From: | Sean McCrohan <mccrohan@*****.OIT.GATECH.EDU> |
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Subject: | Karma, karma, karma |
Date: | Tue, 6 Oct 1998 18:37:25 -0400 |
between mudanes and magicos was just raised (again :) ), let me ask a few
questions about karma.
First off, have people done anything to allow characters to spend
karma on advancement in areas other than skills and attributes (or the usual
magical things, obviously)? I'm thinking here of things like spending karma
to acquire new contacts, for instance. (Not the Karma-for-Cash rule - I
don't really like that one). I seem to remember a rule for deckers to
use Karma to pay SOTA costs, and that makes sense to me. We've been talking
here occasionally about other rules that would give mundanes something
other than skills to spend their Karma on, to give them some different
avenues of improvement. Your average samurai, for instance, would probably
jump at the chance to spend Karma to reduce the availability number for
that toy he's trying to get through his fixer (I haven't tested that idea,
but at first blush, it seems reasonable). I'd probably only suggest it
for things that the character could affect by putting time into it, with
the karma representing effort expended (in the same way you put effort into
studying a new skill).
Anyone tried anything along those lines?
--Sean
--
Sean McCrohan (mccrohan@**.gatech.edu) | "He uses his folly as a stalking
Grad Student, Human-Computer Interaction | horse, and under the presentation
Georgia Institute of Technology | of that he shoots his wit."
http://www.lcc.gatech.edu/~smccrohan | _As You Like It_, Act 5 Sc 4