone with Unarmed Combat skill knows how to fall
without injuring himself? I don't have any hands-on experience with any sort
of martial arts, but I once knew a guy who did judo, and he told me the
first thing they taught him was how to fall without having to go to the
doctor afterward... I take it any army does the same thing, and anyone who
picked up his Unarmed Combat skills on the streets has learned it the hard
way (i.e. by lots of falling _and_ injuring himself).


Gurth@******.nl or Gurth@***.nl
De elektronische B-weg...

GC2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U P? !L !3
E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++) B? e+ u+@
h! f--(?) !r(--)(*) n---->!n y?
Message no. 5
From: Andrew <wadycki@***.CSO.UIUC.EDU>
Subject: Re: Jumping and Falling... an...
Date: Fri, 13 Jan 1995 10:12:35 -0600
On Fri, 13 Jan 1995, Gurth wrote:

>
> Why not assume that anyone with Unarmed Combat skill knows how to fall
> without injuring himself? I don't have any hands-on experience with any sort
> of martial arts, but I once knew a guy who did judo, and he told me the
> first thing they taught him was how to fall without having to go to the
> doctor afterward... I take it any army does the same thing, and anyone who
> picked up his Unarmed Combat skills on the streets has learned it the hard
> way (i.e. by lots of falling _and_ injuring himself).
>
>

I would say that anyone with a 3 in unarmed knows how to fall. I have
taken martial arts for a while and falling is not always taught right
away, also I would say anyone with athletics 3 would also know how to
fall. Of course, the way I see it, the less dice rolling the better, so
why worry about droping prone, except in important situations.

-Andrew
Message no. 6
From: Joel Ricker <a018907t@*********.SEFLIN.LIB.FL.US>
Subject: Re: Jumping and Falling... an...
Date: Fri, 13 Jan 1995 14:33:49 -0500
> >>dropping to prone *PROPERLY* (as they taught me in
> >
> >So assuming we're dropping prone correctly -- is this maybe a defaulted
> >athletics skill (or an actual athletics skill) roll? That's what I've been
>
> Why not assume that anyone with Unarmed Combat skill knows how to fall
> without injuring himself? I don't have any hands-on experience with any sort
> of martial arts, but I once knew a guy who did judo, and he told me the
> first thing they taught him was how to fall without having to go to the
> doctor afterward... I take it any army does the same thing, and anyone who
> picked up his Unarmed Combat skills on the streets has learned it the hard
> way (i.e. by lots of falling _and_ injuring himself).
>
> Gurth@******.nl or Gurth@***.nl
> De elektronische B-weg...

That is true to, most martial arts teach that technique. I think it is
safe to say if you any sort of combat skill then you shouldn't take
damage from dropping prone. On the other hand, if you don't then maybe
it should damage you slightly. A percentage change? A success roll to
keep from taking damage?

------------------------------------------------
"Life's but a walking shadow, a poor player,
That struts and frets his hour upon the stage
And is heard no more." - Macbeth, Act V Scene V
William Shakespeare
Renegade
a018907t@*********.seflin.lib.fl.us
Message no. 7
From: Gurth <gurth@******.NL>
Subject: Re: Jumping and Falling... an...
Date: Sat, 14 Jan 1995 12:28:45 +0100
>That is true to, most martial arts teach that technique. I think it is
>safe to say if you any sort of combat skill then you shouldn't take
>damage from dropping prone. On the other hand, if you don't then maybe
>it should damage you slightly. A percentage change? A success roll to
>keep from taking damage?

I've been thinking about doing it like this:

if you fall while your were standing, you take 1D6M damage, with Impact
armor resisting. I mean, 1D would half kill many characters -- OK, not the
troll sam with Body 15, but his shaman colleague would have more trouble :)
If your GM is in a bad mood he may just let the rule of six apply to the 1D6
that sets the power level...

This way you get more random damage from falling prone, reflecting that you
can fall (very) bad if you just throw yourself to the ground. Also, I'd say
that anyone with Unarmed Combat skill can drop prone without taking damage,
but that anyone else should roll an Athletics(4) test. They take damage if
they fail the test.


Gurth@******.nl or Gurth@***.nl
De elektronische B-weg...

GC2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U P? !L !3
E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++) B? e+ u+@
h! f--(?) !r(--)(*) n---->!n y?
Message no. 8
From: Martin Steffens <BDI05626@***.RHIJ.NL>
Subject: Re: Jumping and Falling... an...
Date: Mon, 16 Jan 1995 12:46:50 +0100
On Sat, 14 Jan, Gurth wrote:

> I've been thinking about doing it like this:
>
> if you fall while your were standing, you take 1D6M damage, with Impact
> armor resisting. I mean, 1D would half kill many characters -- OK, not the
> troll sam with Body 15, but his shaman colleague would have more trouble :)
> If your GM is in a bad mood he may just let the rule of six apply to the 1D6
> that sets the power level...

Good idea! My mage only has a body of 2 (started with 1) and falling
even from small heights nearly always gave him a deadly wound.
Also you can vary the damage level with the height you fall from: 1-3
meters Medium, 3-5 Serious and 5+ Deadly for instance.

Greetings,

Martin

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