From: | satinner@*********.net (Steven A. Tinner) |
---|---|
Subject: | Long Range LARP Combat (Was: Re: Generating List Traffic) |
Date: | Mon, 1 Mar 2004 09:01:39 -0800 (PST) |
> (wrong term, sorry,
> can't think of the right one) then it would work for
> your group/friends.
> But I think Tinner was looking for something more
> global :)
I actually DO play with a group of paintball warriors
too, and we've played out some SR scenarios. But
you're right, I was looking for something else.
Paintball is great, but it's pretty much all about
shooting people/ LARP is a social roleplaying
experience.
In the LARP I play in, ranged combat is handled pretty
well IMO. There are very few exchanges of long range
fire, since the game is played in a house and
surrounding alleys. All the gunfights are pretty much
close range.
A good GM staff can handle these combats easily, and
with a couple walkie-talkies, even longer range
attacks are not too hard to resolve.
I guess my problem isn't so much how to handle the
comabats, as how to involve all the players.
When/if this goes down, I expect to have at least 50
players. That's too big to make them all one runner
team. And putting them all on the same shadowrun makes
the game too linear IMO. I want something that's more
a Sixth World simulation, instead of just a runner
slugfest.
I'm still working on it.
Tinner
Evil GM