From: | Robert Nesius <nesius@******.COM> |
---|---|
Subject: | Karma Question (SR I related) |
Date: | Fri, 15 May 1998 14:41:18 -0700 |
Recently in my game, after a fair amount of consideration, I made the
decision to roll back to SR I Karma rules and abolish personal/team pools.
However, with regards to purchasing auto-successes, I did hang on to
the SRII rule that states one success must be achieved through dice
before successes can be purchased.
My main fear is of people abusing the auto-successes by being twinks.
eg: "I need to make an enchanting test to create my force 8 power foci -
two points of karma, I'm done." On the other hand, imo, burning Karma
contributes to the atmosphere of "This is what heroes are made of."
And I can see there may be some instances where buying luck regardless
of dice may contribute to drama, and be perfectly okay. Which tells me
I may have to just "play it by ear."
I noticed that several people here have stated they are still
using SR I rules for Karma. I was wondering if this condition for
purchasing auto-successes was also being used? And I was wondering
if you had specific reasons for and against this?
Any thoughts?
Thanks!
-Rob