From: | Glenn Sprott wasntka44@*********.net |
---|---|
Subject: | Karma Awards (was Fixing the price...) |
Date: | Thu, 23 Mar 2000 20:02:40 -0500 |
>You are right, the "10" is more than adequate to define
"legendary"
in many
>of the gaming formats that are out there. But, in all honesty, if
every
>player in Indiana that I know (I don't know, at least 30) were to
play that
>many games with a single character and only get at most 20 points of
karma,
>there'd be a revolution that would make WW-II look minor.
>
>It does all depend on gaming styles of course, and if the players are
>enjoying themselves as is the GM, then there is nothing being done
*wrong*
>ultimately. But, the "stinginess" factor would probably leave most
game
>players feeling cold.
>
>YMMV
Well, I guess this is the entire point. I don't want my players
feeling cold, but I especially want to make sure that I am
interpreting the rules correctly. From all the published adventures
that I have read and run, I thought I was pretty much on the mark, but
if I'm wrong, I hope to correct it.
Looking through the published adventures that I have (which is almost
all), I do notice that some do award more karma than I do normally
(Eye Witness: 15, Bottled Demon: 16, Elven Fire: 18) and some are just
insane (Paradise Lost: 30-40... for one fragging run!) There are
others that are very stingy considering the opposition (Queen
Euphoria: 13, Dragon Hunt: 7, Dark Angel: 7).
Now, the SR3 states, "A karma award greater than 12 points for a
single adventure, however, is highly unlikely." How does this justify
Paradise Lost? Hell, how does justify the other adventures I
mentioned? Is this a consistent misprint (unlikely)? Did Tom Wong and
Nigel Findley, co-authors of Paradise Lost, go a little karma crazy?
Or does the rule in SR3 only refer to individual karma bonuses and not
the TOTAL karma of any one adventure? This makes more sense to me, but
it isn't very clear. If this IS the case, I think that the editors
need to clarify this one a little better. However, Fasa has always
been consistent with rule explanations, and I've never had a problem
in the past so...
I just want to make sure that I'm not the only schmuck out there who
has been following this guideline since the fraggin' game first got
published!!! If I AM that schmuck, I'm stepping down from my 10 year
run of GM'ing this game, stop writing my Shadowrun novel, and fall
into a state of such deep depression that I will die in a puddle of my
own piss in a dark alley surrounded by dice and character sheets...
"He just kept muttering, 'I thought it meant that 12 karma was alot!'
and then he vomited, twitched, and fell over. That's all I saw
officer."
---------------------------
Wasntka (Wolf)
...Never allow your family to get hurt...
...Never allow your friends to stand alone...
...Never betray your loved one...
...Never betray yourself...