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Message no. 1
From: shadowrn@*********.com (Michael D Fontaine)
Subject: Leaping Lizards!
Date: Sat Aug 11 03:00:01 2001
Okay, I'm finally making a new SR character and I considering making a
shaman baised on myself, using my own personal Totem, Lizard. Now here's
the problem, I don't have my books handy (getting ready to move) and
while usually this wouldn't be a problem, as I have been playing SR or so
long I have memorized most of the books, I can not remember any Lizard
totems(besides the Geko totem from Paridice Lost). With that out of the
way I have created my own, let me know what you think.

Lizard
Lizard is the dreamer, he dreams the deep dreams of creation, better
worlds, better lives. Lizard is often thought to be lazy and slow because
he would rather dream away basking on a hot rock than work, but when it
comes time lizard can be quick to strike. Lizard is also know for his
uncanny ability to regenerate lost limbs and heal quickly.

Benifits: +2 Dice to Healing and Illusion.
Negitives: Lizard Shamen must get at least 10 hours sleep a day or they
gain a +2 modifer to all tests. They can decrease this by making a
willpower(4) roll with every 2 successes negating 1 point of the
modifier.

Domaine: anywhere where the tempiture is above 70F(30C I think)


Czar Eggbert
-one of these days I'll get enough sleep to make sence.
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Message no. 2
From: shadowrn@*********.com (John Smith)
Subject: Leaping Lizards!
Date: Sat Aug 11 05:30:01 2001
<snippety-snip-snip>
Czar Eggbert was talkin' about:

::The folllowing post has been modified to fit your screen, for content, and
to run in the time alloted:: ; )

>With that out of the way I have created my own, let me know what
>you think.
>
> Lizard
> Lizard is the dreamer, he dreams the deep dreams of creation, better
> worlds, better lives. Lizard is often thought to be lazy and slow
>because he would rather dream away basking on a hot rock than
>work, but when it comes time lizard can be quick to strike. Lizard is
>also know for his uncanny ability to regenerate lost limbs and heal
>quickly.

Lizards are often seen as "dreamers" in mythology, but occasionally as the
"world memory" or masters of lore... not to be confused with bear totems who
openly share their lore or teach... The Lizard remembers the past, instead
of teaching for the future. Otherwise, not too shabby. You did well in the
way of explaining the healing agffinity, which MitS didn't... but then
again, there's a lot on the toems that they either didn't explain or just
flat out got wrong. Example noted by someone else in an earlier post:
Mouse--traditionally a war totem, but it recieves a penalty on combat
spells. BAH. I can see their reasoning, I suppose.

> Benefits: +2 Dice to Healing and Illusion.
> Negatives: Lizard Shamen must get at least 10 hours sleep a day or >they
gain a +2 modifer to all tests. They can decrease this by making >a
willpower(4) roll with every 2 successes negating 1 point of the
>modifier.
> Domain: Anywhere where the temperature is above 70F(30C I think)

Actually, MitS gives complete rules for the Lizard totem on page 155 (lower
right) You're... erm... kinda close. Theirs is more of an
outdoors-oriented thing, but since when have we let the canon get in the way
of a good game? ; )

Lepper.
seutekh@*******.com (period)
Message no. 3
From: shadowrn@*********.com (Simon and Fiona)
Subject: Leaping Lizards!
Date: Sun Aug 12 05:25:01 2001
-----Original Message-----
From: Michael D Fontaine <dartheggbert@****.com>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Saturday, August 11, 2001 4:58 PM
Subject: Leaping Lizards!


>Domaine: anywhere where the tempiture is above 70F(30C I think)
>
It's a bit under 21 celsius according to my thermometer, which to me is a
bit high. I'm no lizard expert but you could probably knock 5 degrees off
that easily.
Message no. 4
From: shadowrn@*********.com (Damion Milliken)
Subject: Leaping Lizards!
Date: Sun Aug 12 08:45:01 2001
Michael D Fontaine writes:

> <Snip blurb>

I like the blurb!

> <Snip Bonuses>

They sound appropriate.

> Negitives: Lizard Shamen must get at least 10 hours sleep a day or they
> gain a +2 modifer to all tests. They can decrease this by making a
> willpower(4) roll with every 2 successes negating 1 point of the
> modifier.

Um, this is a rather lame negative, really, don't you think? It'd like,
well, pretty much _never_ actually apply, what with any decent magician
having 4-8 for Willpower.

> Domaine: anywhere where the tempiture is above 70F(30C I think)

All the time? ie, does the place have to have a temp above this the entire
time? If so, then it's pretty restrictive, actually - very few places have a
year-round temperature that's always above 21.1 oC, even places really close
to the equator like Singapore.

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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Message no. 5
From: shadowrn@*********.com (Lady Jestyr)
Subject: Leaping Lizards!
Date: Sun Aug 12 08:55:06 2001
At 10:42 PM 12/08/01 +1000, Damion Milliken wrote:

>> Negitives: Lizard Shamen must get at least 10 hours sleep a day or they
>> gain a +2 modifer to all tests. They can decrease this by making a
>> willpower(4) roll with every 2 successes negating 1 point of the
>> modifier.
>
>Um, this is a rather lame negative, really, don't you think? It'd like,
>well, pretty much _never_ actually apply, what with any decent magician
>having 4-8 for Willpower.

What about saying that every two successes on the Willpower test reduce the
number of hours0 sleep required by one?

Lady Jestyr
"If you can't be a good example, then you'll just
have to be a horrible warning." - Catherine Aird
* jestyr@*****.com | URL: http://www.ladyjestyr.com/ *
Message no. 6
From: shadowrn@*********.com (Michael D Fontaine)
Subject: Leaping Lizards!
Date: Mon Aug 13 02:20:01 2001
> > <Snip blurb>
>
> I like the blurb!

Thanks

> > <Snip Bonuses>
>
> They sound appropriate.

good.

> > Negitives: Lizard Shamen must get at least 10 hours sleep a day or
> they
> > gain a +2 modifer to all tests. They can decrease this by making a
> > willpower(4) roll with every 2 successes negating 1 point of the
> > modifier.
>
> Um, this is a rather lame negative, really, don't you think? It'd
> like,
> well, pretty much _never_ actually apply, what with any decent
> magician
> having 4-8 for Willpower.

Lady Jestyr suggested that the Willpower roll can reduce the hours of
sleep needed...
Ican deal with that, but instead of one hour less for every two success,
I'm thinking of upping the it to a willpower(5) roll with each success
lowering the need for sleep by one hour. The negitive is one of my
biggest problems as I really cant see a sphere of magic that Lizard
should have a harder time accessing, and I know he won't go bezerk... Any
suggestions would be helpful. Oh an just incase people don't think that a
definite need for sleep isn't a big thing, think about how much most
shadowrunners get while on a run... ;)

> > Domaine: anywhere where the tempiture is above 70F(30C I think)
>
> All the time? ie, does the place have to have a temp above this the
> entire
> time? If so, then it's pretty restrictive, actually - very few
> places have a
> year-round temperature that's always above 21.1 oC, even places
> really close
> to the equator like Singapore.

Your right, I do think I set the tempiture a bit too high, maybe
something like an avarage of 60F would be better, this allows for lows
and highs. Considering that lizards are mostly found in semi-tropical
and Tropical enviroments and are cold blooded.

Also as I said I don't have my books handy, so if anybody coul let me
know how important domaine is to a shaman, please do. I can never
remember exactly what a totems domaine is used for.

The Eggman



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Message no. 7
From: shadowrn@*********.com (Damion Milliken)
Subject: Leaping Lizards!
Date: Mon Aug 13 03:05:01 2001
Michael D Fontaine writes:

> Ican deal with that, but instead of one hour less for every two success,
> I'm thinking of upping the it to a willpower(5) roll with each success
> lowering the need for sleep by one hour. The negitive is one of my
> biggest problems as I really cant see a sphere of magic that Lizard
> should have a harder time accessing, and I know he won't go bezerk... Any
> suggestions would be helpful. Oh an just incase people don't think that a
> definite need for sleep isn't a big thing, think about how much most
> shadowrunners get while on a run... ;)

That sounds reasonable. A Willpower of 6 would probably get 2 or so
successes, which means that the shaman would require the normal amount of
sleep. If he had less than normal (which is fairly often during a run), then
he'd either need to be really good (high Willpower, Karma Pool) to still be
good at magic, or he'd have to suffer the consequences.

> Your right, I do think I set the tempiture a bit too high, maybe
> something like an avarage of 60F would be better, this allows for lows
> and highs. Considering that lizards are mostly found in semi-tropical
> and Tropical enviroments and are cold blooded.

60 oF = 15.6 oC. That'd be better, but it's still fairly restrictive. I live
in Wollongong, Australia, just south of Sydney. We have many many "skink"
type lizards (up to 30cm long), and various other kinds, such as blue
tongues (much larger) and geckos (much smaller). During the winter, the
lizards all pretty much hibernate, as our temperatures range from night time
temps of around 9 oC to day time temps of about 18 oC (48 to 64 oF). In
summer, they're everywhere, as our temperatures range from, say, 20 oC at
night (68 oF) to 35 oC during the day (95 oF). Your lizard shaman probably
wouldn't want to live here, though, except in summer :-).

> Also as I said I don't have my books handy, so if anybody coul let me
> know how important domaine is to a shaman, please do. I can never
> remember exactly what a totems domaine is used for.

Nothing other than preferred living environment, if I recall correctly.

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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Message no. 8
From: shadowrn@*********.com (Michael D Fontaine)
Subject: Leaping Lizards!
Date: Mon Aug 13 03:20:01 2001
On Mon, 13 Aug 2001 17:00:21 +1000 (EST) Damion Milliken
<dam01@***.edu.au> writes:
> Michael D Fontaine writes:
>
> > Ican deal with that, but instead of one hour less for every two
> success,
> > I'm thinking of upping the it to a willpower(5) roll with each
> success
> > lowering the need for sleep by one hour. The negitive is one of my
> > biggest problems as I really cant see a sphere of magic that
> Lizard
> > should have a harder time accessing, and I know he won't go
> bezerk... Any
> > suggestions would be helpful. Oh an just incase people don't think
> that a
> > definite need for sleep isn't a big thing, think about how much
> most
> > shadowrunners get while on a run... ;)
>
> That sounds reasonable. A Willpower of 6 would probably get 2 or so
> successes, which means that the shaman would require the normal
> amount of
> sleep. If he had less than normal (which is fairly often during a
> run), then
> he'd either need to be really good (high Willpower, Karma Pool) to
> still be
> good at magic, or he'd have to suffer the consequences.

You know, maybe maiking it a strait loss of 2 dice if lacking in sleep
would be better. Adding to target numbers makes me a bit queasy, at least
if there's no way to off set them. Would that be a better balence? -2D6
on all spells if shaman has less than 10 hours of sleep. No willpower
rolls, no whining, no really screwing with target #'s.

<snip>
> > Also as I said I don't have my books handy, so if anybody coul let
> me
> > know how important domaine is to a shaman, please do. I can never
> > remember exactly what a totems domaine is used for.
>
> Nothing other than preferred living environment, if I recall
> correctly.

I didn't think it did anything, but I wanted to make sure.

The Eggman
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Message no. 9
From: shadowrn@*********.com (Damion Milliken)
Subject: Leaping Lizards!
Date: Mon Aug 13 03:30:01 2001
Michael D Fontaine writes:

> You know, maybe maiking it a strait loss of 2 dice if lacking in sleep
> would be better. Adding to target numbers makes me a bit queasy, at least
> if there's no way to off set them. Would that be a better balence? -2D6
> on all spells if shaman has less than 10 hours of sleep. No willpower
> rolls, no whining, no really screwing with target #'s.

That sounds OK to me.

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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Message no. 10
From: shadowrn@*********.com (Gurth)
Subject: Leaping Lizards!
Date: Mon Aug 13 05:45:12 2001
According to Michael D Fontaine, on Mon, 13 Aug 2001 the word on the street was...

> Ican deal with that, but instead of one hour less for every two success,
> I'm thinking of upping the it to a willpower(5) roll with each success
> lowering the need for sleep by one hour. The negitive is one of my
> biggest problems as I really cant see a sphere of magic that Lizard
> should have a harder time accessing, and I know he won't go bezerk... Any
> suggestions would be helpful.

How about combining the disadvantages and domain? When the temperature is
below 20 degrees the shaman must make a Willpower (4) test to stay awake
for a number of hours equal to the successes rolled. Adding +1 to the TN for
every 5 degrees below 20 will force the PC to be a lot less active in lower
temperatures, too.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Tot straks en poppelepee maar weer.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
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Message no. 11
From: shadowrn@*********.com (Jane van Roekel)
Subject: Leaping Lizards!
Date: Mon Aug 13 17:50:00 2001
>From: Damion Milliken <dam01@***.edu.au>

>60 oF = 15.6 oC. That'd be better, but it's still fairly restrictive. I
>live
>in Wollongong, Australia, just south of Sydney. We have many many "skink"
>type lizards (up to 30cm long), and various other kinds, such as blue
>tongues (much larger) and geckos (much smaller). During the winter, the
>lizards all pretty much hibernate, as our temperatures range from night
>time
>temps of around 9 oC to day time temps of about 18 oC (48 to 64 oF). In
>summer, they're everywhere, as our temperatures range from, say, 20 oC at
>night (68 oF) to 35 oC during the day (95 oF).

At my place in Sydney, just north of Wollongong ;) (same temps), there are
still skinks around, although less than in summer. Haven't seen the blue
tongue all winter though.

Damion, you have skinks up to 30 cm? I'm impressed. Ours are about 10 cm.

Jane

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Message no. 12
From: shadowrn@*********.com (Michael D Fontaine)
Subject: Leaping Lizards!
Date: Tue Aug 14 03:05:01 2001
Thanks to everyone for the help. I think I'll go with the -2d6 if lacking
enough sleep, it works for me, and should work for my GM.

Now, if anyone could come up with a good reason for Lizard to give a
Manipulation bonus instead of a illusion bonus I could play an Aspected
Shamanist instead of a Full one ;)

Speaking of that, has anyone else noticed that you can have a fairly
powerful and versitile mage using only Health and Manipulation spells?
Healing, damage, mind controle, and spiffy cantrips, all a mage really
ever needs. Sure you don't get Invisability or Physical Mask, but
Fashion yourself a spiffy guard uniform and a little etiquette and your
doing just as well.(anyone else think that Tailoring would be a good
complementery skill for fashion?) That, or create yourself a Transform
spell that allows minimal gear to be transformed as well(anything with a
conceal 5-6 or above?). Find your self a totem that get's a Spirits of
Man bonus and you're all set. Sometimes I wonder if Aspected Shamanists
are too powerful compaired to Aspected Elemental Mages.



The Eggman

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Message no. 13
From: shadowrn@*********.com (Damion Milliken)
Subject: Leaping Lizards!
Date: Tue Aug 14 04:00:01 2001
Michael D Fontaine writes:

> Fashion yourself a spiffy guard uniform and a little etiquette and your
> doing just as well.(anyone else think that Tailoring would be a good
> complementery skill for fashion?)

Hmmm. Complimentary skills for spell casting? I dunno...

> Sometimes I wonder if Aspected Shamanists are too powerful compaired to
> Aspected Elemental Mages.

They get more variety, but they get more drawbacks, too: they still have to
abide by their totem resitrictions, whereas Aspected Elemental Mages can do
what they like when they like, how they like.

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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