Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Layering armor: Optional house rule
Date: Mon, 23 Jun 1997 13:04:37 +0000
My original position: I do not like the 'layered armor' optional
rule.

But in some cases layers of armor should have some effect. I've heard
comments that two layers of, say, kevlar isn't better than one,
simply because if the bullet can go through one, it can also go
through the other, or some such. I have no idea if this is fact, but
it is an ok 'basic assumption' for my purposes.

SR armor values is based on the 'overall' protectiveness of the
garment. So an armor jacket, which covers only the arms, torso(f,b),
is significantly sturdier than a trenchcoat, which covers the entire
body sans head.
Using the cybertechnology division of armor locations, we have head,
torso front, torso back, arms, legs. Five locations. An armor jacket,
with 5/3, therefore has an individual armor value for each location
of (5*5)*3^-1/(3*5)*3^-1 = 8.33/5. A trenchcoat has 4/2, but covers
each location except the head, giving it 4*5/4 ballistic and 2*5/4
impact, for 5/2.5.

The idea is, add all highest armor value of each location
together, and divide by five. Normal rounding off rules.

That is the effect of the armor worn.

So, wearing an armor jacket and trenchcoat, for instance, looks as
follows:
H: -
Torso, f 8.33/5
Torso, b 8.33/5
Arms 8.33/5
Legs 5/2.5
Total 30/17.5 = 6/4

The special armor types - helmet and combat boots - has 5/5 armor
value. Wearing more than two layers of armor in a single location
may becomes uncomfortable, giving heavy armor penalties.

Revised armor values of BBB armors:

Name Protected locations value
Armor clothing T(F), T(B), A,L 3.75/0
Armor Jacket T(F),T(B),A 8.33/5
Armor vest T(F),T(B) 5/2.5
-/- with plates T(F),T(B) 10/7.5
Lined coat T(F),T(B),A,L 5/2.5
Helmet H 5/5



Any combinations of the above is then easy to figure out.
(I did all calculations in my head. They might be off. The formula
for the values is (Original armor value*5)/number of locations
covered.).

Comments?

--
Rune Fostervoll

"But the dread of something after death,
The undiscovered country, from whose bourn
No traveller returns, puzzles the will,
And makes us rather bear those ills we have,
Than fly to others that we no not of."
Message no. 2
From: Gurth <gurth@******.NL>
Subject: Re: Layering armor: Optional house rule
Date: Tue, 24 Jun 1997 11:16:25 +0100
Rune Fostervoll said on 13:04/23 Jun 97...

> But in some cases layers of armor should have some effect. I've heard
> comments that two layers of, say, kevlar isn't better than one,
> simply because if the bullet can go through one, it can also go
> through the other, or some such. I have no idea if this is fact, but
> it is an ok 'basic assumption' for my purposes.

A bullet going through a layer of Kevlar experiences some degree of
friction; that inevitably slows it down, so the more layers, the more it
gets slowed down. However, wearing two armor vests doesn't give twice the
protection of wearing a single armor vest; the protection does increase,
but not in a simple, linear way AFAIK.

[snip armor rules]
> Any combinations of the above is then easy to figure out.
> (I did all calculations in my head. They might be off. The formula
> for the values is (Original armor value*5)/number of locations
> covered.).

This is basically a good idea, though somewhat cumbersome to use I think.
The calculations involved aren't complex, but will slow down play whenever
someone decides to wear a combination of armor.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
All I need is a little oblivion.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------

Further Reading

If you enjoyed reading about Layering armor: Optional house rule, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.