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Message no. 1
From: scotthiller2002@*****.com (Scott Hiller)
Subject: Jumping Out Of The Way of Moving Vehicles...
Date: Fri, 2 Jan 2004 07:59:51 -0800 (PST)
Hey Guys ... one question: say you have a character on
a bike speeding towards a couple of characters
standing in front of a secured doorway in the wall of
a skyscraper. How do you resolve their Dodge actions
to try to leap out of the way? I didn't find any of
that in the Main SR Book. Also, what kind of modifiers
would be applied (for instance: say one of the
characters in the secured door way is a Rigger jacked
into the building's security system...)

Please help. Thank you in advance! :-)

-Scott

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Message no. 2
From: scotthiller7@*********.net (Scott Hiller)
Subject: Jumping Out Of The Way Of Moving Vehicles...
Date: Fri, 2 Jan 2004 10:01:12 -0600 (GMT-06:00)
Hey Guys ... one question: say you have a character on a bike speeding towards a couple of
characters standing in front of a secured doorway in the wall of a skyscraper. How do you
resolve their Dodge actions to try to leap out of the way? I didn't find any of that in
the Main SR Book. Also, what kind of modifiers would be applied (for instance: say one of
the characters in the secured door way is a Rigger jacked into the building's security
system...)

Please help. Thank you in advance! :-)

-Scott
Message no. 3
From: marc.renouf@******.com (Renouf, Marc A)
Subject: Jumping Out Of The Way Of Moving Vehicles...
Date: Fri, 2 Jan 2004 11:45:55 -0500
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> -----Original Message-----
> From: scotthiller7@*********.net [mailto:scotthiller7@*********.net]
> Sent: Friday, January 02, 2004 11:01 AM
>
> Hey Guys ... one question: say you have a character on a bike
> speeding towards a couple of characters standing in front of
> a secured doorway in the wall of a skyscraper. How do you
> resolve their Dodge actions to try to leap out of the way?

I'd resolve it as follows: make the driver of the bike make a
Position Test to position himself in the doorway (as opposed to smashing
into the wall). Keep his target number modifiers for the conditions in mind
(I'm assuming that it's probably going to qualify as "tight" conditions at
the very least). Record his total number of successes.
Now have everybody in the doorway make a Dodge test. If they get
more successes on their Dodge test than the biker did on his Position Test,
they manage to jump out of the way. If not, they get hit. Ouch.
As for the rigger, being rigged gives you modifiers to doing
anything with your meatbody unless you suspend the simsense input
momentarily (a hefty +8, IIRC). If the security rigger can see the biker
coming as he approaches the building, he might have enough time to suspend
his simsense input, overcome the momentary POV-shift disorientation, and
jump out of the way with no modifiers. If not, he'll have a hard time
dodging and will probably get hit.

By the way, I don't know if you meant to, but you sent two copies of
the same message from two different addresses. Please pick one and stick
with it.

Marc

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Message no. 4
From: dv8@*************.com (DV8)
Subject: Jumping Out Of The Way Of Moving Vehicles...
Date: Fri, 2 Jan 2004 17:51:09 +0100
> How do you
> resolve their Dodge actions to try to leap out of the way?

Perception Test(4) to see if they notice the vehicle. Then check to see
if the vehicle breaks through the barrier using the rules on barriers
and collisions, SR3 p. 148. I'd allow the pedestrians a Dodge Test if
they had one or more successes on their Perception Test against the
modified Power of the collision.

For instance: The car is traveling at 80 meters per turn, for an 8S
collision, and the barrier rating of the doorway is, say, 3. Then the
Barrier Rating x 20 equals 40, reducing the speed of the car to 20 after
breaking through the door. If the pedestrians noticed the car on their
Perception Test, then they'd get a Dodge Test against TN 2 (the
remaining 20 meters per turn, divided by 10 as per the rules on
pedestrian collisions, SR3 p. 148-149) to supplement their Damage
Resistance test against 2S. The only thing you need to figure out is
what the Threshold is for the pedestrians to jump out of the way of the
speeding car. You could do that by requiring the driver of the vehicle
to make a Drive test, and comparing successes.

Dennis
http://www.wiredreflexes.com

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