From: | Marc A Renouf <jormung@*****.UMICH.EDU> |
---|---|
Subject: | Re: Karma pools and Role- (roll-?) playing |
Date: | Thu, 16 Jun 1994 12:43:25 -0400 |
> Agreed, "an EXTREMELY harsh world" indeed, thats why players
> should develop their roleplaying skills and tactics so that the characters
> can handle it and, not rely on a bunch of dice rolls in place of the role
> playing.
>
> The Grand Poobah: Prime Minister Of SWO
>
Yes. I have to agree. If you routinely put your characters through
situations where they would die, then they >should< die. I'm sorry, but
no matter how skilled or lucky you are, there comes a time when you get
hosed. And if you merely increase the threat of the NPC's to make them
able to challenge your players, you're following down that long downward
spiral that eventually ends in GM frustration as he has to send a corp
hit squad made up entirely of dracoforms to make a dent on the party.
Shadowrun is one of the best games for the realism of the >danger< of
combat. Most of the time, if someone hits you with an assault rifle, you
die. Ridiculously large Karma pools keep most of the threat out of the
game. In the game I'm a character in, I have over 200 total Karma (a
no-pool game) with about seven to ten free most of the time to save my
ass. I am a Grade 3 initiate Combat magician. Personally, I have this
thing against snipers, because I >know< that they are dangerous, so I
safeguard accordingly. But in a game where I have a ridiculuous amount
of Karma pool dice to spend that will refresh at some later time, several
things happen.
1. I will never be surprised. I can buy all the Reaction dice I
need to defeat any foe, no matter how he or she is wired.
2. I will never be hit. As above, I can buy hundreds of dodge dice.
3. In the remotest chance that I am hit, I will never be damaged, as
I can buy dice for my body succes test. I may need to buy alot, but hey,
I have alot to buy with.
Therefore, I have no fear. No sniper ould ever touch me, regardless of
how careless or stupid I was. There is no threat that can make me
tremble, cause I can buy >hundreds< of dice.
To me, this takes away most of the fun of the game. Not that getting
wasted by a SWAT sniper or greased by a Mafia hitman is fun, but worrying
about it is. That's part of the character. He knows that the Mob is
after him, so he's always lookin' over his shoulder. Paranoia is one of
the best parts about SR.
Marc