From: | Ereskanti@***.com Ereskanti@***.com |
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Subject: | Lightsabre vs. Magesword/Foci (spoiler space included) |
Date: | Fri, 21 May 1999 11:20:01 EDT |
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Okay, straight up to the point here. I've played Star Wars RPG, and do know
the mechanics, so I have a few ideas on things to come here. I am also going
to try and put some stuff up to HHH and perhaps even the list directly on
ideas that I've got.
First of all, the Lightsabre. To me, this would be a Magesword Spell with an
anchoring object of some kind. In fact, if the energies were worked just
right, I could *readily* see a Magesword object of high enough complexity
having "weapon foci" properties worked straight into it. To create Darth
Maul's "dual bladed toy", you'd actually need two anchorings, especially in
light of the ending battle sequence.
Secondly, the trick that Qui Gon pulls at the beginning was hilarious!!! I
would say the "elementality" of heat would have to be applied to the
Magesword to get it to perform that kind of a trick. This would also create
the "cauterized wounds" that many lightsabre's are actually viewed as doing
(please note, there was no blood seen in that end sequence either).
Third, the "distance strike" ability (killing hands NOT required) would be
able to pull off the "telekinetic shoves" that were being used throughout the
show, with perhaps multi-actions being used in order to get multiple targets
at once.
Fourth, Missile Parry would, IMO, be able to pull off the deflecting tricks
using the Lightsabre. Because of the abstraction involved in SR's game
mechanics, I fail to personally see why deflecting an arrow (described
somewhat differently in MitS) would be all that different than deflecting a
bullet. The catch, again IMO, is that the bullet would be harder to actually
*grasp* where as the thrown knife or arrow might not be. BUT, if an object
(such as the Magesword/Lightsabre) were involved, then it might become
possible, as the adepts' own hands are no longer part of the equation.
Fifth, the really neat tricks like "hyperleaping" and "minor
levitation"
could be seen as either new adept abilities based upon stuff like the
Hydraulic Jacks (cyberware) or as an extension of the "Distance Strike"
abilities. In the latter's case, there is a refined use of "distal
manipulation" which would then use the individual's self-perceived strength.
For bigger tricks, such as Yoda moving the X-Wing in "Empire Strikes Back",
then perhaps a "Physical Magician" would indeed be called for.
Sixth, the ability mentioned that Jedi must create their own lightsabre,
probably as part of an initiation, similar to "thesis" in MitS, would have to
be something different for an Adept. SR's system requires the ability to
actually perform enchanting to do this. However, it should be noted that an
Astral Quest of Magic could pull this off for literally anyone without having
the actual enchanting ability.
Seventh, the "Jedi Mind Tricks" that are all over the place (influence
mostly) agains would be something strange to work for as an Adept. This may
fall under some of that stuff that an Adept cannot pull off in SR. HOWEVER,
the idea of making an "Influence" power into a Metamagic has crossed my mind,
and would be something that only advanced training "Jedi" would be able to
perform.
Eighth, the various "sense" powers displayed are replicatable using the
Enhanced Senses stuff, with "Magic Sense" and "Empathic Sense" needed
for the
more abstract things.
Ninth, in the game mechanics of the older SW game, the Jedi added their
"Control Rating" to the damage their Lightsabre did. Indeed, it likely that
Lightsabre's in the movies do pull of more advanced stuff in the more
advanced user's hands' (Vader threw his in "Jedi" and Qui Gon's "Door
Opener"
in Episode 1). This might be reflected as a type of "Improved Power",
similar to Improved Attributed (Strength), in this case being applied
directly to the energies of the Lightsabre itself. IF the idea of an "Astral
Quest" were to be applied to the creation of the "Magesword/Lightsabre",
then
the rating of the Quest could quickly be applied to the "rating of the
lightsabre" that is created afterwards.
Tenth, anyone else consider the idea that you could "learn" a metamagic for
your Ally spirit? With that in mind, how about "learning" a metamagic for
your object as well? Sure, you may not get the ability, but the augmented
abilities of the Ally/Weapon (hint hint) might go a long way. Sure, it would
mean some heavier karma than many of you out there claim to be familiar with,
but this is an idea platform, nothing more.
And on the Tenth note...he did stop for now...
-K