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Mailing List Logs for ShadowRN

Message no. 1
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: Killing Players, Killing Villians
Date: Thu Nov 29 00:15:01 2001
I've always leaned in opposition to player-killing. It is, however, a
too-damn-hard line to walk, and so I think that in the future I'll most
likely pull no punches, and let the players run the risks and count on each
other (teamwork, people!!) to pull the fat out of the fire, or piss to put
the fire out, or jump over the candlestick, or whatever the hell. I'm not
out to get anyone; I'm out to help tell a good story, determine the acts of
an uncaring universe, play NPCs as intelligent as they are (sometimes even
smarter than you, O PC), and make you use the Hooper-Nielsen rule at least
once.

As for the NPCs -- play them as smart as you'd play your own PC. 'Prepare
for the fight at the end' means, to me, that the NPC sets up his defenses as
swiftly and completely as he can. Full-auto shotgun? The shells would slam
into the ballistic barrier surrounding the Villian, if the Villian had access
to casting Ballistic Barrier. What the hell is this about 'first
initiative'? If they were going to go into a place, I'd make them roll
initiative when they stepped in the door, used that as the initiative of the
first round, and STILL -- because their opponent was ready and waiting for
them, and thus 'have the drop' -- I'd give the Villian first action simply
because he's got it set up.

Remember, your NPCs may be all and only yours, but they're still PCs. ;)
Play 'em as smart as they can be.


The Wyrm Ouroboros
'Half Russian mathemetician,
half Silicon Valley code freak.'
Message no. 2
From: shadowrn@*********.com (Damion Milliken)
Subject: Killing Players, Killing Villians
Date: Thu Nov 29 02:25:01 2001
WyrmOuroboros@***.com writes:

> I've always leaned in opposition to player-killing.

Oh really? That's awfully soft hearted of you, don't you think? I'm all for
massacring my players on a regular basis. After all, there are plenty more
where the last bunch came from. I quite enjoy gutting them and then hiding
their bodies under the demountables at the local school. Players, hmprph!
Such a nuisance!

<grin - not at all serious, OK?>

OTOH, I tend to avoid killing the players _characters_ unless they've either
done something rather dumb, or unless they knowingly accepted a risky
mission. If they knowingly accept something dangerous and hazardous, then
they've every right to expect me to pull no punches and that they may well
die.

> Remember, your NPCs may be all and only yours, but they're still PCs. ;)
> Play 'em as smart as they can be.

Well, at least "as smart as they _should_ be". Otherwise I agree with you.
OTOH, it can be a little tricky to plan for three dozen individual NPCs.
After all, each PC has 1 player's brain behind it. Each NPC has like 1/30th
of a GMs brain behind it. Now, we all know that GMs are superhuman geniuses
<yeah, right!>, but even so, are they 30 times as intelligent as players?
<grin> OTOH, the few times I have bothered to actually specifically sit down
and plan out an NPC teams gear, actions, tactics, and so on, the players
have been pretty much wiped off the board. Players expect the GMs NPCs to be
only allocated a small portion of the GMs tactical brain, so if the GM
prepares the ideas before hand, players can really get caught with their
pants down.

Then you can really get into some of that above-mentioned player-killing -
they can't run! Muahahahahaha! <Damion wanders over to the local school to
inspect how much body space remains, and then sits and plans some NPCs
actions for two whole days, in order to surprise his players, and then kill
them when they can't run away because their pants are around their ankles.>

--Just kidding folks!--

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.