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Mailing List Logs for ShadowRN

Message no. 1
From: "Seth A. Buntain" <enthar@*****.ACNS.NWU.EDU>
Subject: Life, Magic, and Space
Date: Thu, 21 Oct 1993 09:12:12 CDT
Why is it that just because life creates somthing, that automaticly
(automagically?;) limits it to a biosphere? Matter creates gravity, and its
not limited to a matteesphere (oooh, no phlames here :). In fact, its
infinite. SO why couldnt a life generated field like astral energy be
inifinite ins scope, but rather weak the farther from life you get.

This isnt as far fetched and idea as you might think. There are
theorys that say that 'space' (ie 3-D space that we know and loath) is created
by the exsistance of matter, and that out at the edge of the universe, space
is literlly being created out of 'nothing'.

Course, others have said this same point (and probobly better).

SO

Is there anything in the official rules that is against the idea of
astral space as its sortof stated in _Mage: the Acension_ ?
Ie, it exist everywhere, but the farther from the earth you go, the
more powerful the nasties running around get, and the less likely you are of
returning home.
It could be argued that noone (that we know of) in shadow run who has
tried to enter 'space' has been powerful enough to fight off the nasties that
jump you as soon as you leave the protective shell of our mother earth. Who
knows? Maybe Dragons go for joy rides to Mars. Have wild parties there,
dressed as little green men. Maybe a few supra old elves with like initiate
50+ can jaunt around there.
Thus, nothing would prevent you from casting spells in space. BUT as
soon as you became astrally aware, you have to fight off a slew of bad things
that are hanging around just waiting for you to come out of your shell. If
you fail, you do any of the normal expected things (die, go nuts, get
possesed, etc etc.) IF you win tho... you get to run around for 6 hours.

Comments?

--
Seth Buntain | 'Justice is a Fair Chosen Operating
Enthar the Eternal, Andrew the Awesome | Balance of Duties and Rights'
GE\S d* -p+ c++ l m s\- g- w+ t+ r* !x | -Art Matrix
"It's a damn poor man who can't spell a wyrd in more than one way!"
-Thomas Jefferson
My opinions, comments and even facts are all mine.
Message no. 2
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: Life, Magic, and Space
Date: Fri, 22 Oct 1993 13:20:41 +0930
>
> Why is it that just because life creates somthing, that automaticly
>(automagically?;) limits it to a biosphere? Matter creates gravity, and its
>not limited to a matteesphere (oooh, no phlames here :). In fact, its
>infinite. SO why couldnt a life generated field like astral energy be
>inifinite ins scope, but rather weak the farther from life you get.
>
Not quite... the biosphere IS the life (biosphere = Area where life is)

> This isnt as far fetched and idea as you might think. There are
>theorys that say that 'space' (ie 3-D space that we know and loath) is created
>by the exsistance of matter, and that out at the edge of the universe, space
>is literlly being created out of 'nothing'.
>
Really?? I thought they'd left it at the stage where they showed how the big
bang occured. Could you point out where I could find out more about these
theories??

> Course, others have said this same point (and probobly better).
>
>SO
>
> Is there anything in the official rules that is against the idea of
>astral space as its sortof stated in _Mage: the Acension_ ?

Yeah, it's stated repeatedly that nobody can astrally project into earth orbit,
and those few magicians who take the semi-ballistics go mad if they try any
magic which goes outside the ship.

> Ie, it exist everywhere, but the farther from the earth you go, the
>more powerful the nasties running around get, and the less likely you are of
>returning home.
> It could be argued that noone (that we know of) in shadow run who has
>tried to enter 'space' has been powerful enough to fight off the nasties that
>jump you as soon as you leave the protective shell of our mother earth. Who
>knows? Maybe Dragons go for joy rides to Mars. Have wild parties there,
>dressed as little green men. Maybe a few supra old elves with like initiate
>50+ can jaunt around there.
Hmm... This sounds like the idea of the void elemental (from NAGEE??). But that
doesn't explain why people casting spells into space go mad.

> Thus, nothing would prevent you from casting spells in space. BUT as
>soon as you became astrally aware, you have to fight off a slew of bad things
>that are hanging around just waiting for you to come out of your shell. If
>you fail, you do any of the normal expected things (die, go nuts, get
>possesed, etc etc.) IF you win tho... you get to run around for 6 hours.
>
> Comments?
>
Just those above...

--
Robert Watkins
bob@******.cs.ntu.edu.au
************ It wouldn't be luck if you could get out of life alive. ***********
Message no. 3
From: "Whaddya mean there'z no such thing as a free lunch? YOU are the
Subject: Re: Life, Magic, and Space
Date: Fri, 22 Oct 1993 13:40:42 -0500
Y'all know my position on this, but last night I went and asked a 3rd degree
Priestess of Ares (SR equivelant? Grade LOTS!) about it.
Suprise! I was wrong. A mage cannot use Earth Energy (mana) in space. Nothing
happens to the mage; there's just nothing to see, and no energy to use.
Of course, he can still assense
1 his own aura
2 anyone else's aura
AND an established biosphere in space, i.e. a space station or lunar colony,
COULD develop a mana field very quickly (say, a couple of years, depending
on how hard the mages work to nurture one).

This is, of course, real magick. While SR magick is based on the real thing,
there are discrepancies. Take this as you will.

Phelan
Message no. 4
From: The Deb Decker <RJR96326@****.UTULSA.EDU>
Subject: Re: Life, Magic, and Space
Date: Fri, 22 Oct 1993 17:26:42 GMT
>Y'all know my position on this, but last night I went and asked a 3rd degree
>Priestess of Ares (SR equivelant? Grade LOTS!) about it.

Initiations Grades and their difinitions are a game construct.

>Suprise! I was wrong. A mage cannot use Earth Energy (mana) in space. Nothing
>happens to the mage; there's just nothing to see, and no energy to use.
>Of course, he can still assense
> 1 his own aura
> 2 anyone else's aura

Kristi Hunk-Ra, first magician in space. How did she come by her knowledge?

>This is, of course, real magick. While SR magick is based on the real thing,
>there are discrepancies. Take this as you will.

Shadowrun is a game. If magic is real the rules for magic in Srun are probably
as close to the way magic really works as the Matrix is to showing how computer
networks really work.

J Roberson

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.