From: | "Ferri Pagano" <Ferri_Pagano_at_STRM__Amsterdam1@******.com> |
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Subject: | Re[2]: Karma Pool, Rerolling Failures.-bugs |
Date: | Thu, 12 Sep 96 15:50:53 EST |
%Steven Ratkovich said on 21:57/11 Sep 96...
%> Another nice trick, it you can afford it, is to have a blade enchanted
%with > a slay insect spell. That way, even if you aren't magically active,
%you
%> still have a shot at harming those manifested bug spirits...:)
%So the bugs enter astral space, attack your blade, and leave you either
%with a mundane weapon, or no weapon at all (depending on whether your GM
%is nice enough to keep the focus in one piece after it loses its
%enchantment). Then they pop back to the physical plane, out-Initiative you
%by 30 or so, and use you and your buddies for laying eggs in...
--
%Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
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Please remember that those bugs when shifting back to the physical plane lose an
extra 10 segments. That's a rule I'd missed till an irate player pointed it to
me, it's also there for all creatures shifting back from astral
Ferri