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Message no. 1
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Re: Long Range Game Design [Here it comes, TopCat!]
Date: Fri, 18 Jul 1997 10:10:15 -0400
TopCat ONCE again gets it wrong what I'm trying to say :-P

<snip, snip, snip some more, or what the hell, snip most of this
drivel!>

The only reason you find what I have to hilarious is because you
have NO idea what I'm trying to say!!! Setting the parameters means you
telling the players what the powe level of the game is, what [if any]
character types aren't really compatible with the whole storyline,
UNLESS the Player and Gm TOGETHER are able to barnstorm an idea that
that will allow the character to work in the game.
I like it when my characters come from 'all points of the globe'. I
LIKE diversity, as opposed to you ONE GM, ONE VISION type of gaming.
AND, I'll have you know, that maybe in YOUR game characters from
different backgrounds despise and hate each other, displaying an
EXTREMELY Xenophobic attitude, the same does NOT hold for mine, and that
4 times out of 5, the group finds for themselves, with a little help
from me, reasons to work together. I can take you taking pot shots at
me, BUT DON'T YOU DARE DO SLAMS AGAINST MY PLAYERS! That is the most
unmidigated, galling statement I ve EVER heard, and I've heard quite a
few!
You don't need to instantly obliterate the PCs [well, maybe YOU
do]. You don't need to go about prosecuting powergamers [but I guess
like the Nazis, you need a scapegoat for your propoganda to feed on].
NO ONE in my game is a POWERGAMER [yes, I DID have one, but unlike
you, who probably would have given him a blindfold and shot him at dawn,
we came to an agreement that he should find something elsewhere].
Just because you LIMITED, INFLEXIBLE mentality isn't able to
comprehend all the possible plot threads that can link diverse
characters together, and can only see a TopCat Uber Alles type world
where all the player characters are the same, DON'T have the nerve to
think we all have to or desire to be like that.
I may not run a PERFECT game like YOU do, but I try my best, and I
think my players enjoy it a little as well. And I'd rather burn my
books, than submit to a fasCist Gm like yourself!
WHEW! I feel better now. Despised letting that run itno a spout of
namecalling, but you want a pissing match, I guarentee I've got a biger
[Block delete 0.02 Mp Memory].

Kohl, who HATES to be antagonized before he's had his morning cup of
tea!
Message no. 2
From: Michael Broadwater <mbroadwa@*******.GLENAYRE.COM>
Subject: Re: Long Range Game Design [Here it comes, TopCat!]
Date: Fri, 18 Jul 1997 09:59:31 -0500
Hehe...any one mind if I laugh my ass off for a while? See, I find this
whole arguement between Topcat and Victor hilarious. "I play my game this
way..." and "Well, I wouldn't do that, I play it like this..." Hilarious
to me. And you want to know why?

I play in both of their games.

I play in Victor's great "Mosaic" PBEM, and I play in Topcat's also
wonderful RL game with some friends.

Both games are great, and neither of them is very different from the other,
power and gming wise. I should know. In fact, except for subtle
differences, the character in Victor's game is the exact same as the one in
Topcats.

Perhaps you guys should stop arguing the same side?



Rasputin-the-going-to-GenCon-for-free-magekin
http://www.bcl.net/~rasputin
http://www.blackhand.org/

The dumber people think you are, the more surprised they're going to be
when you kill them. -- William Clayton

Gencon count down: 19 days
Message no. 3
From: TopCat <topcat@***.NET>
Subject: Re: Long Range Game Design [Here it comes, TopCat!]
Date: Fri, 18 Jul 1997 12:48:12 -0500
At 09:59 AM 7/18/97 -0500, Mike wrote:
>Hehe...any one mind if I laugh my ass off for a while? See, I find this
>whole arguement between Topcat and Victor hilarious. "I play my game this
>way..." and "Well, I wouldn't do that, I play it like this..."
Hilarious
>to me. And you want to know why?
>I play in both of their games.
>I play in Victor's great "Mosaic" PBEM, and I play in Topcat's also
>wonderful RL game with some friends.
>Both games are great, and neither of them is very different from the other,
>power and gming wise. I should know. In fact, except for subtle
>differences, the character in Victor's game is the exact same as the one in
>Topcats.
>Perhaps you guys should stop arguing the same side?

First off, Victor is clueless. As in "without *any* clue", as to my gaming
style or even what was plainly posted by me. He continues to rant on about
things I've never done or said and I'm more than happy to put the verbal
smack-down on him when he does. I'll continue to do so in the future...

Also, the whole "patch" thing sucks. I don't subscribe to it and he does,
in fact he lives for it (or so it seems). Any schmoe with a pencil and
paper can create a patch to explain why lifelong enemies suddenly kiss and
make up, but it's BS and straight from the fairy tale realm. Maybe he'll
wake up and realize that it is just a patch and not a solution nor is it in
any way realistic, maybe he won't. I'm merely trying to enlighten the poor
soul.

Finally, I have to reiterate that he has absolutely no idea what he's
posting about. My posts were there, clearly detailed, and he took them in a
way that no other human with the capacity to understand the English language
would have. So long as he continues to do so, I'll tear him into tiny
pieces for it. My guess is that he's too blind and pig-headed to admit he's
wrong and that even if he wasn't, he's put way too much stake in his
imagined view to back down now.

I know Victor's views on this aspect of gaming quite well, I've actually
read his posts so I can say this. They aren't THAT much different than mine
in that, Mike is correct. Where I've taken up my cause is in the "patch"
portion of this and explaining to Victor that he is SO far off on my gaming
views. I mean, I used plain English, most people here can at least get an
idea of what was said from that. Why hasn't he caught on?

So by all means, let this continue... I've got my views and they're what
I've been saying they are. Whatever Victor is trying to say my views are is
both wrong and perceived as such by all but him. I'll happily shoot the guy
down post after post until he realizes this.

You realize it yet, Vic? You with the rest of the class now?
--
Bob Ooton
topcat@***.net
Message no. 4
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Long Range Game Design [Here it comes, TopCat!]
Date: Fri, 18 Jul 1997 19:49:39 -0400
In a message dated 97-07-18 10:11:52 EDT, Victor-Fisher@******.COM writes:

>
> Kohl, who HATES to be antagonized before he's had his morning cup of
> tea!
>
>
Geesh, I hope you feel better now Kohl. By the way, where are you so I know
where -NOt- to be at any particular moment? ;)
-Keith (and my temper just destroys trees, wow)
Message no. 5
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Long Range Game Design [Here it comes, TopCat!]
Date: Fri, 18 Jul 1997 20:00:43 -0400
In a message dated 97-07-18 11:00:35 EDT, mbroadwa@*******.GLENAYRE.COM
writes:

<An interesting occurence being mentioned was snipped>
>
> Perhaps you guys should stop arguing the same side?
>
Nope, what they need to do is pay attention to their own words. Or perhaps a
Linguasoft in "Jumbledeeze" would help.
-Keith
Message no. 6
From: Caun Haskins <caun@*********.COM>
Subject: Re: Long Range Game Design [Here it comes, TopCat!]
Date: Thu, 17 Jul 1997 09:27:50 -0600
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> Kohl, who HATES to be antagonized before he's had his morning cup of
> tea!
>
GREAT post, by the way do you have an opening in your SR group, if I'm
even remotly close i'll join immideanly!!!
Thanx

Caun :}

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<PRE>Kohl, who HATES to be antagonized before he's had his morning cup of
tea!</PRE>
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<P>&nbsp; GREAT post, by the way do you have an opening in your SR group,
if I'm even remotly close i'll join immideanly!!!
<BR>Thanx

<P>Caun :}</HTML>

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