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Message no. 1
From: Ereskanti@***.com Ereskanti@***.com
Subject: Lightsabre vs. Magesword/Foci (spoiler space included)
Date: Fri, 21 May 1999 11:20:01 EDT
Okay, as there are potential spoilers here....

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Okay, straight up to the point here. I've played Star Wars RPG, and do know
the mechanics, so I have a few ideas on things to come here. I am also going
to try and put some stuff up to HHH and perhaps even the list directly on
ideas that I've got.

First of all, the Lightsabre. To me, this would be a Magesword Spell with an
anchoring object of some kind. In fact, if the energies were worked just
right, I could *readily* see a Magesword object of high enough complexity
having "weapon foci" properties worked straight into it. To create Darth
Maul's "dual bladed toy", you'd actually need two anchorings, especially in
light of the ending battle sequence.

Secondly, the trick that Qui Gon pulls at the beginning was hilarious!!! I
would say the "elementality" of heat would have to be applied to the
Magesword to get it to perform that kind of a trick. This would also create
the "cauterized wounds" that many lightsabre's are actually viewed as doing
(please note, there was no blood seen in that end sequence either).

Third, the "distance strike" ability (killing hands NOT required) would be
able to pull off the "telekinetic shoves" that were being used throughout the
show, with perhaps multi-actions being used in order to get multiple targets
at once.

Fourth, Missile Parry would, IMO, be able to pull off the deflecting tricks
using the Lightsabre. Because of the abstraction involved in SR's game
mechanics, I fail to personally see why deflecting an arrow (described
somewhat differently in MitS) would be all that different than deflecting a
bullet. The catch, again IMO, is that the bullet would be harder to actually
*grasp* where as the thrown knife or arrow might not be. BUT, if an object
(such as the Magesword/Lightsabre) were involved, then it might become
possible, as the adepts' own hands are no longer part of the equation.

Fifth, the really neat tricks like "hyperleaping" and "minor
levitation"
could be seen as either new adept abilities based upon stuff like the
Hydraulic Jacks (cyberware) or as an extension of the "Distance Strike"
abilities. In the latter's case, there is a refined use of "distal
manipulation" which would then use the individual's self-perceived strength.
For bigger tricks, such as Yoda moving the X-Wing in "Empire Strikes Back",
then perhaps a "Physical Magician" would indeed be called for.

Sixth, the ability mentioned that Jedi must create their own lightsabre,
probably as part of an initiation, similar to "thesis" in MitS, would have to
be something different for an Adept. SR's system requires the ability to
actually perform enchanting to do this. However, it should be noted that an
Astral Quest of Magic could pull this off for literally anyone without having
the actual enchanting ability.

Seventh, the "Jedi Mind Tricks" that are all over the place (influence
mostly) agains would be something strange to work for as an Adept. This may
fall under some of that stuff that an Adept cannot pull off in SR. HOWEVER,
the idea of making an "Influence" power into a Metamagic has crossed my mind,
and would be something that only advanced training "Jedi" would be able to
perform.

Eighth, the various "sense" powers displayed are replicatable using the
Enhanced Senses stuff, with "Magic Sense" and "Empathic Sense" needed
for the
more abstract things.

Ninth, in the game mechanics of the older SW game, the Jedi added their
"Control Rating" to the damage their Lightsabre did. Indeed, it likely that
Lightsabre's in the movies do pull of more advanced stuff in the more
advanced user's hands' (Vader threw his in "Jedi" and Qui Gon's "Door
Opener"
in Episode 1). This might be reflected as a type of "Improved Power",
similar to Improved Attributed (Strength), in this case being applied
directly to the energies of the Lightsabre itself. IF the idea of an "Astral
Quest" were to be applied to the creation of the "Magesword/Lightsabre",
then
the rating of the Quest could quickly be applied to the "rating of the
lightsabre" that is created afterwards.

Tenth, anyone else consider the idea that you could "learn" a metamagic for
your Ally spirit? With that in mind, how about "learning" a metamagic for
your object as well? Sure, you may not get the ability, but the augmented
abilities of the Ally/Weapon (hint hint) might go a long way. Sure, it would
mean some heavier karma than many of you out there claim to be familiar with,
but this is an idea platform, nothing more.

And on the Tenth note...he did stop for now...

-K
Message no. 2
From: Adam Lewis adamswork@*****.com
Subject: Lightsabre vs. Magesword/Foci (spoiler space included)
Date: Fri, 21 May 1999 08:30:16 -0700 (PDT)
--- Ereskanti@***.com wrote:

> Fourth, Missile Parry would, IMO, be able to pull
> off the deflecting tricks
> using the Lightsabre. Because of the abstraction
> involved in SR's game
> mechanics, I fail to personally see why deflecting
> an arrow (described
> somewhat differently in MitS) would be all that
> different than deflecting a
> bullet. The catch, again IMO, is that the bullet
> would be harder to actually
> *grasp* where as the thrown knife or arrow might not
> be. BUT, if an object
> (such as the Magesword/Lightsabre) were involved,
> then it might become
> possible, as the adepts' own hands are no longer
> part of the equation.
>


Hmm...I tend to believe that the Jedi ability to
deflect blasters comes more from the fact that they
can "sense" where the blast will be. I don't think
it's their reflexes that allow them to do that.

I don't think Missile Parry is a good skill for
dodging bullets. Especially when faced with SMGs.

=­amL
===="It seems he suffers from terminal kinetic energy poisoning..."
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Message no. 3
From: Airwasp@***.com Airwasp@***.com
Subject: Lightsabre vs. Magesword/Foci (spoiler space included)
Date: Fri, 21 May 1999 18:29:37 EDT
In a message dated 5/21/1999 10:30:45 AM US Eastern Standard Time,
adamswork@*****.com writes:

> > Fourth, Missile Parry would, IMO, be able to pull
> > off the deflecting tricks
> > using the Lightsabre. Because of the abstraction
> > involved in SR's game
> > mechanics, I fail to personally see why deflecting
> > an arrow (described
> > somewhat differently in MitS) would be all that
> > different than deflecting a
> > bullet. The catch, again IMO, is that the bullet
> > would be harder to actually
> > *grasp* where as the thrown knife or arrow might not
> > be. BUT, if an object
> > (such as the Magesword/Lightsabre) were involved,
> > then it might become
> > possible, as the adepts' own hands are no longer
> > part of the equation.
> >
>
>
> Hmm...I tend to believe that the Jedi ability to
> deflect blasters comes more from the fact that they
> can "sense" where the blast will be. I don't think
> it's their reflexes that allow them to do that.
>
> I don't think Missile Parry is a good skill for
> dodging bullets. Especially when faced with SMGs.

Okay, parrying bullets is something extremely difficult to do unless you
happen to be Linda Carter when she is playing Wonderwoman. If a Bullet Parry
adept power were to be created, then the adept would need to develop a couple
of things.

Sure the power could be acquirable, but there would be some catches. First,
the adept would probably have a target number that would be something like 2
higher than it would be for missile parry. Okay, so what does this mean?
For every success that the adept gains on the success test, they deflect one
of the incoming bullets away from them, so this means that an adept with this
power could deflect a number of bullets away from them which would reduce the
damage they would have to resist if they are unable to deflect away all of
the bullets. Perhaps deflection is also a bad term, maybe just getting out
of the way is the better term.
This gives me an even better idea, and it does change things some
from the normal Missile Parry rules too. When an adept gets fired at, they
roll their reaction to as if they were additional combat pool dice. WOW!!!
Guys, could this mean that the Personal Combat Sense power is what we are
looking for?

But getting back. here is an example:
Example, Tempest has this power and is being shot at by a guy firing a smg on
FA mode (12 bullets) at long range for the SMG, which means that he has a
target number equal to a 3. Tempest has a reaction of 10. He spends a point
of karma and on his success test he manages to get a total of 8 successes.
This means that a total of 4 bullets managed to get through to him. The
damage he gets to resist equals the power of the attack had only 4 bullets
been fired at him instead of 12. And then the rest is figured out normally.

What do you guys think?
-Mike
Message no. 4
From: GMPax@***.com GMPax@***.com
Subject: Lightsabre vs. Magesword/Foci (spoiler space included)
Date: Fri, 21 May 1999 18:55:12 EDT
In a message dated 5/21/99 6:31:58 PM Eastern Daylight Time, Airwasp@***.com
writes:

> But getting back. here is an example:
> Example, Tempest has this power and is being shot at by a guy firing a smg
> on
> FA mode (12 bullets) at long range for the SMG, which means that he has a
> target number equal to a 3. Tempest has a reaction of 10. He spends a
> point
> of karma and on his success test he manages to get a total of 8 successes.

> This means that a total of 4 bullets managed to get through to him. The
> damage he gets to resist equals the power of the attack had only 4 bullets
> been fired at him instead of 12. And then the rest is figured out
normally.

I like it.

In fact, I think I'll make that available if an Adept buys the Missile Parry
power a SECOND time ... basically, split it into "levels" with parrying,
deflecting, dodgin, and generally defeating BULLETS being the level 2
extension of the power. :-)

Sean
GM Pax
Message no. 5
From: Patrick Goodman remo@***.net
Subject: Lightsabre vs. Magesword/Foci (spoiler space included)
Date: Fri, 21 May 1999 20:49:04 -0500
I think I'll keep K's spoiler space, to be nice.

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Nice, not to mention thorough....

> First of all, the Lightsabre. To me, this would be a Magesword
> Spell with an anchoring object of some kind.

There's a possibility there, though I kind like the crystal katana notion
Gurth brought up a few days ago. It doesn't have the "nifty" factor,
though, to be sure.

> Secondly, the trick that Qui Gon pulls at the beginning was hilarious!!!

Qui-Gon was just a bad-ass!! This also doesn't lend itself to the crystal
katana plan.

> (please note, there was no blood seen in that end sequence either).

A wonderful touch that I was glad to see.

> Fifth, the really neat tricks like "hyperleaping" and "minor
levitation"
> could be seen as either new adept abilities based upon stuff like the
> Hydraulic Jacks (cyberware) or as an extension of the "Distance Strike"
> abilities.

Well, there are some adept abilities in MITS that could do the trick;
there's also one on Kenson's website, in the "MITS Miscellany" article,
called the Knack, which turns a spell or critter power into an inborn adept
ability. A knack for levitation wouldn't be too major a deal, I wouldn't
think.

> For bigger tricks, such as Yoda moving the X-Wing in "Empire Strikes
Back",
> then perhaps a "Physical Magician" would indeed be called for.

This would be the one case where perhaps someone could "grow in" to the
Magical Power adept ability, which can normally only be taken at CharGen.
As someone approaches the status of "Jedi Master," as opposed to Jedi Knight
or Padawan Learner, perhaps they start to grow this ability.

For the more common things (the telekinetic summoning of a lightsaber, for
instance), a knack for telekinetic fingers would do the trick, I think. Or
that aforementioned knack for levitation.

> Seventh, the "Jedi Mind Tricks" that are all over the place (influence
> mostly) agains would be something strange to work for as an Adept.

Knack for the Influence spell. The metamagic technique has merit, too.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 6
From: Ereskanti@***.com Ereskanti@***.com
Subject: Lightsabre vs. Magesword/Foci (spoiler space included)
Date: Fri, 21 May 1999 22:51:06 EDT
In a message dated 5/21/1999 5:31:58 PM US Eastern Standard Time,
Airwasp@***.com writes:

>
> But getting back. here is an example:
> Example, Tempest has this power and is being shot at by a guy firing a smg
> on
> FA mode (12 bullets) at long range for the SMG, which means that he has a
> target number equal to a 3. Tempest has a reaction of 10. He spends a
> point
> of karma and on his success test he manages to get a total of 8 successes.

> This means that a total of 4 bullets managed to get through to him. The
> damage he gets to resist equals the power of the attack had only 4 bullets
> been fired at him instead of 12. And then the rest is figured out
normally.

for a quick fix, it ain't all that bad.
-K

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