From: | dion.scher@*******.co.za (DION SCHER) |
---|---|
Subject: | Living Conditions |
Date: | Sun, 14 Jul 96 17:22:00 +0200 |
two hoots about whether they live in the gutter, or not. While this
can be deemed bad roleplaying on behalf of the player, some
characters may not have the resources to do much else. I've thus
come up with an idea that will counteract bad RPing in this regard,
but more importantly gives more of an atmosphere to the lifestyle a
character lives in down time.
Living in the gutters is more hazardous to a person's well being
than living in a 3 storey mansion (Anyone Disputing? :)).
Thus it's only reasonable that a person living in a hovel etc..
would be more 'accident' prone.
I've assigned base percentage values for living conditions:
Streets 15%
Squatter 10%
Low 5%
Med 3%
High 2%
Lux 1%
This is as far as I've got on this idea so far. The follow up will
be that if the character scores under the respective percentage,
then they role once again on another table to see the severity of
the incident. These incidents range from the flu to broken
limbs,muggings,diseases etc.
I'm looking for suggestions regarding harzards which a character
would be subject to. Any ideas?
---
* SPEED 2.00 [NR] * It's more than a reader. It's a message base manager!