From: | Timothy Little <t_little@**********.UTAS.EDU.AU> |
---|---|
Subject: | Karma in-game |
Date: | Wed, 22 Oct 1997 10:00:07 +1100 |
[Re: Magic & Matrix ]
> Also, karma is stretched even further to purchase the knowledge. IMO, the
>karma and time contstraints wholly encompass the difficulty of mastering
>both magic AND the matrix.
Just out of interest, how far do other people make the game mechanics
visible in the game-world?
For instance, Karma seemed to represent a game-balance sort of thing, like
"Experience Points". As such, I thought they were totally intangible in the
game-world.
However, when you have things like Quickenings, Anchorings, and Bonding, it
seems like they reflect a "thing" in the game-world.
Can a magician know how many Karma Points he has, or whether he has any?
Does this only become apparent when he tries to Quicken a spell and it
fails? What happens when such an event *does* happen? Does he hear a
voice from the depths of Astral space say "You have no Karma", or is it an
inexplicable failure?
Can a Free Spirit determine a character's Karma status? Can they tell when
there is "nothing to give"?
Could a Detect Karma spell be created, in theory?
--
Little One