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Message no. 1
From: Christopher Kelly <data_haven@*********.COM>
Subject: Knowledge & Language skills in SR3
Date: Thu, 3 Sep 1998 21:57:10 -0700
Greetings all.

I just thought of another question.

If an Encephalon or a Cerebral Booster is purchased at character
creation, would the increased Intelligence they grant also add to the
number of Knowledge skills and Language skills a character starts with?

Thanks in advance.

Data Haven

“Roses are red, violets are blue, I’m a schizophrenic, and so am I.”
Message no. 2
From: Nexx <nexx@********.NET>
Subject: Re: Knowledge & Language skills in SR3
Date: Thu, 3 Sep 1998 23:56:18 -0500
----------
> From: Christopher Kelly <data_haven@*********.COM>
>
> If an Encephalon or a Cerebral Booster is purchased at character
> creation, would the increased Intelligence they grant also add to the
> number of Knowledge skills and Language skills a character starts with?

::Nexx sobs like a little girl::

***************
Rev. Mark Hall, Bard to the Lady Mari
aka Pope Nexx Many-Scars
*
"One thing's for sure: It'll be years before Chelsea is willing to give a
guy a blow job."
Rick Leahy, Carpenter
Message no. 3
From: Rick Musci <Chocobo219@***.COM>
Subject: Re: Knowledge & Language skills in SR3
Date: Fri, 4 Sep 1998 01:04:12 EDT
In a message dated 9/3/98 9:57:09 PM Pacific Daylight Time,
data_haven@*********.COM writes:

> If an Encephalon or a Cerebral Booster is purchased at character
> creation, would the increased Intelligence they grant also add to the
> number of Knowledge skills and Language skills a character starts with?

Heh...heh...heh. Well this question has been asked before and their was a
fairly long series of posts. What it boiled down to was, the book didn't say
specifically, so it depends on the GM. At least, that's what I took from it.

Steel Katana
Message no. 4
From: Rick Musci <Chocobo219@***.COM>
Subject: Re: Knowledge & Language skills in SR3
Date: Fri, 4 Sep 1998 01:05:18 EDT
In a message dated 9/3/98 9:59:08 PM Pacific Daylight Time, nexx@********.NET
writes:

> > From: Christopher Kelly <data_haven@*********.COM>
> >
> > If an Encephalon or a Cerebral Booster is purchased at character
> > creation, would the increased Intelligence they grant also add to the
> > number of Knowledge skills and Language skills a character starts with?
>
> ::Nexx sobs like a little girl::

I feel for you...( Inside is laughing hysterically )

Steel Katana
Message no. 5
From: Christopher Kelly <data_haven@*********.COM>
Subject: Re: Knowledge & Language skills in SR3
Date: Thu, 3 Sep 1998 22:09:38 -0700
Rick Musci wrote:

> Heh...heh...heh. Well this question has been asked before and their was a
> fairly long series of posts. What it boiled down to was, the book didn't say
> specifically, so it depends on the GM. At least, that's what I took from it.
>
> Steel Katana

My apologies. As I am new to the list, I was unaware that the topic had been covered.
Please, if this was as
sore a thread as the "What's with the new adept?" nonsense, by all means let it
go unanswered. I'll just go
look in the archives.(-=

Sorry.

Data Haven
Message no. 6
From: Adam J <adamj@*********.HTML.COM>
Subject: Re: Knowledge & Language skills in SR3
Date: Thu, 3 Sep 1998 23:09:10 -0600
At 21:57 9/3/98 -0700, Christopher Kelly wrote

>If an Encephalon or a Cerebral Booster is purchased at character
>creation, would the increased Intelligence they grant also add to the
>number of Knowledge skills and Language skills a character starts with?

I brought this up in playtesting, and there was no "official" answer, but I
as told no unofficially. This and other ideas of mine that came up during
playtesting will be on TSS Productions when it comes back online.

-Adam J

-
< TSS Productions down temporarily - New URL Soon! / fro@***.ab.ca >
< ShadowRN Assistant Fearless Leader / TSA Co-Admin / ICQ# 2350330 >
< FreeRPG & Shadowrun Webring Co-Admin / The Shadowrun Supplemental >
< "Raven loves me! He just bought me a new rubber ducky!" - Lodi >
< TSS : ftp://thor.flashpt.com/pub/srun/ShadowrunSupplemental/pdf >
Message no. 7
From: Nexx <nexx@********.NET>
Subject: Re: Knowledge & Language skills in SR3
Date: Fri, 4 Sep 1998 00:09:23 -0500
> My apologies. As I am new to the list, I was unaware that the topic had
been covered. Please, if this was as
> sore a thread as the "What's with the new adept?" nonsense, by all means
let it go unanswered. I'll just go
> look in the archives.(-=

Whoa, a polite newbie. Actually, the main reason it was so weird is
because the thread only died a couple days ago... its not sore (and the
adept thing was exacerbated), just rather fresh...

***************
Rev. Mark Hall, Bard to the Lady Mari
aka Pope Nexx Many-Scars
*
"One thing's for sure: It'll be years before Chelsea is willing to give a
guy a blow job."
Rick Leahy, Carpenter
Message no. 8
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Knowledge & Language skills in SR3
Date: Fri, 4 Sep 1998 12:19:25 -0400
-----BEGIN PGP SIGNED MESSAGE-----

At 09:57 PM 9/3/98 -0700, Christopher wrote:
>Greetings all.
>
>I just thought of another question.
>
>If an Encephalon or a Cerebral Booster is purchased at character
>creation, would the increased Intelligence they grant also add to the
>number of Knowledge skills and Language skills a character starts
with?
>
>Thanks in advance.

I asked that question last week, and the consensus was that it opens
up far too many loopholes if you allow it on a regular basis.
Remember, the costs of skills are now tied into the skill's Linked
Atribute, and there is 'ware out there that can boost every atribute
except for Essence and Magic.

Also, if you allow the INT boost from 'ware to be considered for the
points granted for Knowledge and Language skils, would you allow a
Mage who knows the Increase Intelligence +4 spell, and has a Sustaning
Focus for it, to consider that intelligence bonus in the same way?

I think it's best to only allow an INT boost from 'ware to give extra
skills _only_ for special cases.

Anyways, it's important to note that often, when a piece of 'ware
grants and INT bonus, it also gives you Task Pool. Task Pool dice can
be added to a Knowledge skill roll, and in most cases, this can make
up for not getting to spend the bonus Intelligence on more skills. If
your character has an Encephalon 3, for example, they get 2 Task Pool
dice they can roll with their Knowledge skill dice, giving them an
effective Skill rating two higher than they would have had in that
skill.


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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 9
From: Tomus Cone <brother_1@*******.COM>
Subject: Re: Knowledge & Language skills in SR3
Date: Fri, 4 Sep 1998 11:29:44 PDT
>If an Encephalon or a Cerebral Booster is purchased at character
>creation, would the increased Intelligence they grant also add to the
>number of Knowledge skills and Language skills a character starts
>with?

I know everyone's already answered this question, but how about if
you're converting a character from SRII to 3.0?



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Message no. 10
From: "Jason I. Gonding" <templar@****.NET>
Subject: Re: Knowledge & Language skills in SR3
Date: Fri, 4 Sep 1998 23:49:29 -0400
Tomus Cone wrote:

> >If an Encephalon or a Cerebral Booster is purchased at character
> >creation, would the increased Intelligence they grant also add to the
> >number of Knowledge skills and Language skills a character starts
> >with?
>
> I know everyone's already answered this question, but how about if
> you're converting a character from SRII to 3.0?

I've recently joined the list, and even tho it's been said that this is an
old & bitter topic I'd like to throw my $.02 into the ring.

The way I see it, the Knowledge & Language skills points you get at
character generation are there because of the "Life Experiences" that your
character has had, and not because of a piece of gear crammed into their
skull.
Admittedly, you could have a character who's been in the CAS military
since 17, got the gear shortly after enlisting, and picked up Spanish
(Azatlaneese?) & the BG Knowledge skill realating to Azzie
Security/Military proceedures during a tour in Texas, but is that as a
result of "...a combonation of microcomputer & expert system that permits
the brain to access all internal memory stores & functions,"(Shadowtech, p
49) or experience. IMO, it's experience.
If you want gear to give you a greater knowledge base, buy a
Knowsoft. My rationale for this position (which is one that I'm using
with my players, Java included) is that the gear may allow you to process
info faster, but it's not giving you anymore knowledge, comprehension,
understanding, et al, than you already have from you years of experience.

The Task Pools & Reaction bonuses you get from most of the INT
enhancing gear are a sufficient advasntage (again IMO) for the investment
of Essence, Body Index & NuYen.

Just needed to get that off my chest,

Jason

**************************Sic Semper Tyranids!************************
Jason I. Gonding <templar@****.net>
White Dwarf / The Citadel Journal Index
<http://www.cs.odu.edu/~gonding/index.html>;
Home Page <http://www.cs.odu.edu/~gonding/home.html>;
*******************************************************************
Message no. 11
From: Gurth <gurth@******.NL>
Subject: Re: Knowledge & Language skills in SR3
Date: Sat, 5 Sep 1998 13:40:18 +0200
Tomus Cone said on 11:29/4 Sep 98,...

> I know everyone's already answered this question, but how about if
> you're converting a character from SRII to 3.0?

Then you do the same thing as for when creating a character from scratch,
IMO.

(However, my group is recreating their original characters but using SR3
chargen rules and then adding the Karma they'd earned, instead of
converting the SRII chars to SR3 per the SR3 rules for this. I have a
feeling it'll work better this way.)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It may look to the untrained eye I'm sitting on my arse all day.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
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Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 12
From: Tomus Cone <brother_1@*******.COM>
Subject: Re: Knowledge & Language skills in SR3
Date: Sat, 5 Sep 1998 13:06:18 PDT
>
> The way I see it, the Knowledge & Language skills points you get at
>character generation are there because of the "Life Experiences" that
your
>character has had, and not because of a piece of gear crammed into
their
>skull.

Also sort of addressing something else he said about not getting more
knowledge from the gear. AFAIK you get the bonus for training (see
SRComp) from Gear for comprehension, greater analytical ability, yada,
yada, which would effect skills learned during the time of character
existence. This brings me to my original question of "Does an
established character get the bonus from Int bonuses 'ware for
Knowledges and Languages during conversion."

I don't intend on giving such a bonus to newly created characters.

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