From: | John Vots <jvots@**.KO.COM> |
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Subject: | Karma Pool was Re: [SR3] Magic and Melee |
Date: | Mon, 17 Aug 1998 17:30:49 -0400 |
Pool (instead of 1/10 like humans) makes metahumans unplayable >... Karma
Pool is life, the argument goes. Any ideas? So far, I've >thought about
letting them buy it off as a flaw either through >edges/flaws or karma.
Not that it really affects my game, but I never found that the Karma Pool
was worth 10% of acumulated Karma. For most of my players the KP was used
so infrequently that it was better to have the 5% ratio so that yo got more
Karma to improve with, this went doubly so for Magical Characters.
Jester