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Message no. 1
From: Shannon@*****.co.za (Shannon Buys)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 11:16:26 +0200
No, not the aging band of Gene Simmonds(sp?) and his psychotic friends.

I'm talking about the concept. Keep It Simple Stupid. Shadowrun rules are
complex at best in most cases. Even though most dedicated SR players seem
to have a love hate relationship with the standard SR rules, very few would
even consider moving to a "No Brain Required" generic *cough*D20*cough*
system.

Right, so how do we make things easier on ourselves rules-wise in the game.
Especially GM's who generally have to know ALL the rules, including the
nigly little special rule that applies to your character only, that you dug
out of an abandoned copy of Shadowbeat, 3 years ago.

Suggestion 1) Concentrate on the rules in the main book first. Don't move
on to the advanced rules in the sourcebooks untill you and your players
understand the main book.

Suggestion 2) Write out the steps you'd take to do things. E.g. Decking
into a system, combat etc.

Suggestion 3) Have a few pre-generated; Hosts, Gangs, Mages, HTR teams that
you can re-use.

This brings me to a new project I thought of. As soon as I get done with
preparing for both my games, writing my piece of the first part of "The
professionals guide to Shadowrunning" and finnishing Plastic Rat's guide to
Combat Tactics.

Right, the new project... G.E.H.K.s Give 'Em Hell Kits. A Matrix GEHK
might contain a bunch of pregenerated hosts, a list of the main types of IC
and how they're used. A few pre-gened badguy deckers with the tactics they
might use etc.

Basically in a few pages, all the simple stuff you need to challenge your
decker without having to look up great swathes of info, while still keeping
the rest of the savages entertained.

Comments/suggestions/flames?
Message no. 2
From: SteveG@***********.co.za (Steve Garrard)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 11:26:06 +0200
Shannon Buys wrote:
> [snip]
>
> Basically in a few pages, all the simple stuff you need to
> challenge your
> decker without having to look up great swathes of info, while
> still keeping
> the rest of the savages entertained.
>
> Comments/suggestions/flames?

Yeah, what's the URL for all this stuff?


Slayer

"Beware my wrath, for you are crunchy and taste good with ketchup."
- Unknown Dragon


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Message no. 3
From: Shannon@*****.co.za (Shannon Buys)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 11:36:47 +0200
Steve Garrard wrote:

>>Yeah, what's the URL for all this stuff?

http:\\Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.asp

>:D
Message no. 4
From: gurth@******.nl (Gurth)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 10:53:05 +0100
According to Shannon Buys, on Thursday 06 March 2003 10:36 the word on the
street was...

> http:\\Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.asp

http://Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.asp
might get you there faster :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Monster zonder waarde
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 5
From: DamionMilliken@*****.com.au (Damion Milliken)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 21:16:17 +1100
Gurth writes:

> > http:\\Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.asp
>
> http://Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.asp
> might get you there faster :)


Er, it still didn't work for me...????

<puzzled>

--
Damion Milliken E-Mail: DamionMilliken@*****.com.au
---------------+----------------------------------+-----------------------
ICQ: 177734389 | MSN: DamionMilliken@*****.com.au | AIM/Y!: DamionMilliken
---------------+----------------------------------+-----------------------
Message no. 6
From: SteveG@***********.co.za (Steve Garrard)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 12:29:05 +0200
Damion Milliken wrote:
> Gurth writes:
>
> > >
> http:\\Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.
> > > asp
> >
> >
> http://Frontallobe.PlasticRatsBrain.mind/devel>; opment/randomthoughts.as
> > p
> > might get you there faster :)
>
>
> Er, it still didn't work for me...????
>
> <puzzled>

Yep, DNS error over here.


Slayer

"Beware my wrath, for you are crunchy and taste good with ketchup."
- Unknown Dragon


**********************************************************************
This email and any files transmitted with it are confidential and
intended solely for the use of the individual or entity to whom they
are addressed. If you have received this email in error please notify
the system manager.

This footnote also confirms that this email message has been swept by
MIMEsweeper for the presence of computer viruses.

www.mimesweeper.com
**********************************************************************
Message no. 7
From: cth@*****.stofanet.dk (Claus Thomsen)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 12:04:09 +0100
Damion Milliken wrote:
> Gurth writes:
>
>>>
http:\\Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.asp
>>
>>
http://Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.asp
>> might get you there faster :)
>
>
> Er, it still didn't work for me...????
>
> <puzzled>

eeg://Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.asp
will most likely work better ;)

\Claus
Message no. 8
From: DamionMilliken@*****.com.au (Damion Milliken)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 22:11:04 +1100
Claus writes:

> eeg://Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.asp
> will most likely work better ;)

No, that still doesn't work... Does it work for anyone else?

--
Damion Milliken E-Mail: DamionMilliken@*****.com.au
---------------+----------------------------------+-----------------------
ICQ: 177734389 | MSN: DamionMilliken@*****.com.au | AIM/Y!: DamionMilliken
---------------+----------------------------------+-----------------------
:p
Message no. 9
From: me@******.net (Hexren)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 12:12:49 +0100
no not really :(
Message no. 10
From: Shannon@*****.co.za (Shannon Buys)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 13:18:15 +0200
Claus wrote:

>>eeg://Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.asp
>>will most likely work better ;)

\Claus
-------------------
Yes, you guys are hilarious. ;)

Anyway, I want to start writing up the Give 'Em Hell Kit for decking tonite
and try it out in my game on Friday nite. My decker has a huge matrix
battle to get through, while his buddies are busy protecting his body in a
firefight back in real life. Should be a good test for the idea.

I really love Gurth's Host generator. I use it extensively. What I'd like
to do though, is when it generates a host, on the same page put in the
summaries of the IC from the book, that appear in the security sheaf. That
way it's all there on one page.

Hmm, so what do I have to do to get that source code?

-Plastic Rat
"The brain you are currently trying to view is unavailable. Please check
your ESP settings"
Message no. 11
From: nightgyr@*********.com.au (GreyWolf)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 22:43:59 +1100
>> Anyway, I want to start writing up the Give 'Em Hell Kit for
>> decking tonite
>> and try it out in my game on Friday nite. My decker has a huge matrix
>> battle to get through, while his buddies are busy protecting his
>> body in a
>> firefight back in real life. Should be a good test for the idea.

Shannon (aka: Plastic Rat's alter-id), would I be able to get a copy of
these "GTHK's" when you are finished writing them up? 8-)

GreyWolf
--esp://frontallobe.Greywolfsbrain.consciousness/AU/EvilGM/.forward/Gm'ingti
ps.jsp
Message no. 12
From: Shannon@*****.co.za (Shannon Buys)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 13:57:17 +0200
GreyWolf wrote:

Shannon (aka: Plastic Rat's alter-id), would I be able to get a copy of
these "GTHK's" when you are finished writing them up? 8-)

GreyWolf
--esp://frontallobe.Greywolfsbrain.consciousness/AU/EvilGM/.forward/Gm'ingti
ps.jsp

-----------------------------------------------
It's never been a problem. I will have to appear in supplication before the
Plastic Rat for this, however he is not in his usual benevolent mood since
I've delayed getting his writings of wisdom onto a website. Any further
news of this will be relayed to this mailing list. Stay tuned!

- Shannon
"....in accordance with the prophecy."
Message no. 13
From: korishinzo@*****.com (Ice Heart)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 04:14:41 -0800 (PST)
--- Shannon Buys <Shannon@*****.co.za> wrote:
[SNIP]
> I'm talking about the concept. Keep It Simple Stupid. Shadowrun
> rules are complex at best in most cases. Even though most
> dedicated SR players seem to have a love hate relationship with the
> standard SR rules, very few would even consider moving to a "No
> Brain Required" generic *cough*D20*cough* system.
>
> Right, so how do we make things easier on ourselves rules-wise in
> the game. Especially GM's who generally have to know ALL the rules,
> including the nigly little special rule that applies to your
> character only, that you dug out of an abandoned copy of
> Shadowbeat, 3 years ago.

Those following are some of the ways I work towards KISS as a GM:

Rule #1: READ THE BOOKS!!! Over and over and over again. Make up
sample characters you will probably never get to play. Get
thoroughly familiar with where everything is located. Only a very
lucky or very deranged individual will be able to quote every rule
from memory. More time is lost in game sessions arguing over each
person's memorized version of a rule, and in looking through a dozen
books for the rule you are thinking of. Be it the min book, or that
aging copy of Shadowbeat, make it a point to know where to look for a
rule or stat. You will save a lot of time if you can pick up the
correct book, flip to the correct section, locate the page, and read
the item you need. And it is a LOT easier than most other mnemonic
approaches. Remembering where to look for info is something most
people can do a lot more effectively than actually recalling the info
perfectly.

Rule #2: Research everything you plan on using in a session. Players
will spring twists on you, but in general you should have an idea
where the PCs will be and what they will be doing. Having to look up
a rule is one thing. Having to read all of New Seattle while they
twiddle their thumbs is another. Know your NPCs, your plot, and your
setting. Know them all as well as you expect the players to know
their characters.

Rule #3: Make it up. I don't carry sheafs of pregenerated ANYTHING.
EVER. Such things represent a massive investment of time I do not
have. Someone, somewhere, has already put in that effort and posted
such items on their webpage anyway. But, ultimately, such sheets are
just more clutter behind the GM screen that I would have to sort
through when someone takes an action. Instead, I approximate things.
Example:

A group of PCs get in a fight with a group of sprawl gangers. The
gangers are a mix of orks and humans. This is "break-the-boredom"
encounter, intended to be a quick conflict, and a good red herring if
the PCs are paranoid. I decide the gangers have average armor (5/3
is a nice common amount). They are armed with pistols, knives,
clubs, and a few oddities. One has a sword, and one has an SMG.
There are 10 gangers, 7 human and 3 ork. Some sort of reflex boost
is pretty common on the streets, so I give 5 of them the old +2
Reaction/+1D6. No smartlinks, but laser sights and such are common
enough. Humans all have crucial stats of 4, Orks have crucial stats
of 5. A primary combat skill at 5, the rest at 3. No magic. And I
am done. All I have to do is keep track of who has the improved
Init, who favors which weapon (this is how I "name" them typically),
and damage taken. The pistols? Oh, a Manhunter here, a Predator
there, nothing fancy...all 9M. The SMG, 6M, a...ummm...Berretta
somethingor other. Armored jackets. Everything nice and generic.
Easily come up with off the top of one's head. As I describe the
unfolding battle, I will be assigning personalities and flavor text
to the gangers...jotting notes down as I do. By the end of the
battle, nursing wounded and a bit of a grudge, the...errr....the
Skreeming Skullz are a piece of my city. If any notable banter
passed back and forth, I note this and keep that ganger around for a
possible future meeting. Otherwise, I toss the scratch paper with
damage notes and the like, and move on. Next time, the...errr...the
Hell Dancers...all human...might attack. Oh, they'll look completely
different. The battle might progress differently even. But they
will have 5/3 armor...with the option of 9M damage for most of them.
Some will go on 4+D6...others on 6+2D6. Some will favor melee, and
have that 5 Edged Weapons...others like the Predator...5 Pistols.
And so on.

And this can be done with any aspect of SR. Assign average stats
that are largely identical across a group of NPCs. Note the
exceptions to the average, and use those exceptions in your notes as
a "name".
For the gang, my notes might refer to Knifeboy (ganger uses knife),
Predator (ganger using gun), Muscles (ganger with above average
strength), Rusty (ganger wearing rust-colored longcoat and
synthleather instead of armor jacket), Speedy (level two boosted
reflexes instead of Wired I), etc.
For a sec team, it might be Heavy (heavy armor, instead of Light like
the others), Elf (slightly different stat spread for only elf in
group), Shotgun (she favors her Spas over the Colt Cobra), Pointman
(he came around the corner first), Shorttimer (he keeps hanging back
and avoiding fire more than the rest), and so on.
By doing this, all your creative efforts can be on flavor text. By
using that flavor text as a mnemonic device, you avoid the need for
hugely descriptive notes. Thus freeing more of your attention up for
the descriptions. Using average numbers, and cookie cutter stat
sheets, and letting your descriptions make NPCs unique, you will make
a gigantic step toward keeping it simple. Most NPCs in my games are
little more than a collection of notes about apearance, mannerisms,
and past meetings with the PCs. If they have fought before, some
notes about that may be included. Having a pivotal character go from
wired reflexes and a pistol fetish to move-by-wire and a sword fetish
will really shoot holes in the versimilitude of your game. :)

======Korishinzo
--anything that diminishes paperwork is good...usually


__________________________________________________
Do you Yahoo!?
Yahoo! Tax Center - forms, calculators, tips, more
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Message no. 14
From: Shannon@*****.co.za (Shannon Buys)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 14:30:02 +0200
Ice Heart wrote:

Those following are some of the ways I work towards KISS as a GM:

Rule #1: READ THE BOOKS!!! Over and over and over again. Make up...
<SNIP>
...wired reflexes and a pistol fetish to move-by-wire and a sword fetish
will really shoot holes in the versimilitude of your game. :)
===========================
Wow, this is good stuff. Less paperwork IMO is always good, but being able
to track NPC's make them fit believably into Seattle (or whereever you play)
is a major bonus to the game. I can't remember how many times my players
have taken arb cannon fodder in and looked after them, creating a cool new
NPC with a life of their own.

Your idea of average stats for everyone and one or two above average things
to be listed rocks and is about to be stolen for my games. ;)

Plastic Rat
"Abandoned NPC soup kitchen"
Message no. 15
From: JediEye@**.rr.com (JediEye)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 06:50:58 -0600
Hehe...

Good one, it took me a second to get it the first time I got the DNS
error on the www address.

If you're having trouble, you can also try:

CAT://Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.asp

Or maybe

CAT://Frontallobe.mybrain.mind/development/alsothinkingaboutit.asp

-----Original Message-----
From: shadowrn-bounces@*****.dumpshock.com
[mailto:shadowrn-bounces@*****.dumpshock.com] On Behalf Of Damion
Milliken
Sent: Thursday, March 06, 2003 5:11 AM
To: Shadowrun Discussion
Subject: Re: K.I.S.S. in your Shadowrun game.


Claus writes:

> eeg://Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.asp
> will most likely work better ;)

No, that still doesn't work... Does it work for anyone else?

--
Damion Milliken E-Mail: DamionMilliken@*****.com.au
---------------+----------------------------------+---------------------
---------------+----------------------------------+--
ICQ: 177734389 | MSN: DamionMilliken@*****.com.au | AIM/Y!:
DamionMilliken
---------------+----------------------------------+---------------------
---------------+----------------------------------+--
:p
Message no. 16
From: anders@**********.com (Anders Swenson)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 06 Mar 2003 08:53:11 -0800
On Thu, 6 Mar 2003 06:50:58 -0600
"JediEye" <JediEye@**.rr.com> wrote:
> Hehe...
>
> Good one, it took me a second to get it the first time I got the DNS
> error on the www address.
>
> If you're having trouble, you can also try:
>
> CAT://Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.asp
>
> Or maybe
>
> CAT://Frontallobe.mybrain.mind/development/alsothinkingaboutit.asp

Still no joy. What's this CAT:// thingie?
--Anders
Message no. 17
From: gurth@******.nl (Gurth)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 19:08:20 +0100
According to Damion Milliken, on Thursday 06 March 2003 11:16 the word on
the street was...

> > > http:\\Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.;
> > >asp
> >
> > http://Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.as
> >p might get you there faster :)
>
> Er, it still didn't work for me...????

I didn't try looking at the page, I just noticed that there were
backslashes instead of forward slashes in the posted URI (who's a good
Microsoft boy, then? ;) which could cause problems.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Monster zonder waarde
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 18
From: gurth@******.nl (Gurth)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 19:11:14 +0100
According to Shannon Buys, on Thursday 06 March 2003 12:18 the word on the
street was...

> I really love Gurth's Host generator. I use it extensively. What I'd
> like to do though, is when it generates a host, on the same page put in
> the summaries of the IC from the book, that appear in the security
> sheaf. That way it's all there on one page.
>
> Hmm, so what do I have to do to get that source code?

Beats me... I don't think even _I_ have the sources anymore (due to them
having been partly updated to conform to Matrix rules, but I never
actually finished that). At least, if you're talking about the Windows
version written in Visual Basic 4 (or was it 3?). I'll probably do a
Python/Tkinter version someday to replace it, though.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Monster zonder waarde
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 19
From: gurth@******.nl (Gurth)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 19:14:57 +0100
According to Anders Swenson, on Thursday 06 March 2003 17:53 the word on
the street was...

> > CAT://Frontallobe.mybrain.mind/development/alsothinkingaboutit.asp
>
> Still no joy. What's this CAT:// thingie?

It looks like one of those alternative DNS'es, for people who aren't
satisfied with .com, .biz, .info and the other standard .whathaveyous. The
problem is that you have to know how to use them else you'll probably get
errors like the ones everyone here seems to be experiencing (don't ask me,
BTW, I only know _that_ they exist -- I didn't even bother attempting to
check out the page).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Monster zonder waarde
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 20
From: tjlanza@************.com (Timothy J. Lanza)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 06 Mar 2003 13:38:21 -0500
At 11:53 AM 3/6/2003, Anders Swenson wrote:
>On Thu, 6 Mar 2003 06:50:58 -0600
> "JediEye" <JediEye@**.rr.com> wrote:
> > Hehe...
> >
> > Good one, it took me a second to get it the first time I got the DNS
> > error on the www address.
> >
> > If you're having trouble, you can also try:
> >
> > CAT://Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.asp
> >
> > Or maybe
> >
> > CAT://Frontallobe.mybrain.mind/development/alsothinkingaboutit.asp
>
>Still no joy. What's this CAT:// thingie?
>--Anders

Hate to do it, but I can't bear to watch /so/ many people being /so/ dumb...

"CAT://" as in CAT Scan... "eeg://" as in electroencephalogram...
".mind"
is not a top level domain (TLD).

They're joke URLs, folks.

--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman
Message no. 21
From: JediEye@**.rr.com (JediEye)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 6 Mar 2003 12:50:56 -0600
Oh sure, ruin the fun ;)

As I said. It took me a good double take to notice the original URL.
The EEG reference was what did it for me.

-----Original Message-----
From: shadowrn-bounces@*****.dumpshock.com
[mailto:shadowrn-bounces@*****.dumpshock.com] On Behalf Of Timothy J.
Lanza
Sent: Thursday, March 06, 2003 12:38 PM
To: Shadowrun Discussion
Subject: Re: K.I.S.S. in your Shadowrun game.


At 11:53 AM 3/6/2003, Anders Swenson wrote:
>On Thu, 6 Mar 2003 06:50:58 -0600
> "JediEye" <JediEye@**.rr.com> wrote:
> > Hehe...
> >
> > Good one, it took me a second to get it the first time I got the DNS

> > error on the www address.
> >
> > If you're having trouble, you can also try:
> >
> > CAT://Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.a
> > sp
> >
> > Or maybe
> >
> > CAT://Frontallobe.mybrain.mind/development/alsothinkingaboutit.asp
>
>Still no joy. What's this CAT:// thingie?
>--Anders

Hate to do it, but I can't bear to watch /so/ many people being /so/
dumb...

"CAT://" as in CAT Scan... "eeg://" as in electroencephalogram...
".mind"
is not a top level domain (TLD).

They're joke URLs, folks.

--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman
Message no. 22
From: justin@***********.net (Justin)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 06 Mar 2003 13:36:01 -0500
Shannon Buys said the following on 3/6/2003 4:36 AM:
> Steve Garrard wrote:
>
>
>>>Yeah, what's the URL for all this stuff?
>
>
> http:\\Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.asp

aside from http:// being the standard, I really hope your brain doesn't
run IIS/Microsoft
Message no. 23
From: justin@***********.net (Justin)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 06 Mar 2003 13:39:10 -0500
Gurth said the following on 3/6/2003 1:14 PM:
> According to Anders Swenson, on Thursday 06 March 2003 17:53 the word on
> the street was...
>
>
>>>CAT://Frontallobe.mybrain.mind/development/alsothinkingaboutit.asp
>>
>>Still no joy. What's this CAT:// thingie?
>
>
> It looks like one of those alternative DNS'es, for people who aren't
> satisfied with .com, .biz, .info and the other standard .whathaveyous. The
> problem is that you have to know how to use them else you'll probably get
> errors like the ones everyone here seems to be experiencing (don't ask me,
> BTW, I only know _that_ they exist -- I didn't even bother attempting to
> check out the page).
>

you do realise the whole URL was a joke, right?
frontal lobe, mybrain, mind
Message no. 24
From: justin@***********.net (Justin)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 06 Mar 2003 13:45:19 -0500
Shannon Buys said the following on 3/6/2003 4:36 AM:
> Steve Garrard wrote:
>
>
>>>Yeah, what's the URL for all this stuff?
>
>
> http:\\Frontallobe.PlasticRatsBrain.mind/development/randomthoughts.asp

aside from http:// being the standard, I really hope your brain doesn't
run IIS/Microsoft
Message no. 25
From: justin@***********.net (Justin)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 06 Mar 2003 13:45:26 -0500
Gurth said the following on 3/6/2003 1:14 PM:
> According to Anders Swenson, on Thursday 06 March 2003 17:53 the word on
> the street was...
>
>
>>>CAT://Frontallobe.mybrain.mind/development/alsothinkingaboutit.asp
>>
>>Still no joy. What's this CAT:// thingie?
>
>
> It looks like one of those alternative DNS'es, for people who aren't
> satisfied with .com, .biz, .info and the other standard .whathaveyous. The
> problem is that you have to know how to use them else you'll probably get
> errors like the ones everyone here seems to be experiencing (don't ask me,
> BTW, I only know _that_ they exist -- I didn't even bother attempting to
> check out the page).
>

you do realise the whole URL was a joke, right?
frontal lobe, mybrain, mind
Message no. 26
From: anders@**********.com (Anders Swenson)
Subject: K.I.S.S. in your Shadowrun game.
Date: Thu, 06 Mar 2003 11:30:11 -0800
> They're joke URLs, folks.
>
> --
> Timothy J. Lanza
> "When we can't dream any longer, we die." - Emma Goldman

You mean we have to READ the URL now? OK, I get it. Ha.
--Anders
Message no. 27
From: gurth@******.nl (Gurth)
Subject: K.I.S.S. in your Shadowrun game.
Date: Fri, 7 Mar 2003 10:41:43 +0100
According to Justin, on Thursday 06 March 2003 19:39 the word on the street
was...

> you do realise the whole URL was a joke, right?

I didn't until it was pointed out, most likely because I don't make a habit
of actually _reading_ URIs :) I mostly read "Check out my page at htt ...
oh, a URI ... for some stuff".

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Monster zonder waarde
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998

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